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ARE remote rep ships the new NOS/Multi spec/RSD/nano?

Author
MeBiatch
GRR GOONS
#1 - 2011-09-24 21:32:37 UTC  |  Edited by: MeBiatch
imo rr is too much appart of fleets now adays and the main reason is large reps on medium ships... i think there should be a bs version of logi ships that use large versions of RR... and the cruiser versions should only use medium... simply inrease the pg requirements for large remote reps so that only bs's can fit them... WHY?

well if you want to put out that much RR you should have the penilties of being in a bs sized ship... max speed agility sig radius...

but if we do this there should a boost made to medium rr... make the ships more agile and faster and give them better terciary bonus like for the oneiros for remote eccm...

do this and you will start seeing people dust off thier bs's and go on roams and you will see more specialized crusier fleets out there... its a win win...

upon reflection i came to the conclusion that rr should be sig radius based... wtf!??!?!?Pirate

no seriously now... think about it.. if you are in a capital sized ship and shoot capital sized weapons at a interceptor you will not hit it ... the same should be for rr...

a capital rr should be designed to cover the area of a capital ship which can be several kilometers long... the dispersion ratio would have to be massive to be effective on a ship that level... so its only logical that if i were to target the same interceptor that the amount of rr the ship would receive would be minimal aswell... (as most of it would fall on empty space)

so this would lead to 4 classes of rr ships:

currently we have two logistics cruisers and carriers...

i want to see a bs version and frig version...

this would make fleets much more diverse and provide more "healer" type roles in eve...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gorongo Frostfyr
#2 - 2011-09-24 21:35:10 UTC
MeBiatch wrote:
... wtf!??!?!?

ok
lloyd bank
Royal Amarr Institute
Amarr Empire
#3 - 2011-09-24 21:42:53 UTC
MeBiatch wrote:

a capital rr should be designed to cover the area of a capital ship which can be several kilometers long... the dispersion ratio would have to be massive to be effective on a ship that level... so its only logical that if i were to target the same interceptor that the amount of rr the ship would receive would be minimal aswell... (as most of it would fall on empty space)


quoting for truth
Amsterdam Conversations
Doomheim
#4 - 2011-09-24 22:41:10 UTC
Yeah what you pointed out is basically one of the most wrong things in terms balance atm.

Large RR on medium ships are ridiculous. The most obvious and recent example for this are Ahac guardians. I love that fleet style, but it's based around the completely broken Guardians. A cruiser with 70 meters base signature radius? Seriously? With proper fleet bonuses that gets reduced to almost frig sized signature. Pretty much impossible to hit even with sniper BS at 100km range. Neither Ahacs themselves could hit those Guardians, pretty funny. Yet RR have 100% effect.

Scimitars... Pretty broken too. Not as borked as Guardians, but with bonuses these ships are ridiculous too - Minmatar T2 resists and cap stable going with 2km/s and 2 reps with ECCM or 3 reps without.

Basilisks - Guardian style reps but much bigger signature.

Oneiros, complete crap.

Still I think the Scimitar isn't THAT horribly broken, but Guardians and Basilisks really are, simply due to the fact that they are safe to fly sitting on a gate while being neuted by dozens of ships.

Archons and Abaddons - now here we're really talking broken. I've seen 300 drakes shooting a single Abaddon, with capital RR catching up on it in low armor, making it able to tank hundreds of 400 DPS ships.

Making RR sig/size dependent would not only make small gang warfare more appealing, it would also lead to a LOT more ships dying, which I always support.
Morganta
The Greater Goon
#5 - 2011-09-24 23:56:44 UTC
so everything is broken?
beor oranes
Tranquility Tavern
Pandemic Horde
#6 - 2011-09-25 00:03:00 UTC
I dunno, AHAC Guardians got melted by the volley's of Drakes. Oneiros do need some love but meh. Basi's are good but the sig radius makes them vulnerable to going boom pretty quickly. Scimi's are awesome but are a lot better than Oneiros's for sure.

I think the problem with Logistics is not the sig of the Guardian or the speed of the Scimi, its the range of the reps. You can cover such a massive area with the reps is makes it too easy. Large reps on BS mean you actually have to think about where your ship is in relation to everyone else.

RRBS gangs back in the day were so much fun because a good gang had a lot of skill to make sure everyone was in range, that you didn't quickly run out of cap boosters, you didn't accidentally shoot your gang mates and you kept up with primaries. Now if you are in a BS its just "F1" and if you are in a Logi (except the Scimi that still takes some skill) its just set-up cap chain and follow the repair primaries with "F1, F2, F3 and F4". Boring.
beor oranes
Tranquility Tavern
Pandemic Horde
#7 - 2011-09-25 00:05:07 UTC
Morganta wrote:
so everything is broken?


Didn't you hear? Eve is dying so yes everything is broken.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#8 - 2011-09-25 00:11:12 UTC
In theory...

