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Off Gride Command Bonuses Please don't nerf them.

Author
Gevlin
Pator Tech School
Minmatar Republic
#1 - 2012-03-26 14:39:09 UTC
At fan fest some dev mention a preference to have command ship command bonus requiring ships to be on grid.

My question are:
With this not remove the Planet Hugging/Safe Spot hiding/POS staging Command ship or t3 cruiser which may have lesser of a tank?
Will this not remove the role of the Combat Scanner Role in mega fleet fight that is to find out the location of these Ships?
Will not change the Role of Command Bonus for Mining. Placing the Rorqual at the belt in Industrial mode? There for removing the need for a hauler at a belt. Due to the selection of ore coming out of the belts, the Rorqual has a hard time compressing ore unless it is at a POS with access to a corp hanger.


I am concerned about forcing a certain type play style over another.

May I recommend a compromise:
Tech I Command modules can be off grid but Tech II Command Modules provide their Bonuses while on grid.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

AraniFyr
Aliastra
Gallente Federation
#2 - 2012-03-26 14:45:09 UTC
It should be on grid...too big of an advantage for such low risk
E man Industries
SeaChell Productions
#3 - 2012-03-26 14:49:15 UTC
AraniFyr wrote:
It should be on grid...too big of an advantage for such low risk

Agreed, how ever command ships are primary....they need mor eof a buffer when boosting to exist on grid.
Roll Sizzle Beef
Space Mutiny
#4 - 2012-03-26 14:52:58 UTC
How about a sig explosion when using boosters. Easier to scan down when you are putting out such massive electronic signals.
Veshta Yoshida
PIE Inc.
Khimi Harar
#5 - 2012-03-26 15:04:53 UTC
E man Industries wrote:
AraniFyr wrote:
It should be on grid...too big of an advantage for such low risk

Agreed, how ever command ships are primary....they need mor eof a buffer when boosting to exist on grid.

How much did the biggest tank have again .. 1/4M+ EHP (Damnation)?

Some slight tweaking of numbers will be necessary as in all things, but most commands/T3s are perfectly capable of surviving on-grid NOW provided they don't insist on sporting a full rack of links .. spread the love (read: bring more than 1 uber link ship) and you have all the tank you'll ever need
Nova Fox
Novafox Shipyards
#6 - 2012-03-26 15:13:34 UTC
Off grid support.

I will only accept this if it came in a form of long range bombardment and you have a forward target painter for said defense cannon, and said cannont is not on the same grid as a starbase or outpost and unable to fire on targets on its grid.

Assests should be committed things should be dying more super cap deaths more tengu deaths. Things need to start dying in eve not profilitate more.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

N3oXr2ii
the united
#7 - 2012-03-26 15:14:51 UTC
whats wrong with it u can't cloak so u can be scnned down
and if your at a pos soon as the gang jump out the bonuss are gone

 please don't take out your real life issues out on me not my fault if your fat ugly bullied divorced broke or  have a pimple thats big and red maybe your mom wants you out her basement or a jock has gave you a wedgie your flames only make me laff at your sadness your hidden tears are as juicy as the whiners i blob or the blobs i hide from

Tanya Powers
Doomheim
#8 - 2012-03-26 15:23:30 UTC
E man Industries wrote:
AraniFyr wrote:
It should be on grid...too big of an advantage for such low risk

Agreed, how ever command ships are primary....they need mor eof a buffer when boosting to exist on grid.



I will second this. Command ships are too fragile when it comes to numbers, maybe command ships should be able to fit more than one of those famous adaptive modules that regulate ships resistances accordingly to dmg income that CCP Soundwave just mentioned?

I'm really excited because of this module and upcoming changes also for some modules (meta plates, plates drawbacks etcetera right?)

Anyway, off gridd bonus really need to be annihilated. Plus don't forget that on the field, if you fit the right modules (upcoming) once you're targeted by a certain number of ships they loose your lock Blink
Don't start wining before things are set in stone and even then, if this is a problem for off gridd tactics for solo or grieffing I say it's a nice decision. Learn to interact with more people instead of playing alone with your half dozen alts.
Vertisce Soritenshi
The Scope
Gallente Federation
#9 - 2012-03-26 15:25:39 UTC
Fleet boosters belong on grid. Do whatever you have to do to balance them properly but they belong on grid.

