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T1 Ship building v Mineral profitability

Author
Nicolai Xperte
Aliastra
Gallente Federation
#1 - 2012-03-25 23:34:11 UTC
Have been searching high and low for definitive answer to this question via spread sheets/tools but can't seem to find any. Any help would be greatly appreciated.

I don't always bring out my Absolution.

But when I do it makes the Blue's rage, lol.

Tay Silvermoon
Infinite Improbability Inc
#2 - 2012-03-25 23:37:18 UTC
There is no definitive answer as all determinations vary on a daily basis. What t1 ships? How much wastage on the build? Current prices of the minerals/finished product at the hubs? in low sec/0.0 (if you are willing to try to get higher prices).
Rengerel en Distel
#3 - 2012-03-26 01:21:25 UTC
Was that a question? Looked like a statement.

With the increase in shiptoasting, the Report timer needs to be shortened.

Nicolai Xperte
Aliastra
Gallente Federation
#4 - 2012-03-26 02:06:01 UTC
The question is in the title

I don't always bring out my Absolution.

But when I do it makes the Blue's rage, lol.

Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2012-03-26 02:22:55 UTC
Nicolai Xperte wrote:
The question is in the title

Well I'm confused. "T1 Ship building v Mineral profitability" isn't a question. It might make a half-decent title for a chart though.
Styth spiting
Brutor Tribe
Minmatar Republic
#6 - 2012-03-26 05:00:32 UTC
Checkout the program isk per hour. It pulls your skills / api data and market data from jita. You can add all your BPO's / PBC's and set their ME / PE, etc.

Once you have all the data setup it will show you info on how much minerals / items are required to create the item, time, costs (mins, stations, etc) and will show you how much profit you will make based on market prices - time - other costs

This should give you a good general overview of what the price of minerals for a T1 ship will cost (based on jita prices) vs how much you can sell that ship for (in Jita) including all the extra costs (station usages, and time, etc)

Obviously you should just use it as a general guide and buy/sell the items where they are high/low, not just Jita, but it should give you a
Suni Khan
#7 - 2012-03-26 15:39:46 UTC
take jita as a guidline though.

If you can sell it in jita for a profit thats good. And sell wereever you feel fomfy.

If you cant sell it in jita with a prifot (making a loss) your better off buying up the items and then ship them to wereever you want to sell them. But then your not manufacturing but your trading.
Darrow Hill
Vodka and Vice
#8 - 2012-03-26 16:47:16 UTC


I like this program, and use it quite often.
Plyn
Uncharted.
#9 - 2012-03-26 17:21:19 UTC
The ship construction market in highsec is one of near perfect competition, the only thing giving anyone an advantage is the number of pos'es they have available. The market is pretty saturated up there, so you can expect the ship costs to closely mirror the mineral value

In order to make real ISK off of ship construction you will need to transport your goods to an area of space where the market is less saturated. This means lowsec and NPC nullsec. Player owned nullsec will have lots of ships for sale transported there by the owning alliance and their indy corps. Ships pop constantly in low and npc null, meaning you can charge a slight premium due to the higher demand, as well as people not wanting to fly too far to reship

Even then, transporting the goods in question is likely to eat all or the majority of the added profit margin for the new area. This is one of the things I hate the most about industry in the game. Too much competition.
Skorpynekomimi
#10 - 2012-03-26 17:23:06 UTC
Very slim margins, saturated market, high capital investment.

Economic PVP

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#11 - 2012-03-26 19:11:04 UTC
We have a huge library of BPOs that we've completely researched and there isn't much margin in T1 ships. In fact it is not unusual for us to find ships selling bellow our costs.

So we have to be pretty agile, monitor the ship markets and build based on frequent calculations of profits. Now on the T2 side, there is more meat on the bone. We do pretty well with some T2 ships.

I can't say its not worth the effort to build T1 but be careful that you are watching your costs and the market constantly.

Issler
Kirith Vespira
Deep Core Mining Inc.
Caldari State
#12 - 2012-03-26 23:15:48 UTC
Been playing Eve for more years than I care to admit across different toons, and it still never ceases to amaze me how people expect to have complex answers ("What sells best?") just handed to them.

Here's a tip: learn what the hell you're doing, or don't do it.
Tauranon
Weeesearch
CAStabouts
#13 - 2012-03-27 01:41:32 UTC
It depends on what capital you are working with, and your login frequency. IMO the spread on hulls if you have a selection of BPOs is usually better than the spread on mins, and hull orders usually start just slightly higher than equivalent mins orders, but you expose yourself to manufacturing delay reducing the number of times you can work your capital through, and bpc's eat secretly at your spreads, and BPO has opportunity cost in reducing your capital available for working in the market

If you have 20mil, then its better to trade, as your orders will fill quickly, and you can work the mins with the largest spreads, and you can run your full capital through the market multiple times per session for decent compound effect

I am currently running 1bil for mineral and stock, and some 2 bil in BPOs (recovering from an acquisition). I'll be running 2 bil BPO and 2 bil working capital when I sell some stuff and work the capital through a few times. ie on my current plan I'd have to acquire 4bil in difficult to acquire mins per session to work that capital through as a trader, or 2 bil of mixed minerals including predominately easy to acquire mins as a manufacturer - ie I am much more likely to actually succeed in working a decent amount of my capital manufacturing.

if the market moves against you really badly (ie your specific hulls tank and mins go nuts), then YOU REPROCESS OR WAIT, you don't sell hulls at below current minerals price
Double Blade
BlackWing Cartel
#14 - 2012-03-27 03:05:25 UTC
The empire market is tricky, but it's still possible to make a decent profit. It really doesn't matter what you're manufacturing. You just have to find ways to reduce your costs.

