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Player Features and Ideas Discussion

 
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Idea for afk cloaking/cloak hunting.

Author
Vanessa Serenity
Aliastra
Gallente Federation
#1 - 2012-03-26 16:47:41 UTC  |  Edited by: Vanessa Serenity
First for all TL;DR
A new module (in medslot for example) that, when active, picks up signals sent from other ships in the system (d-scan, scan probe positioning updates/scan commands) and shows the direction of the signal.

Sounds interesting? Read ahead!

Behind the idea.
I am guessing the directional scan works like radar/sonar by sending out a signal and analyzing the echo bouncing off ships/planets and stuff. Same way any ship must send a signal to active scan probes to update their position or tell them to scan. Should it not be possible to "listen" to other players signals?

The mechanic behind the module.
By passively picking up directional scans and probe commands from any ship you can (like the d-scan) narrow the angle down to where you get a certain direction to the source. It does not tell you the direction right away, you will have to receive several signals to narrow the angle down. And it does not tell you the range or type of ship, only the direction. So you will need at least two players in different angles of the source to be able to pinpoint the origin of the signal. In your fleet you may link your "Signal Trackers" and together pinpoint the source. HOWEVER, you can not actively pinpoint another ship with this module. It is up to the ship sending the signals to give up its own location.

So what would this do?
A covert ops ship can still remain hidden forever by not sending out any signals, but that way it wont gather any intel about locations either. Only who is in the system. (This together with no local would make the non-scanning cloaker useless) And players in the system (having the module) would be alerted as soon as the afk-cloaker would become active.
While standing still, scanning often and updating position of scan probes, he/she would flood the surrounding space with signals making the ship shine like a light bulb and ending up being an easy target. A good covert ops pilot would not remain in the same spot long enough to be detected, instead scan from several locations within the system.
Robert Caldera
Caldera Trading and Investment
#2 - 2012-03-26 17:28:22 UTC
use the search function, s*cker
Vanessa Serenity
Aliastra
Gallente Federation
#3 - 2012-03-26 18:38:40 UTC
Sorry. I did search and could not find any post with same type of module. Guess I seared for the wrong things.
Jint Hikaru
OffWorld Exploration Inc
#4 - 2012-03-26 18:43:08 UTC
so ite easier to scan down an active cloaker than it is with an AFK one?

How is this not a huge nerf to cloaking????


Plus, You just Broke WHs.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Nikk Narrel
Moonlit Bonsai
#5 - 2012-03-26 19:30:33 UTC
Vanessa Serenity wrote:
Sorry. I did search and could not find any post with same type of module. Guess I seared for the wrong things.

Your search was too specific. The gameplay effect would be to affect cloaking without balancing this change.

It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.

We have right now, a case of: "I know you are there, but I cannot find you"
(Absolute presence awareness countered by absolute location concealment)

You cannot change one side without the other, and still have balance.
Vanessa Serenity
Aliastra
Gallente Federation
#6 - 2012-03-26 21:22:49 UTC
Nikk Narrel wrote:
Vanessa Serenity wrote:
Sorry. I did search and could not find any post with same type of module. Guess I seared for the wrong things.

Your search was too specific. The gameplay effect would be to affect cloaking without balancing this change.

It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.

We have right now, a case of: "I know you are there, but I cannot find you"
(Absolute presence awareness countered by absolute location concealment)

You cannot change one side without the other, and still have balance.

Ok. I got it all wrong :S

But an afk player usually acts in three distinct patterns right? Standing still, orbiting something or simply moving straight into nothingness.

(I searched for this idea too but again I could not find any posts about it)
Would it work with a module that continuously scans the system and slowly renders an image of all stills and predictable patterns in the system? Things would not start showing up without scanning for least an hour, maybe more? And the things showing would be stuff that does not change their movement patterns for the duration of the scan. You would see planets, belts, and any ships that has not changed movement pattern for the whole scan duration.
At least in my mind no live player would have their ship in one place or orbiting something for over an hour without at least doing something to break the pattern.

This would force afk cloakers to be somewhat more active at least until local chat gets changed.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2012-03-26 21:43:26 UTC
Vanessa Serenity wrote:
(I searched for this idea too but again I could not find any posts about it)
Would it work with a module that continuously scans the system and slowly renders an image of all stills and predictable patterns in the system? Things would not start showing up without scanning for least an hour, maybe more? And the things showing would be stuff that does not change their movement patterns for the duration of the scan. You would see planets, belts, and any ships that has not changed movement pattern for the whole scan duration.
At least in my mind no live player would have their ship in one place or orbiting something for over an hour without at least doing something to break the pattern.

This would force afk cloakers to be somewhat more active at least until local chat gets changed.


Orbiting isn't exactly predictable. If I orbit something at 149 km while moving 10 m/s, it would take you a VERY long time to determine the pattern of movement.

I had a similar idea on the ability to detect dscans and such (because it does make a lot of sense), but that so completely breaks the ability to hunt down ships. Every PVE player in low/null would just listen for dscans and safe up at the first sign of trouble. It would make system security and piracy much more difficult to practice.

Founding member of the Belligerent Undesirables movement.

Gerrick Palivorn
Caldari Provisions
Caldari State
#8 - 2012-03-26 23:34:29 UTC
Jint Hikaru wrote:
so ite easier to scan down an active cloaker than it is with an AFK one?

How is this not a huge nerf to cloaking????


Plus, You just Broke WHs.


