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New dev blog: DirectX 11 Tessellation Tech Demo at Fanfest 2012

First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2012-03-27 14:17:26 UTC  |  Edited by: CCP Navigator
One of the wonderfully cool things shown at Fanfest 2012 was the Tesselation Tech Demo we did in cooperation with Nvidia. Check it out and note that we'll have the full recording of the tech demo out soon for those who missed it at Fanfest or on EVE TV.

CCP Guard | EVE Community Developer | @CCP_Guard

Bloodpetal
Tir Capital Management Group
#2 - 2012-03-27 14:24:15 UTC  |  Edited by: Bloodpetal
First?

Woot \o/

I'd like to thank The Mittani for distracting everyone so I could have my First First on a devblog. Pirate

Where I am.

Pattern Clarc
Citeregis
#3 - 2012-03-27 14:25:14 UTC
I'm in favour but I'd like to know the opportunity cost. What would that team be doing if not working on tesselation....

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Chribba
Otherworld Enterprises
Otherworld Empire
#4 - 2012-03-27 14:26:48 UTC
Sweet!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Boris Lachenkov
Deep Core Mining Inc.
Caldari State
#5 - 2012-03-27 14:27:52 UTC
Any chance of getting this released as a stand alone tech demo that we can all have a look at?
Would be interesting to see how my PC copes with such sexyness.

Please? :3
Vrykolakasis
Sparrowhawks Corp
#6 - 2012-03-27 14:28:56 UTC
I do love myself some upgraded graphics, but I'm with Pattern - what development area(s) might suffer if a lot of focus is put towards DX11? I want some new epic stuff, but I want the old stuff done right too.
Bloodpetal
Tir Capital Management Group
#7 - 2012-03-27 14:29:45 UTC  |  Edited by: Bloodpetal
Pattern Clarc wrote:
I'm in favour but I'd like to know the opportunity cost. What would that team be doing if not working on tesselation....


Looks like it's going to be a CARBON team, not an EVE team working on this. The new physics demo they didn't touch on either - but it would be a rebuild of DESTINY physics engine as well as a whole package for this.


Basically, DESTINY NEEDS AN UPGRADE as far as I'm concerned. Like - seriously. 2001 Physics in my EVE? Sad

I want bounding Spheres to go away, etc. So we stop colliding with NOTHING in space.


That alone is worth a review of these 2 systems. Physics + Tesselation

The Physselation project must go! P

Where I am.

JeanMichel Bizarre
Sebiestor Tribe
Minmatar Republic
#8 - 2012-03-27 14:29:57 UTC
Boris Lachenkov wrote:
Any chance of getting this released as a stand alone tech demo that we can all have a look at?
Would be interesting to see how my PC copes with such sexyness.

Please? :3


I don't think that would be relevant since it's not running in the Trinity engine. However, a tech demo within EVE's Trinity engine would be great to assess the impact this will have on framerate.

I'm all for it.

Dangerzone

Bayushi Tamago
Sect of the Crimson Eisa
#9 - 2012-03-27 14:30:35 UTC
I'm also rather concerned my computer will not be up to the task of that level of detail. Will the introduction of dx11/tesselation cause the culling of a lot of players without high end computers, or shall it be an optional graphics update?
Avvalina
DVA Enterprises
#10 - 2012-03-27 14:31:28 UTC
Pattern Clarc wrote:
I'm in favour but I'd like to know the opportunity cost. What would that team be doing if not working on tesselation....

Over the long term, the OC might be lost players. It's good to keep graphics close to the forefront. I would suspect that no one wants to play a dated-looking game unless it was an option to increase performance on older machines.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2012-03-27 14:31:45 UTC
Want! Gimme gimme gimme gimme gimme gimme.

*grabby hand motions*

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

CCP Solomon
C C P
C C P Alliance
#12 - 2012-03-27 14:32:22 UTC
Boris Lachenkov wrote:
Any chance of getting this released as a stand alone tech demo that we can all have a look at?
Would be interesting to see how my PC copes with such sexyness.

Please? :3


It has been discussed for sure but there is no solid commitment at this stage.

CCP Solomon | Technical Producer | EVE Online @RoryAbbott

Ines Fy
#13 - 2012-03-27 14:39:23 UTC
Boris Lachenkov wrote:
Any chance of getting this released as a stand alone tech demo that we can all have a look at?
Would be interesting to see how my PC copes with such sexyness.

Please? :3



this ^
tasman devil
Puritans
#14 - 2012-03-27 14:43:09 UTC
CCP Solomon wrote:
Boris Lachenkov wrote:
Any chance of getting this released as a stand alone tech demo that we can all have a look at?
Would be interesting to see how my PC copes with such sexyness.

Please? :3


It has been discussed for sure but there is no solid commitment at this stage.

It would be such a boon to the players...

By the way: yeah I think team Carbon would be good for this. They tie this to EvE and WoD too and profit... twice...Twisted
(or they tie this to Dust too and profit... tripple!Cool)

I don't belive in reincarnation I've never believed in it in my previous lives either...

Rikki Sals
BioLogistics
#15 - 2012-03-27 14:44:11 UTC
DirectX 11 looks awesome. Bear
Would it be difficult or practical to add other options for AA effects as well?
PhysX I'm less excited about, since it locks you into one manufacturer's products for full support.
Valeo Galaem
Deep Core Mining Inc.
Caldari State
#16 - 2012-03-27 14:45:44 UTC
Bayushi Tamago wrote:
I'm also rather concerned my computer will not be up to the task of that level of detail. Will the introduction of dx11/tesselation cause the culling of a lot of players without high end computers, or shall it be an optional graphics update?


Tessellation would be an optional feature the same way that you can toggle shadows on and off. The update itself would be rather small as all its changing is code in the graphics engine - tessellation is able to produce the higher quality graphics by using the already existing art assets.

The demo was made using a latest gen but mid range gfx card. By the time the feature makes it into the game most cards should be able to handle tessellation just fine.

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

darmwand
Stay Frosty.
A Band Apart.
#17 - 2012-03-27 14:46:09 UTC  |  Edited by: darmwand
Just curious: is it safe to assume that this is a DirectX feature and not limited to nVidia cards?

Edit: also, looks very promising, I'm looking forward to watching my nicely redone Ishkur in even more detail!

"The pen is mightier than the sword if the sword is very short, and the pen is very sharp."

Gilbaron
The Scope
Gallente Federation
#18 - 2012-03-27 14:50:06 UTC
do it

but make sure that not a single actual feature that delivers more than pure eyecandy is left behind even for hours
Sunoccard
Deep Core Mining Inc.
Caldari State
#19 - 2012-03-27 14:54:58 UTC
This is cool stuff, and as I see it, will be inevitable at some point down the line to keep the game looking amazing. How soon this should be is a different matter. I don't see this being something that the art team has to do, but something for the programmers. So what will be put on hold to code and implement this ?

They said it would take ( IIRC) about 1 man year to finish this, so I figure it'll have to be a prominent part of a expansion. If this is the case then I would like to see it happen sooner rather than later.
Svennig
Caldari Provisions
Caldari State
#20 - 2012-03-27 14:56:23 UTC
This looks amazing and I'd love to see it happen, provided that it doesn't conflict with other things. For example, if it was a choice of tessilation or the new UI that we saw some mockups of, then it's the UI hands down.
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