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Simple PI Colony Manufacturing Water

Author
Lubricious Cain
Republic Military School
Minmatar Republic
#1 - 2012-03-26 23:36:23 UTC
So I have this simple Ocean Planet in a .4 system producing water. Not trying to make big money or anything, just trying to run a basic program.

My issue is that while I have 8 basic factories running full time, I'm extracting far more raw resources then I can seem to process. I can't imagine an even more resource rich planet because I'm not sure I could keep up.

Is the solution to reduce the number of extractor heads, to increase my available power grid and try to get even more factories going to try to find a balance? I thought that 8 factories already seemed like a lot, but maybe not. There doesn't seem to be a way to make the factories produce more product, they don't upgrade or anything.

If anybody is producing a single first level item, like water, how many factories do you have going on your planet to keep up with the incoming raw mats?
Salgoud Drawden
Salgoud System Engineering
#2 - 2012-03-27 01:50:57 UTC
Each plant can process 144000 units of raw material per day. Therefore reduce your processing heads to match the amount you can process. This will give you enough power to add a warehouse and send some product to the warehouse to increase storage capacity. This all depends on the length of cycle chosen and how often you wish to collect the Water
Also Aswell
Apple Industries Inc.
#3 - 2012-03-27 18:06:00 UTC
First thing you need to do is get Command Center Upgrades at V. This one skill will increase the PG and CPU of ALL of your command centers at once.

Next, it's a balancing act. Extracting "too much P0" is like having too much beer around. There's really no such thing. Reduce extractor heads and add more BIFs. Add a silo to buffer it or move the excess up to the POCO. Lots of ways to handle it.

Note that you'll never achieve a perfect balance. As soon as you get there, the hotspot on the planet will start to dry up and your P0 will fall behind. Then you'll move the extractors to another hotspot and produce too much again.

-AA
Wyke Mossari
Staner Industries
#4 - 2012-03-27 19:36:34 UTC

Once, you've maxed out the number of factories, increase the size of your extraction heads. Since it increases the length of the run, it requires less time restarting your extractors and reduces your opportunity cost.
Alain Kinsella
#5 - 2012-03-27 23:33:35 UTC
Wyke Mossari wrote:

Once, you've maxed out the number of factories, increase the size of your extraction heads. Since it increases the length of the run, it requires less time restarting your extractors and reduces your opportunity cost.


Very much this. I use 6-day cycles exclusively, and in the case of an Oceanic I could easily generate enough water for a Large POS's fuel (despite the original planet being in a 0.6).

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