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Dear CCP Soundwave: RE: income adjustment

Author
Haikato Saraki
Doomheim
#1 - 2012-03-27 05:09:43 UTC
Just do it.
Dont wait for it to become a problem, just do it now, or soon, or whenever, just don't save the option as some kind of "save the universe" button because by the time its that big of a problem it will be too late.

10% hit to all bounty's will be an unpopular move, I get that, but consider this. You talked at fanfest about shifting more and more NPC services into the hands of players. I believe something along the lines of "your all grown up now, you can run jita" was said. Well that's great, Im excited for that! But the more NPC's you put out of a job the more isk-sinks you plug up.

So don't wait for the waves of isk to roll in once gun-mining is fixed, just do it now. 10% will not hurt the individual pilot that much and the sooner you do "balance incomes" the sooner we'll all get over it.
WilliamMays
Stuffs Inc.
#2 - 2012-03-27 05:17:29 UTC
agreed, its already a little late in coming. and none of us are conjuring up images of you burning in hell for now, so it's the perfect time to do something "bad"
Serge Bastana
GWA Corp
#3 - 2012-03-27 05:22:38 UTC
It's like ripping off a plaster, if it needs to be done, might as well get it over with.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Misanth
RABBLE RABBLE RABBLE
#4 - 2012-03-27 05:29:20 UTC
Yes, it needs to be done. But it should be done while balancing the income differences at the same time. It'd ridicilous zero/low-risk highsec dwellers can even make something remotely close in income as the low-, wh- and nullsec dwellers can. Highsec should just a widespread starter-, trader- and transport zone. Income possibilities in highsec should be close to zero.

AFK-cloaking in a system near you.

equcin meey
camdy and Co. inc.
#5 - 2012-03-27 05:47:57 UTC
Misanth wrote:
Yes, it needs to be done. But it should be done while balancing the income differences at the same time. It'd ridicilous zero/low-risk highsec dwellers can even make something remotely close in income as the low-, wh- and nullsec dwellers can. Highsec should just a widespread starter-, trader- and transport zone. Income possibilities in highsec should be close to zero.



why should my income be near zero when i choose to play in high sec like other's choose to play in low sec, WH space and 0.0 ??

support the Lego Rifter 

http://lego.cuusoo.com/ideas/view/11619

Misanth
RABBLE RABBLE RABBLE
#6 - 2012-03-27 06:02:52 UTC
equcin meey wrote:
Misanth wrote:
Yes, it needs to be done. But it should be done while balancing the income differences at the same time. It'd ridicilous zero/low-risk highsec dwellers can even make something remotely close in income as the low-, wh- and nullsec dwellers can. Highsec should just a widespread starter-, trader- and transport zone. Income possibilities in highsec should be close to zero.



why should my income be near zero when i choose to play in high sec like other's choose to play in low sec, WH space and 0.0 ??


Pick one:
* Why should anyone live anywhere risky if there's no reward for taking said risks
* Why should people contribute to the isk in-currency if they don't contribute in spending it
* Think about all us bittervets who had no missions or incursions, and started with ~50k sp/could barely even kill rats in highsec, we need to hate on people getting free isk, obviously, as back then we were all forced to go to low- or null to make *any* kind of income
* I'm an economics major, 4 years, what about you?

AFK-cloaking in a system near you.

equcin meey
camdy and Co. inc.
#7 - 2012-03-27 06:35:51 UTC
so your have a bit of paper to say your an economics major well congratz on going to uni for 4 years or so.

so lets look at your response i asked one question and you couldn't give me an answer but you asked me afew questions then throw your bit of paper about to say "that i know it all" almost like if your trying to scare me into submission and that your a bitter old vet which has not answered my question.at least the OP can write a their view point with a clear and to the point answer.


now i'll ask my question again why should my income be near zero? oh you should know what zero means after all your an economics major,now if you can not give me a answer then you and your bit paper are worthless

support the Lego Rifter 

http://lego.cuusoo.com/ideas/view/11619

Chokichi Ozuwara
Perkone
Caldari State
#8 - 2012-03-27 06:37:50 UTC
Misanth wrote:
* I'm an economics major, 4 years, what about you?

Probably *not* a good idea to brag about that.

Tears will be shed and pants will need to be changed all round.

Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#9 - 2012-03-27 06:46:56 UTC
equcin meey wrote:
so your have a bit of paper to say your an economics major well congratz on going to uni for 4 years or so.

so lets look at your response i asked one question and you couldn't give me an answer but you asked me afew questions then throw your bit of paper about to say "that i know it all" almost like if your trying to scare me into submission and that your a bitter old vet which has not answered my question.at least the OP can write a their view point with a clear and to the point answer.


now i'll ask my question again why should my income be near zero? oh you should know what zero means after all your an economics major,now if you can not give me a answer then you and your bit paper are worthless

Because being able to reside in high sec with near-zero risk and make similar amounts of money to people residing in low/null facing moderate-high risk is not balanced.

Fixing this would involve either reducing high-sec income, or boost null/low income. We don't want to contribute to massive inflation so the logical choice is to nerf high-sec income

Now why don't you tell me why you as a high-sec player should be able to earn the same amount of ISK as I do, when you are near iinvulnerable and I am at constant and pervasive threat of expensive death.

There should be a rather awesome pic here

Thgil Goldcore
Ministry of War
Amarr Empire
#10 - 2012-03-27 06:51:40 UTC
Even though I generally operate out of highsec and doing so would hurt my income... I am on board with this. Encourage people to go out into new areas of space and meet new people (and mabye even get blown up by them). Encourages people to work together more than mission running does. Basically it helps push people into the funner parts of the game. Since Solo mission runners rarely stay subbed forever... and they dont go to fanfest.
equcin meey
camdy and Co. inc.
#11 - 2012-03-27 07:10:16 UTC
Copine Callmeknau wrote:

Because being able to reside in high sec with near-zero risk and make similar amounts of money to people residing in low/null facing moderate-high risk is not balanced.