Are you trolling, seriously! It would make sense that you can only track down active cloakers and not inactive ones. I don't really agree with the module as it gives direct feedback on if there is a cloaker, in that sense it does make WH's a lot more difficult to deal with.

MMOs come and go, but Eve remains.  -Garresh-

Miss Whippy
Native Freshfood
Minmatar Republic
#9 - 2012-03-27 03:00:55 UTC
If we can track down cloakers, what is the point of cloaking?

Cloaking is fine.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Katie Frost
Ministry of War
Amarr Empire
#10 - 2012-03-27 03:19:07 UTC
Miss Whippy wrote:
If we can track down cloakers, what is the point of cloaking?


If we can break a tank, what is the point of tanking? Good work, your daft analogy almost +1-ed this proposal.

@ OP: there have been many proposals suggesting modules that are used as D-scan, sonars, smartbombs, anchorable structures and so on in a sea of "nerf AFK cloakers" threads littered all over Modules & Ships, Warfare and Tactics, F&ID, Assembly Hall and probably a lot of other forum sections.

Please save us all the trouble of reading yet another similar proposal "but just slightly different" by doing some research prior to posting.

Caliph Muhammed
Perkone
Caldari State
#11 - 2012-03-27 04:24:51 UTC
Did you guys see the fanfest coverage about the changes coming to cloaking and afk cloaking?

*snicker*
Jint Hikaru
OffWorld Exploration Inc
#12 - 2012-03-27 07:24:50 UTC
Gerrick Palivorn wrote:
Jint Hikaru wrote:
so ite easier to scan down an active cloaker than it is with an AFK one?

How is this not a huge nerf to cloaking????


Plus, You just Broke WHs.


Are you trolling, seriously! It would make sense that you can only track down active cloakers and not inactive ones. I don't really agree with the module as it gives direct feedback on if there is a cloaker, in that sense it does make WH's a lot more difficult to deal with.


My point was that most of these types of posts propose an idea to 'fix' AFK cloaking, but what they really want is to find any cloakers so they can be 'safe' in their null sec systems.

To be honest I after reading so many of these proposals, I sometimes glaze over a little when reading them.
(at least the OP was trying with this one)

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

ShadowStalkerwings
The Scope
Gallente Federation
#13 - 2012-03-27 13:29:42 UTC  |  Edited by: ShadowStalkerwings
How about instead of relying on dscan pings, i'd propose that the module detects multi-verse distortions (if remember correctly cloaks wrap the ship up into multiple dimensions meaning it becomes invisible to the current dimension or something like that), and that when activated it it scans a 1000km radius around it and pops up a flashing beacon on on the overview (or screen) to show the direction of the distortion.

This means an active cloaker who is doing there job who is on the move will be able to avoid ships closing in on the beacon they got, but an afk cloaker who just sits still will wake up to a new clone in station.

This could open up another module for cloakers, a warning system that flash's the screen red when a multi-verse detector has been unleashed nearby (say 50km range) and gives a warning sound to the cloaker. And for those true hunters/explorer's a new probe ammo that is built for that same thing so that they can scan a system for cloaks and then warp to the bookmarked location (would drop them at a random distance from the cloaker (between 50-250km range) so the multi-verse detector is needed then to find the final location or to track the cloaker).

The probes could be said to not work in wormholes due to the signal distortion from the wormholes/sleepers etc same for the multi-verse detectors. That would keep wormholes the dangerous places they are without taking away a cloaky hunters prey away from them.
Jint Hikaru
OffWorld Exploration Inc
#14 - 2012-03-27 13:47:30 UTC  |  Edited by: Jint Hikaru
ShadowStalkerwings wrote:

This could open up another module for cloakers, a warning system that flash's the screen red when a multi-verse detector has been unleashed nearby (say 50km range) and gives a warning sound to the cloaker.


Another module to fit to your cloaked vessel to truly gimp your fit so nulsec bears can feel safe.


Edit: No offence intended to you Shadow!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Nikk Narrel
Moonlit Bonsai
#15 - 2012-03-27 16:44:39 UTC
Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.

If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.

When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.

So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.

Cloaking will be earned when cloaking awareness is earned. Balance must be maintained.
ShadowStalkerwings
The Scope
Gallente Federation
#16 - 2012-03-27 19:22:36 UTC  |  Edited by: ShadowStalkerwings
Jint Hikaru wrote:
ShadowStalkerwings wrote:

This could open up another module for cloakers, a warning system that flash's the screen red when a multi-verse detector has been unleashed nearby (say 50km range) and gives a warning sound to the cloaker.


Another module to fit to your cloaked vessel to truly gimp your fit so nulsec bears can feel safe.


Edit: No offence intended to you Shadow!



^^ none taken its a game after all, and yes its true it will gimp your fit if you want to stay safe but then again that should be the con for wanting to cloak up, if you want to stay hidden or your job is to get intel, you wont have a need for much guns/tank etc and you shouldn't have the royalty to cloak up safe forever while watching enemies for hours/days on end while they can do nothing about it. As a recon your chance of survival should be 3/10 and the same should be for a cloaky null-sec missioner/explo it should come down to the pilot and his skills to avoid being caught rather then press a button and watch the rage in local etc.

This was mostly an idea I had banging around from ages ago never really spoke about it though due to the nature that is the eve forums Big smile

edit: hell i'd be happy if cloaking modules had a timer for 30sec-1min timer that had to be reactivated etc, but that would effect a lot of wormhole folk unless all wormholes had an unlimited cloak bonus from all wormholes etc