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New dev blog: DirectX 11 Tessellation Tech Demo at Fanfest 2012

First post
Author
The Wordinater
Recreational Muggings
#21 - 2012-03-27 15:03:33 UTC
Sunoccard wrote:
This is cool stuff, and as I see it, will be inevitable at some point down the line to keep the game looking amazing. How soon this should be is a different matter. I don't see this being something that the art team has to do, but something for the programmers. So what will be put on hold to code and implement this ?

They said it would take ( IIRC) about 1 man year to finish this, so I figure it'll have to be a prominent part of a expansion. If this is the case then I would like to see it happen sooner rather than later.


They said 5 man years, so a team would take 1 year to finish it.
Jack bubu
Caldari Provisions
Caldari State
#22 - 2012-03-27 15:22:13 UTC
darmwand wrote:
Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?

Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail!


Tesselation runs on all DX11 cards, nvidia or not.
Camios
Sebiestor Tribe
Minmatar Republic
#23 - 2012-03-27 15:23:33 UTC
It looks good but EVE looks still really gorgeous on my computer, so I don't feel the need of it, especially if this means I have to buy a new machine.

Moreover I don't see this much difference. It would be nice to have physix integrated in the EVE physics simulation, but this would probably be really harder... possibly CCP could begin to study how to do it.

I would schedule tessellation for 2014 or so.
Plaude Pollard
Aliastra
Gallente Federation
#24 - 2012-03-27 15:27:16 UTC
Woot! Just what the game needs aside from a hundred dozen or so fixes. Better-looking internet spaceships!!!

Any idea when it will be deployed? Aside from Soon(tm)?

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Vincent Athena
Photosynth
#25 - 2012-03-27 15:27:40 UTC
What happens to us who's OS uses OpenGL?

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Andrea Griffin
#26 - 2012-03-27 15:30:24 UTC
Truly beautiful stuff, and I'm constantly impressed at how the world of graphics continues to improve and develop new, cool technology. Since this won't affect people who can't use it, and it will make the game gorgeous for people who can, I don't see a downside to adding this at all.
GRIEV3R
Ranger Corp
Vae. Victis.
#27 - 2012-03-27 15:33:14 UTC
YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES YES

shut up and take my money! :D :D
Mors Magne
Terra Incognita
#28 - 2012-03-27 15:36:12 UTC
This is excellent!

This attitude is far more positive compared to Blizzard, where they are "not changing things up" for WoW.
Tom Bodett
Corwan Academy
Kanen Federation
#29 - 2012-03-27 15:39:35 UTC
DirectX 11 support would be great.

What about supporting Multithreaded rendering which is part of DirectX 11?
Logan LaMort
Screaming Hayabusa
#30 - 2012-03-27 15:43:32 UTC
I would buy a DX11 card for this no questions asked. Of course I wouldn't need to but tessellation is such a sexy effect to have on EVE and I imagine it would really bring some visual depth to the game.

Plus when we eventually get Incarna type gameplay, the visual difference between WIS and FIS would barely be noticeable Pirate
Ashlynn Tanaka
Generation Bleu
#31 - 2012-03-27 15:44:06 UTC
Jack bubu wrote:
darmwand wrote:
Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?

Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail!


Tesselation runs on all DX11 cards, nvidia or not.


The problem I have with this demo and any other PhysX-enabled game is that it really leaves a lot of AMD video card users out of this experience. It's why I don't like that "The way it's meant to be played" logo on games because it makes me think that the game will be PURPOSELY gimped for non-Nvidia users.

There are ways to enable PhysX via software which is slow depending on how good your CPU is (and considering that a portion of it is still using older x87 instruction set) or hacking drivers to get an Nvidia video card to run alongside an AMD video card. The latter method is necessary because Nvidia purposely blocked driver installation some years ago if an AMD/ATI video card was detected. In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least.

If CCP does implement this within 5 years or so, I implore you not to leave us AMD video card users out of the PhysX or real time physics goodness of the new graphics engine. I would like to see an OpenCL implementation of this or even something that can be used on an AMD GPU without having AMD users, like myself, resort to less-than-ideal methods to get physics-based effects.
Tessle Aesis
Leones Aesis
#32 - 2012-03-27 15:44:41 UTC
In the year 2012 eyes want their part of enjoyment.