No support for the OP here.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Roll Sizzle Beef
Space Mutiny
#10 - 2012-03-26 15:37:47 UTC  |  Edited by: Roll Sizzle Beef
I just remembered one of the new modules for anti blobs.
The new module was to shake off any lock on yourself, and the more locks on you the better chance at disrupting all locks.
Added way to shave off dps in inferno and upped survival chance if for at-least a little while longer of such ships.
Talkietoaster
Panta-Rhei
Synergy of Steel
#11 - 2012-03-26 15:38:19 UTC
How about phasing the booster effect?

The booster effect could be at 100% if on grid and and the boost would be decreased with distance from grid?

Just a thought.

_"Why don't we just break out the lasers?" - _"An excellent plan, sir, with only two minor drawbacks. One, we don't have a power source for the lasers; and two, we don't have any lasers. " http://gplus.to/talkietoastereve

knobber Jobbler
State War Academy
Caldari State
#12 - 2012-03-26 15:52:13 UTC
Roll Sizzle Beef wrote:
I just remembered one of the new modules for anti blobs.
The new module was to shake off any lock on yourself, and the more locks on you the better chance at disrupting all locks.
Added way to shave off dps in inferno and upped survival chance if for at-least a little while longer of such ships.


We already have ecm burst modules. Has this been overlooked?!
Roll Sizzle Beef
Space Mutiny
#13 - 2012-03-26 16:04:08 UTC
knobber Jobbler wrote:

We already have ecm burst modules. Has this been overlooked?!


ECM burst is AOE and effects all locks of hit ships.
This is a personal lock disruption. I'm assuming at any distance.
Nova Fox
Novafox Shipyards
#14 - 2012-03-26 16:06:52 UTC
I sorta like the 100% bonus for being on grid.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#15 - 2012-03-26 16:13:18 UTC
On-grid is fine but fitting requirements for links on T3s would need to be dropped so that the booster doesn't die to two 1400mm volleys with a remotely efficient link setup. Otherwise people would use command ships again to be able to use full racks of links while still having hundreds of thousands of EHP. Just because you're balancing something doesn't mean you have to make it practically useless.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

ElQuirko
University of Caille
Gallente Federation
#16 - 2012-03-26 16:21:05 UTC
It should be on-grid only, but I agree this could lead to command ships being primaried. Therefore, they should have an increase of, say, 25% in the tank of command ships while engaging the boosters as well as the tank given by the boosters. While in small fights this could lead to having one tough nut to crack, in big fights it means that the 400+ alpha battleships don't just tear it to pieces in two volleys and so the logis have a little more time to react.

In the case of Gallente command ships, they just need a massive revamp.

Dodixie > Hek

snake pies
Dixon Cox Butte Preservation Society
#17 - 2012-03-26 16:38:55 UTC
nerf em
5n4keyes
Sacred Templars
Fraternity.
#18 - 2012-03-26 16:51:57 UTC
A better option should be, whilst on grid, you get a bonus to the bonus you give, eg, at POS you give 15% on grid you give 18%.

Either that, or allow Command ships to fit 7 links and a tank =P
Aiwha
School of Applied Knowledge
Caldari State
#19 - 2012-03-26 16:55:22 UTC
E man Industries wrote:
AraniFyr wrote:
It should be on grid...too big of an advantage for such low risk

Agreed, how ever command ships are primary....they need mor eof a buffer when boosting to exist on grid.



The Damnation is a prime example of how a CS should be build, like a motherfucking tank. Give the other CS's bonuses to their tanking as well, AND nerf off grid bonuses.

Sanity is fun leaving the body.

Talkietoaster
Panta-Rhei
Synergy of Steel
#20 - 2012-03-26 21:02:27 UTC
I could imagine something like this

- on grid: no nerf
- on safe spot: little nerf
- near own POS: medium nerf
- near Station / Gate: considerable nerf

_"Why don't we just break out the lasers?" - _"An excellent plan, sir, with only two minor drawbacks. One, we don't have a power source for the lasers; and two, we don't have any lasers. " http://gplus.to/talkietoastereve

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