For example, when my corp holds mining ops, we take 25%-50% of the minerals and send them straight to the corp inventory. The rest is used to pay the members of the op at market prices. We sell the excess minerals to cover the costs of the rare mins. This way, we reduce our costs and find a decent profit margin.
Tauranon
Weeesearch
CAStabouts
#15 - 2012-03-27 04:14:23 UTC
Double Blade wrote:
The empire market is tricky, but it's still possible to make a decent profit. It really doesn't matter what you're manufacturing. You just have to find ways to reduce your costs.

For example, when my corp holds mining ops, we take 25%-50% of the minerals and send them straight to the corp inventory. The rest is used to pay the members of the op at market prices. We sell the excess minerals to cover the costs of the rare mins. This way, we reduce our costs and find a decent profit margin.


Its essentially scamming the members, and particularly your most productive members - tends to chase out the people that can do maths when the unit of time is involved, and thus bias your memberbase towards the dumb.

Also if you are creaming 25% and making stuff that requires the creamed 25% as the "profit" margin, you might as well just sell the mins.
Nicolai Xperte
Aliastra
Gallente Federation
#16 - 2012-03-27 11:11:28 UTC
Kirith Vespira wrote:
Been playing Eve for more years than I care to admit across different toons, and it still never ceases to amaze me how people expect to have complex answers ("What sells best?") just handed to them.

Here's a tip: learn what the hell you're doing, or don't do it.



I wasn't asking "what sells best" I am simply asking if the tools (updated) exist that can compare the actual mineral value vs the constructed item. Since your expertise is beyond me I will never understand so thus I shouldn't ask questions.

To the actual replies that are on topic thank you all for your input and I will continue researching options and different spreadsheets.

I don't always bring out my Absolution.

But when I do it makes the Blue's rage, lol.

RaTTuS
BIG
#17 - 2012-03-27 11:33:38 UTC
personally I'd get to grips with Google docs,
find the ME calculation formula
bung some figures in and see what comes out.
what this does is enable you to understand :-
ME levels ,
opportunity costs,
why minerals I mine a re not free,
skills with google docs - this is very useful for a lot of things in eve and the RL,
you can download nicely made sheets / programs etc but the one you understand best is the one you make yourself.



http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Tauranon
Weeesearch
CAStabouts
#18 - 2012-03-27 12:50:51 UTC
Nicolai Xperte wrote:
Kirith Vespira wrote:
Been playing Eve for more years than I care to admit across different toons, and it still never ceases to amaze me how people expect to have complex answers ("What sells best?") just handed to them.

Here's a tip: learn what the hell you're doing, or don't do it.



I wasn't asking "what sells best" I am simply asking if the tools (updated) exist that can compare the actual mineral value vs the constructed item. Since your expertise is beyond me I will never understand so thus I shouldn't ask questions.

To the actual replies that are on topic thank you all for your input and I will continue researching options and different spreadsheets.


I made a spreadsheet of my own for that - as i know the ME/PE on my own BPs, and I know what I'll pay for mins today.
it does not need to implement the ME or PE algorithm. All I'm really interested in is unit cost and a total of each mins to order today, totalled up over all the BPs.

http://zofu.no-ip.de/bpo
gives you some usable estimates if you are planning research or intending to use bought bpc's and chase items that have high margins like today - ie just in time hunting spikes.

http://www.eve-cost.eu/calculator
can also do estimates for production runs. has a cart thingie to total up your mins orders. I don't use it. there are other tools.
Tobiaz
Spacerats
#19 - 2012-03-27 12:54:22 UTC
Plyn wrote:
The ship construction market in highsec is one of near perfect competition, the only thing giving anyone an advantage is the number of pos'es they have available. The market is pretty saturated up there, so you can expect the ship costs to closely mirror the mineral value

In order to make real ISK off of ship construction you will need to transport your goods to an area of space where the market is less saturated. This means lowsec and NPC nullsec. Player owned nullsec will have lots of ships for sale transported there by the owning alliance and their indy corps. Ships pop constantly in low and npc null, meaning you can charge a slight premium due to the higher demand, as well as people not wanting to fly too far to reship

Even then, transporting the goods in question is likely to eat all or the majority of the added profit margin for the new area. This is one of the things I hate the most about industry in the game. Too much competition.



Main reason for that is empire being too 'small'. There are still some highway gates like Niarja-Kapuutenen and the aren't many low-sec 'moats' separating big chunks of empire.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Aurel Svenson
Cyclone Solutions
#20 - 2012-03-27 23:55:44 UTC
I have to say that at least around Jita, I have yet to view a ship worth making. Many are well below the cost of their mats, and most of the rest simply take too long for their level of profit.
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