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EVE New Citizens Q&A

 
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New toy

Author
Sin Pew
Ministry of War
Amarr Empire
#1 - 2012-03-27 11:20:08 UTC  |  Edited by: Sin Pew
Hi everyone

I love small ships but had I had to spend most of time in cruisers for some time now, so I'm playing in EFT to prepare a fit for my soon trained Vengeance, but I have a hard time choosing the weapons I could use on this little beast, deciding between light missiles or rockets is always difficult as the highly increased range of the former gets countered by the rate of fire of the second.
Also, this ship has a fifth slot I can use to fit a laser turret, but then again, I can't really decide between pulse or beam.

I've come to the following fit, considering a MWD might be handy to take some distance when the overall incoming DPS grows too high, but before I waste ISK in expensive meta 4, I thought I'd ask around.
[Vengeance, Rocky]
Emergency Damage Control
Small Automated Carapace Restoratio
Dark Blood Energized Thermic Membrane (lucky NPC drop)
Type-D Power Core Modification: Capacitor Power Relay

Limited 1MN MicroWarpdrive
F-b10 Nominal Capacitor Regenerato
F-b10 Nominal Capacitor Regenerato

OE-5200 Rocket Launcher, Mjolnir Rocke
OE-5200 Rocket Launcher, Mjolnir Rocke
OE-5200 Rocket Launcher, Mjolnir Rocke
OE-5200 Rocket Launcher, Mjolnir Rocke
Dual Modal Light Laser I, Microwave

Small Rocket Fuel Cache Partition
Small Capacitor Control Circuit

I will train Assault Ships to 3 right away when Amarr Frigate 5 is completed, so according to EFT, that would reach 6539ehp with a 47% stable cap, with my current skills. Sounds vewy yummy to me, but I'm not really used to get "personnal" and for L2 missions, I don't know if that would sustain missions like a blockade.

As I'm not familiar with that ship, how can improve it without banking tons of ISK in faction mods?
My major concern with rockets is the very limited range, but light missiles suck up a lot more powergrid and I can't fit 4 of them on this ship.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

mxzf
Shovel Bros
#2 - 2012-03-27 13:26:27 UTC
Well, the first thing I would say is that faction mods doesn't always imply hugely expensive. Specifically Coreli/Centii/Corpi C-Type modules would do wonders for you. Armor reppers run for about 10M-ish and the Coreli repper will give you 30% more repps for the same cap use as the current one you have, the Centii or Corpi ones will give you almost 45% more reps for another 0.8 cap/second. And the C-Type armor platings, other than the Adaptive one, are about 500k each. So don't immediately discount anything at all that's faction, sometimes it's well worth it.

Other than that, the biggest thing I would change would be trading the MWD for an AB. MWDs eat cap and make you a much easier target (even with the AF role bonus). That should let you drop the CPR in favor of a BCU or maybe a nano if you want a bit more speed.

And the Vengeance should be able to do missions fine if you're careful with it, especially lvl 1-2 missions (3s probably need better skills, and 4s definitely need much better skills). Don't underestimate the value of training AFs 4 though, I would do that soon since that extra 5% resists and cap recharge rate help a lot.
Cannibal Kane
Viziam
Amarr Empire
#3 - 2012-03-27 13:45:37 UTC  |  Edited by: Cannibal Kane
I would Suggest the following.

If your target has scram it will shut-down your MWD, and since you don't need to worry about tracking you don't need to worry about a WEB to slow your targets down.

You can use Javelin version of rockets for more range. Depending on your skills your repair rate can tank over 200 dps and with resist sitting at 75/77/84/91, your target is going to struggle to kill you if help does not arrive.


[Vengeance, Black Sunshine]

Centii C-Type Small Armor Repairer
Centii C-Type Small Armor Repairer
Energized Adaptive Nano Membrane II
Damage Control II

1MN Afterburner II
Warp Scrambler II
Small Capacitor Booster II, Navy Cap Booster 200

Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Rocket Launcher II, Mjolnir Rage Rocket
Small Nosferatu II

Small Anti-Thermic Pump II
Small Trimark Armor Pump II

EDIT: Also I just realized your not talking about PVP....

"Kane is the End Boss of Highsec." -Psychotic Monk

Shinae Rawlinn
Republic Military School
Minmatar Republic
#4 - 2012-03-27 15:02:20 UTC  |  Edited by: Shinae Rawlinn
Cannibal Kane wrote:
I would Suggest the following.

If your target has scram it will shut-down your MWD, and since you don't need to worry about tracking you don't need to worry about a WEB to slow your targets down.

I am a noobie as far as, well, everything is concerned, but in response to this statement: i do read on mechanics alot and i thought that even though missiles/rockets dont use tracking, explosion velocity (or something named like that) IS affected by the speed of your target, or am i gravely mistaken?
Xercodo
Cruor Angelicus
#5 - 2012-03-27 15:30:34 UTC
Shinae Rawlinn wrote:
Cannibal Kane wrote:
I would Suggest the following.

If your target has scram it will shut-down your MWD, and since you don't need to worry about tracking you don't need to worry about a WEB to slow your targets down.

I am a noobie as far as, well, everything is concerned, but in response to this statement: i do read on mechanics alot and i thought that even though missiles/rockets dont use tracking, explosion velocity (or something named like that) IS affected by the speed of your target, or am i gravely mistaken?


You are correct though as I recall the explosion velocity for rockets is fairly high.

Either way a web and target painter could always help for a missile boat intending on killing things of smaller or equal size.

The Drake is a Lie

Sin Pew
Ministry of War
Amarr Empire
#6 - 2012-03-27 15:40:18 UTC
Xercodo wrote:
Shinae Rawlinn wrote:
Cannibal Kane wrote:
I would Suggest the following.

If your target has scram it will shut-down your MWD, and since you don't need to worry about tracking you don't need to worry about a WEB to slow your targets down.

I am a noobie as far as, well, everything is concerned, but in response to this statement: i do read on mechanics alot and i thought that even though missiles/rockets dont use tracking, explosion velocity (or something named like that) IS affected by the speed of your target, or am i gravely mistaken?


You are correct though as I recall the explosion velocity for rockets is fairly high.

Either way a web and target painter could always help for a missile boat intending on killing things of smaller or equal size.

Right, and BCU also helps.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Lost Greybeard
Drunken Yordles
#7 - 2012-03-27 18:58:38 UTC  |  Edited by: Lost Greybeard
Flying a frigate, I would not advise starting out with that strong a build. just dump cheap t1/m3 and t2 stuff in it and go out.

Once you're so used to the ship that you're winning the majority of your engagements, start popping on the faction stuff and otherwise tweaking those last few points. My rule of thumb would be that for most hulls it's not worth the relatively small gain of faction mods if you haven't found it worthwhile to get all the major skills to V yet. Before then high-end fits tend to primarily jsut make nice killmails.

EDIT: I'm referring to the blood module you have in there. Put regular t2 in, hang onto it.