So I, and my GTX570 (looking at GTX680 with love), welcome any more graphics details like DX11 Tassellation, more PhysX and maybe nVidia/CCP 3D support for EVE.
Zathryon
Amarr General Drilling and Construction
#33 - 2012-03-27 15:45:58 UTC
DOO EET!

They said the graphics update would take 5 man years (so one year for a team of five). by contrast, the last major graphics update (was it in apocrypha? i forget) took 50 man years! When they released that CCP was much smaller and they were still able to work on other things. 5 man years is a pittance by comparison

I say its worth it totally.
Zathryon
Amarr General Drilling and Construction
#34 - 2012-03-27 15:49:17 UTC
Ashlynn Tanaka wrote:
Jack bubu wrote:
darmwand wrote:
Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?

Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail!


Tesselation runs on all DX11 cards, nvidia or not.


The problem I have with this demo and any other PhysX-enabled game is that it really leaves a lot of AMD video card users out of this experience. It's why I don't like that "The way it's meant to be played" logo on games because it makes me think that the game will be PURPOSELY gimped for non-Nvidia users.

There are ways to enable PhysX via software which is slow depending on how good your CPU is (and considering that a portion of it is still using older x87 instruction set) or hacking drivers to get an Nvidia video card to run alongside an AMD video card. The latter method is necessary because Nvidia purposely blocked driver installation some years ago if an AMD/ATI video card was detected. In my situation, I would need to get a good mid-range Nvidia card to run alongside my Radeon 6950 and a 600 to 750 W power supply. And, I really do not want to resort to that. I don't want to resort to buying a new video card either. I don't expect to get a new video card for another 6 months at least.

If CCP does implement this within 5 years or so, I implore you not to leave us AMD video card users out of the PhysX or real time physics goodness of the new graphics engine. I would like to see an OpenCL implementation of this or even something that can be used on an AMD GPU without having AMD users, like myself, resort to less-than-ideal methods to get physics-based effects.



unfortunately, the overwhelming majority of eve players use nVidia cards. Considering that in combination with the fact that nVidia is now a sponsor of Eve that may be a tall order. Consider also that CCP is getting some help with this from nVidia (as evidenced by them working together to create the demo for fanfest), it may simply not be possible (or reasonably feasable) to make a physx and non-physx version of this software.
Kor'el Izia
#35 - 2012-03-27 15:50:38 UTC  |  Edited by: Kor'el Izia
Looks gorgeous! Make this happen naow! Big smile

Of course there should be a check box or slider to choose the extent of tesselation...Blink

Any update on when we will see TXAA support coming? Apparently CCP has "chosen to implement TXAA" for Eve Online Source
Sunriel
Astral Traversal Industries
#36 - 2012-03-27 15:51:01 UTC
Absolutely for it too. Gives me a reason to consider upgrading Smile
Ager Agemo
Rainbow Ponies Incorporated
#37 - 2012-03-27 15:52:24 UTC
Tesselation is builtin hardware for Nvidia and is driver supported by ATI, so it works on both manufacturers, just not as fast in ATI.
Malin Milenkov
The Scope
Gallente Federation
#38 - 2012-03-27 15:54:47 UTC
I imagine this method could also be applied to planets, so you could have mountains with actual height and casting a shadow.
impli
Ministry of War
Amarr Empire
#39 - 2012-03-27 16:00:44 UTC
There is no ,NO we can not, or we wont. It is the future of game graphics .. if you want such shield, amor, hull, new missile explosion effects that is just needed to improve. personlly I am look forward and hope you can implement that DX11 support light and simple into the trinity engine. EVE needs such effects and new Physic calc engines...

S Tein
State War Academy
Caldari State
#40 - 2012-03-27 16:02:15 UTC
saw the demo @ fanfest.

i want this so bad.. drop 2 teams on it.. as long as you continue with V3 and the "look" of eve im all for development time.!