Fixing this would involve either reducing high-sec income, or boost null/low income. We don't want to contribute to massive inflation so the logical choice is to nerf high-sec income

Now why don't you tell me why you as a high-sec player should be able to earn the same amount of ISK as I do, when you are near iinvulnerable and I am at constant and pervasive threat of expensive death.


see Misanth this is how you do a construction reply with an answer instead of a bitter old vet that seem to hate all that the current game has now but is still happy to play hmm oh and waving a bit of paper to say your did something.

i don't believe i should earn more isk than low sec,WH space an 0.0 but i also don't believe i should earn near zero and neither is high sec near zero risk.

support the Lego Rifter 

http://lego.cuusoo.com/ideas/view/11619

Vaerah Vahrokha
Vahrokh Consulting
#12 - 2012-03-27 07:16:27 UTC
Copine Callmeknau wrote:

Because being able to reside in high sec with near-zero risk and make similar amounts of money to people residing in low/null facing moderate-high risk is not balanced.


They shown that Jita is the system in game where the most ships get popped. Does it mean people should get substantial rewards in there? Twisted
Jas Dor
Republic University
Minmatar Republic
#13 - 2012-03-27 07:21:20 UTC
I'm not sure a reduction in bounties would really do much to handle inflation (seriously we had a 1300% increase in the money supply and 24% price deflation). On the other hand, when it doesn't work it'll eventually make a nice economics paper.

Go ahead and do it, just don't do it again (and again, and again) if it doesn't work the first time.
Markus Reese
Deep Core Mining Inc.
Caldari State
#14 - 2012-03-27 07:26:24 UTC
Bounty changes is only a short term fix, and honestly would be more detrimental to the real players and not the botters/alt farmers.

Mechanics are what need to change. The removal of scripted bost spawns, would be huge. Increasing to the new AI would be huge. High value pve more that requires fleets would be huge. Get it so people want/need teams for sanctums maybe? Remove the scripted missions and incursions that allow for the specialized farming fleets and fits maybe? Personally, an isk hit would be really hard on me, I am not a rich person in eve by any extent. When I need isk for war, a hit would hurt, a challenge change would not.

Suggestion, rewards be a bandaid as you bring in better active play content. I fully understand turning off the Isk faucet, more engaging play will bring more players. But just be sure to replace it with more meaningful content. Mission running format is way to old. Incursion combat is awesome, but the scripting is only reason it is an isk faucet.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Kira Vanachura
Green Visstick High
#15 - 2012-03-27 08:21:58 UTC
Prices are still lower than before. We don't need that emergency button pushed - yet.
JitaPriceChecker2
Doomheim
#16 - 2012-03-27 08:34:49 UTC
equcin meey wrote:

now i'll ask my question again why should my income be near zero? oh you should know what zero means after all your an economics major,now if you can not give me a answer then you and your bit paper are worthless


Your income shouldnt be near zero it should just be proper to sustain risk vs reward balance, a design upon this game was builded

In hi sec risk is lower than in other space thus income should be lower.
JitaPriceChecker2
Doomheim
#17 - 2012-03-27 08:38:48 UTC
Vaerah Vahrokha wrote:
Copine Callmeknau wrote:

Because being able to reside in high sec with near-zero risk and make similar amounts of money to people residing in low/null facing moderate-high risk is not balanced.


They shown that Jita is the system in game where the most ships get popped. Does it mean people should get substantial rewards in there? Twisted


Jita has the best rewards in game it is main trading hub ......

Rico Minali
Federal Navy Academy
Gallente Federation
#18 - 2012-03-27 08:45:21 UTC
Hisec - low risk - low income, it isnt hard to understand.

Yes the isk faucet (more like a gushing torrent really) should be slowed, knocking 10% off all npcs is a start however, how about this, since risk should equal reward.

Nullsec and wormholes: rewards at 90% of current amount.
Lowsec: rewards at 75% current amount.
Hisec: rewards at 50% current amount.

I know its gonna make teh isk kings of hisec cross, but thats how I see it shoudl be - low risk, low reward.


ALL rewards, not just rat bounties, so LP, incursions, bounties, everything.

The only thing that shouldnt be really brought down is mining, whihc in hisec is already a prett badly paid job. Except Ice, someting needs changing with ice simply due to the amount of ice bots in hisec.

Trust me, I almost know what I'm doing.

Vaal Erit
Science and Trade Institute
Caldari State
#19 - 2012-03-27 09:02:17 UTC
Rico Minali wrote:
Nullsec and wormholes: rewards at 90% of current amount.
Lowsec: rewards at 75% current amount.
Hisec: rewards at 50% current amount.


Ya those are actually pretty good numbers. And I mission in high sec to fund my pvp. 10% reduction is really nothing. When they added in 11% NPC corp tax a lot of people made 1 man corps but a ton still stayed so if you want to make a change it's gotta be a bigger number.

The problem is that level 4 rewards have been so high for so long that a lot of people solely run missions all day for isk. The worry is that a lot of these people will quit. I don't think CCP has the balls for a short term dip in subs in order to improve the game.
Nex Onerios
Nex Tribes
#20 - 2012-03-27 09:04:46 UTC
You said that there is no reason to go in Low/Null sec but don't forget these tech moons (and all the others) for example. But yeah most of the bigger Aliance don't let the base grunt see the color of this money (RMT ?). Alliance wide Null sec reward A LOT more ISK than high sec missions / Incursions !

If you want to reduce ISK faucet start with the tech moons !
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