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New Moon Goo Mechanics

Author
My Neutral Toon
Doomheim
#1 - 2012-03-26 19:20:47 UTC  |  Edited by: My Neutral Toon
I havn't had much time to watch all the videos and catch up on everything Fan Fest yet, but,...

I have heard rumors, some (if not all) Moon Goo is looking at getting revamped. The idea I keep hearing is the moon goo will be distributed in the asteroid belts in the same planet cluster as the moon.


I can see the benefit from this, making them more accessible. But arent they supposed to be hard to get? MOON GOO STARTS WARS!

People fight over these moons. You are taking away a yet another wat catalyst if you take all the Goo out of the moons. (CCP must be trying to kill wars off)


If anything, the moon goo from belts should be a watered-down version of the real stuff, so POS's specifically setup for Moon Goo won't be obsolete.


/maybe i'm wrong, like i said, I still have a lot of catching up to do.

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DarthNefarius
Minmatar Heavy Industries
#2 - 2012-03-26 19:27:02 UTC
From what I heard this was just an idea thrown out there with no timeframe presented & it sounds like it'll be a long time before implementation. There was the idea of a "trawler" mining fleet
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Roll Sizzle Beef
Space Mutiny
#3 - 2012-03-26 19:27:15 UTC  |  Edited by: Roll Sizzle Beef
They didnt really dive into how much we will be getting from where.

Yet ring mining is meant to be a group activity trying to sift through tons of fodder layers and find a rich belt to munch on tell the trail runs cold and you have to fishing troll for another rich deposit.
The fewer people with you, the harder it will be to scan the area for a good node apparently.

Yet all this stuff is after inferno. As after the destruction release, they will then go to the harvesting mechanic, then look at the crafting mechanics. Then I suppose back to destruction like the circle of life.

Oh and link 1h50m to ring mining section
Vertisce Soritenshi
The Scope
Gallente Federation
#4 - 2012-03-26 19:40:59 UTC
They stated that it might be a possibility of having asteroids with moon goo in them when they introduce full rings around planets for ring mining. They did not specify that they would only be in asteroids around moons with goo. This is a bit far off right now.

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Kattshiro
Deep Core Mining Inc.
Caldari State
#5 - 2012-03-26 19:49:53 UTC
Less passive income is a good thing... Also rewards group behavior. And access for smaller corps....Doesn't mean big corps can't manage either.

So leveling the playing field with more interaction...Sounds good to me.
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#6 - 2012-03-26 19:56:27 UTC
moon goo from moons will still be something to fight over, might also be fights over the best rings in nullsec.
joe hamil
Deep Core Mining Inc.
Caldari State
#7 - 2012-03-26 20:19:46 UTC  |  Edited by: joe hamil
I like the idea loads even though I'm not part of null, i imagine instead of a moon being locked just because it has a POS on it, the fields would still be valuable assets, that would need protection, but what would stop a gang distracting the combat fleets and sneaking in a raiding party to harvest some goo?
My Neutral Toon
Doomheim
#8 - 2012-03-26 22:51:17 UTC
I like the idea of having to find the best belts, and having the deposits more spread out. I hate mining because it's boring. I only do it as a semi-passive income while I do other things with my main on a different screen.


Miners like me need to be weeded out, lol

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Victor Twenty
The Scorpion Brothers
#9 - 2012-03-27 00:14:16 UTC
What a failed solution to a simple problem.

I know this has been said in the forums before, but creating a dynamic moon system which will deplete after 3 months of harvesting allows for the following:

1. Opens the mass wealth to ANYONE that is willing to look for it. You dont need 40 Supercarriers or Titans to even attempt to get one!
2. Encourages risk takers and explorers to search, find and secure one of these moons. Without the worry of the above!

3. Ensures no one can hold or sit on ALL of these resources at one time.

And this still encourages people to fight over them.

Vic20
Seepy
Caldari Navy Shipyard
#10 - 2012-04-16 19:42:15 UTC
joe hamil wrote:
I like the idea loads even though I'm not part of null, i imagine instead of a moon being locked just because it has a POS on it, the fields would still be valuable assets, that would need protection, but what would stop a gang distracting the combat fleets and sneaking in a raiding party to harvest some goo?



If you never lived in Null then you better keep your mouths shut about such proposals.
The simple reason you cannot sneak in a Fleet to ninja-harvest the stuff is that when there is a fight going on in Null you cannot sneak in due to the lag. In enough Cases you cant load grid cause that game is so bugged.
Gee you cant even move a decent sized fleet through 0.0 without getting 80% TIDI on every gate.

Apart from that no rightminded FC would bring a helpless mining fleet into a system while there are fleet fights going on.
It would be equally silly to bring in Hulks while there are Drake, Hellcat or Cap Fleets fighting each other. They welp your Hulk fleet in 30 Seconds and what gain would you have from lets say 10 minutes of mining in that system?

See?

