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Player Features and Ideas Discussion

 
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Anti-scram & warp trail

Author
Jenshae Chiroptera
#1 - 2011-09-22 14:18:57 UTC  |  Edited by: Jenshae Chiroptera
Anti-scramble remote assistance

Firstly, you have to send out a heavy sized drone per target, which is pretty flimsy (can be shot and stop you, so limited attempts at this)
Secondly, you use a high slot, power guzzling warp drive booster for +1 against scrambles and disrupts. (Thinking that a Cyclone size grid and cap would struggle to fire three of these for more than three seconds)

Since this is remote, you could end up being the last one there and unable to escape. All those angry people scrambling you.

Warp trail

Thought you got away? Think again! They locked you, they know your engine signature and now they can see the impression you left in the dark matter fabric.
Once your locked target warps, you can chose to follow, however, no lock, no trail.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Meditril
Hoplite Brigade
Ushra'Khan
#2 - 2011-09-22 15:27:04 UTC
I was always of the opinion that warp scrambling should not be a 1 or 0 thing like it is now. Instead I think it should just delay your warp (e.g. 5 sec per point) and puzzle your systems so that you do not end up where you have planned but you will get out at some random distance around your planned position (e.g. 30km per warp scram point). In addition to this you your system would also need some time to recover from the attack before you can engage warp again (e.g. additional 5 sec per point).

Furthermore I am a big fan of the "warp trace" idea. Together with the above change it would force the attackers to warp behind you to finish the job (they should not land on top of you but at some random distance depending on ship size around you, larger ships => larger distance). This would add much more dynamics into gate camping, the attacker would really need to hunt you down which would make much more fun than the current static mechanics where you are just slapped from all sides without the possibility to do anything of use (except for trying to hoover back to the gate).
Bloodpetal
Tir Capital Management Group
#3 - 2011-09-22 15:41:29 UTC
Jenshae Chiroptera wrote:
Anti-scramble remote assistance

Firstly, you have to send out a heavy sized drone per target, which is pretty flimsy (can be shot and stop you, so limited attempts at this)
Secondly, you use a high slot, power guzzling warp drive booster for +1 against scrambles and disrupts. (Thinking that a Cyclone size grid and cap would struggle to fire three of these for more than three seconds)

Since this is remote, you could end up being the last one there and unable to escape. All those angry people scrambling you.

Warp trail

Thought you got away? Think again! They locked you, they know your engine signature and now they can see the impression you left in the dark matter fabric.
Once your locked target warps, you can chose to follow, however, no lock, no trail.



1. Why all that effort when we already have Warp Core Stabilizer modules?


2. You CAN follow a warp trail, with your eyeballs. We tail people across multiple solar systems. It gets tricky when they warp to a large group of celestial objects - because it becomes a bit of a guesswork then - but I think that offers some protection to people being followed. It means you can hide your direction by warping into a cluster of objects and hoping your pursuers guess the wrong one. I've followed people 20+ systems.

If they warp to a safespot, it's usually pretty obvious unless they warped to a safespot in line with a celestial, which is pretty rare. If they warp to a safespot, the probes come out immediately and flush them out, and it gives you time to cover all the gates and get things to trap him in place.


---


EVE is a technical universe, and you'd be surprised at the amount of things you can do with pure skill rather than a "Button" to do it for you.




Where I am.

Havak Kouvo
Doomheim
#4 - 2011-09-22 20:16:27 UTC
Bloodpetal wrote:
Jenshae Chiroptera wrote:
Anti-scramble remote assistance

Firstly, you have to send out a heavy sized drone per target, which is pretty flimsy (can be shot and stop you, so limited attempts at this)
Secondly, you use a high slot, power guzzling warp drive booster for +1 against scrambles and disrupts. (Thinking that a Cyclone size grid and cap would struggle to fire three of these for more than three seconds)

Since this is remote, you could end up being the last one there and unable to escape. All those angry people scrambling you.

Warp trail

Thought you got away? Think again! They locked you, they know your engine signature and now they can see the impression you left in the dark matter fabric.
Once your locked target warps, you can chose to follow, however, no lock, no trail.



1. Why all that effort when we already have Warp Core Stabilizer modules?


2. You CAN follow a warp trail, with your eyeballs. We tail people across multiple solar systems. It gets tricky when they warp to a large group of celestial objects - because it becomes a bit of a guesswork then - but I think that offers some protection to people being followed. It means you can hide your direction by warping into a cluster of objects and hoping your pursuers guess the wrong one. I've followed people 20+ systems.

If they warp to a safespot, it's usually pretty obvious unless they warped to a safespot in line with a celestial, which is pretty rare. If they warp to a safespot, the probes come out immediately and flush them out, and it gives you time to cover all the gates and get things to trap him in place.


---


EVE is a technical universe, and you'd be surprised at the amount of things you can do with pure skill rather than a "Button" to do it for you.






Because this would require teamwork, leadership, and coordination to be done effectively.
Jenshae Chiroptera
#5 - 2011-09-24 20:51:02 UTC
Bloodpetal wrote:

1. Why all that effort when we already have Warp Core Stabilizer modules?


You actually use those? Shocked
Also, this could create another dynamic and ship role.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Bienator II
madmen of the skies
#6 - 2011-09-24 20:59:36 UTC
+1 for warp trail
thats a quite cool idea (small change) and would create more playstyles

e.g: 1) lock target, 2) warp to destination with a faster ship 3) fight

its also extendable. Warp signature obfuscation skill could make it harder to pinpoint the destination

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Laechyd Eldgorn
Avanto
Hole Control
#7 - 2011-09-24 23:49:59 UTC
Havak Kouvo wrote:
Because this would require grinding, alts, and macros to be done effectively.


fixed
Goose99
#8 - 2011-09-25 04:44:53 UTC
+1 isn't going to help, as it would be the same as the warpstabs that aren't helping...Lol

What we need is remote infini-unpoint. Can't be used on self, of course.Cool
Jenshae Chiroptera
#9 - 2011-09-25 18:47:08 UTC
Goose99 wrote:
+1 isn't going to help, as it would be the same as the warpstabs that aren't helping...Lol

What we need is remote infini-unpoint. Can't be used on self, of course.Cool



It is an improvement though. One ship, maybe a newb opposed to wasting valuable low slots on so many ships. If it is an ewar ship, then they don't really need their high slots much anyway as they mostly use mid slots.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.