Do I even need to comment how stupid that idea with the rotating Moon Minerals is?
I think everyone understood what to think about that proposal, right?
Because everyone making a Proposals here actually runs a POS network themselfs, correct?

So if you have no Clue about Live in Null or don't run POS yourselfs please spare us your wisdom on the effects this will have in Nullsec. OK?
Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2012-04-16 19:45:47 UTC
man, this thread...
Adunh Slavy
#12 - 2012-04-16 21:00:35 UTC
My Neutral Toon wrote:


I can see the benefit from this, making them more accessible. But arent they supposed to be hard to get? MOON GOO STARTS WARS!

People fight over these moons. You are taking away a yet another wat catalyst if you take all the Goo out of the moons. (CCP must be trying to kill wars off)



So maybe the rings are at moons or around planets that had those moons? I don't think it is going to be like current ore distribution where ABCs can be found anywhere so long as security is low enough. Instead it might be two things, low enough security AND regional/constellation based.

Do that, and smooth out build requirements across the various moon mins and it'll still create conflict, perhaps even more, and allow smaller raiding parties the opportunity to disrupt or even ninja the materials them selves.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Kattshiro
Deep Core Mining Inc.
Caldari State
#13 - 2012-04-16 21:13:30 UTC
Think you can still get it from moons, rather also adding it to belts as well. Making it not exclusive to alliances or requiring a POS.
Large Collidable Object
morons.
#14 - 2012-04-16 21:39:58 UTC
My Neutral Toon wrote:
I havn't had much time to watch all the videos and catch up on everything Fan Fest yet, but,...

I have heard rumors, some (if not all) Moon Goo is looking at getting revamped. The idea I keep hearing is the moon goo will be distributed in the asteroid belts in the same planet cluster as the moon.


I can see the benefit from this, making them more accessible. But arent they supposed to be hard to get? MOON GOO STARTS WARS!

People fight over these moons. You are taking away a yet another wat catalyst if you take all the Goo out of the moons. (CCP must be trying to kill wars off)


If anything, the moon goo from belts should be a watered-down version of the real stuff, so POS's specifically setup for Moon Goo won't be obsolete.


/maybe i'm wrong, like i said, I still have a lot of catching up to do.



Well - they were very unclear on the subject, but I assumed they'd add them to some nullsec systems whilst leaving the old POS-based system untouched.

In case that assumption is true, I think it's a good idea. Moon POSes are good, because as you said they're a catalyst for conflict. Except for Supercap building (which mostly serves fighting for moons and can be done in some rented backwater), there is not much reason to hold sov.

Pretty much anything else can be obtained from somewhere else with less risk (that might change with nerfs to mission loot and drone poo).

So currently, the only means to get the only thing of value in nullsec involves putting a POS in reinforced, wait for it to come out, put your own up and defend that.
For smaller entities that means as soon as it's a valuable moon, it will either belong to PL, Raiden., NC. or Goons which will either blob you with a couple of Supers or a bazillion people and tbh it should be like that - why should some small entity with a BS fleet be able to hold one of the most valuable ressources?


However, this is also a problem as it leads to 0.0 wastelands - the superpowers living there only log in after a Jabber-ping to defend a moon pos once in a while unless there's a major war going - and why should they? The moons provide the money they pretty much have a monopoly on and they couldn't care less if some small roaming gangs passes through as anything of real value is safe anyway, has massive EHP and a timer on it.

For the same reason, smaller entities have abslutely no reason to go there - there is nothing of value to be stolen and no fights to be had - so if ringmining doesn't once more involve a giant blob, it could be a great incentive to populate nullsec.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Elzon1
School of Applied Knowledge
Caldari State
#15 - 2012-04-16 21:53:29 UTC
The new ring mining mechanism sounded interesting, but what ever happened to the thought of implementing r32 moon alchemy?

I mean, if it works okay for r64 moons, why not implement it for r32 moons instead of setting up an entirely new system.

Sure, ring mining is still a cool idea, but you can still implement r32 moon alchemy sooner to help bandage the technetium bottleneck.

Keep it simple people, don't make something completly new when you can use an old system to help fix the problem.
Ranger 1
Ranger Corp
Vae. Victis.
#16 - 2012-04-16 21:55:19 UTC  |  Edited by: Ranger 1
Personally, I wish they would impliment Ring Mining as a more advanced and lucurative form of regular mining... one that rewards active team mining participation and requires a modicum of skill to be sucessful at.

I would rather see Moon Goo moved to be another resource available through PI, or better yet see the PI system expanded to include moons, so that they could be fought over (or at least interdicted to various degrees) via DUST if fleet battles were impractical.

If you want DUST mercs (and PI) to be an important consideration for a Null Sec alliance, that would do it.

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Nova Fox
Novafox Shipyards
#17 - 2012-04-16 22:03:07 UTC
Ill i took away from that is was that there will be no more afk moon mining after this hits.

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