Practice makes perfect.
Hicksimus
Torgue
#9 - 2011-09-25 00:25:12 UTC
I've mentioned those ideas many times.

Here are a few of the things that the very worst Logi ship can do.


Give a frigate an 1100dps tank, since the frigate has probably under 40m sig radius it becomes effectively invulnerable. Plus because it has your MWD off you'll never kill the Oneiros that's 72km away. A drake volley to an Oneiros does about 70 damage so you won't break the shields if you can hit it.

Support 2 DPS Abaddons as they mow down L4's.


Do L4's with the Oneiros by itself......Ex. Gone Berserk L4, the Death Knight cruisers do under 4 damage, 1 medium repper and you are set.

Then there are the Logi ships that generate infinite energy, if we've mastered that WTF are we fighting over we can all go home we have become god.


The funny thing here is that the makers of Perpetuum have integrated all of the popular suggestions and made not only good logi but excellent industry and everybody keeps playing EvE for its population.....

Recruitment Officer: What type of a pilot are you? Me: I've been described as a Ray Charles with Parkinsons and a drinking problem.

Aloe Cloveris
The Greater Goon
#10 - 2011-09-25 00:53:11 UTC
Amsterdam Conversations wrote:

words ... much bigger signature.

Gallentean anything, complete crap.

Still I think ... words


.

Zetheral
Knights Of The Chloroform
#11 - 2011-09-25 01:22:56 UTC
Lol, someone calling for a logi nerf because they cannot field as many logi as their enemies.

Look logi are fine, they require a nice amount of skills to get into and several skills at level 5 to fly them well. They are not this ultimate OMG I CAnT hIT ThAT HAxz!!! They are pretty easy to kill, their EHP is low, especially for a t2 ship, and the only thing that they have going for them is their speed/sig, which can be easily countered. Also if you cant hit a logi for full damage in an Ahac then you shouldnt be flying the Ahac.

Finally if you are really really really really having a hard time combating logi then have everyone in your fleet that can field drones use ECM drones and just swam the enemy logi with ECM. An ECM swam can shut down logi and with guards/basi that means shutting down other logi (cap trains).

The most OP logi would have to be the Scimi, since it can scoot around outside the enemy range and still provide reps, but that not a problem with the logi, that the basis of all Mini ships.

So logi are fine, dont be mad because you cant get people to fly them.

MeBiatch
GRR GOONS
#12 - 2011-09-25 01:29:59 UTC
Zetheral wrote:
Lol, someone calling for a logi nerf because they cannot field as many logi as their enemies.

Look logi are fine, they require a nice amount of skills to get into and several skills at level 5 to fly them well. They are not this ultimate OMG I CAnT hIT ThAT HAxz!!! They are pretty easy to kill, their EHP is low, especially for a t2 ship, and the only thing that they have going for them is their speed/sig, which can be easily countered. Also if you cant hit a logi for full damage in an Ahac then you shouldnt be flying the Ahac.

Finally if you are really really really really having a hard time combating logi then have everyone in your fleet that can field drones use ECM drones and just swam the enemy logi with ECM. An ECM swam can shut down logi and with guards/basi that means shutting down other logi (cap trains).

The most OP logi would have to be the Scimi, since it can scoot around outside the enemy range and still provide reps, but that not a problem with the logi, that the basis of all Mini ships.

So logi are fine, dont be mad because you cant get people to fly them.




you know once that was the same logic for nos multi specs remote sensor damps and nano...

the fact is when the game begins to become too predictable the game must change and evolve or else it becomes stagnate... i am not upset because i dont have enough logi ships... i usually end up in fleets with more logi's then dps ships... its kinda sad hardly ever loose a ship and if we dont have enough dps we simply leave... i like killing ships once in eve when it was all about risk not just numbers...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Roosterton
Sebiestor Tribe
Minmatar Republic
#13 - 2011-09-25 01:31:57 UTC
/Disagree with the OP. Logistics are not overpowered, even if it may seem so to a solo pilot. But really, if that Scimitar repping the Drake who you're shooting at was instead a Falcon jamming you, would anything be different? No, you'd still probably die. If you don't want to die, either field logistics of your own, field mobile, accurate DPS to kill the logi, or use EWAR to make the logi useless.

Logistics ships can be countered rather easily.

The ONLY problem I see with logistics ships as they are is that they don't incur a combat timer for repping, and thus can dock in structure, repair, undock, rep again, get shot, dock in hull, rinse, repeat, which is lame and uncounterable. But the logistics ships themselves, in terms of being OP, are just fine.
EvilBunny DeathSpore
Republic University
Minmatar Republic
#14 - 2011-09-25 01:53:26 UTC
Roosterton wrote:
/Disagree with the OP. Logistics are not overpowered, even if it may seem so to a solo pilot. But really, if that Scimitar repping the Drake who you're shooting at was instead a Falcon jamming you, would anything be different? No, you'd still probably die. If you don't want to die, either field logistics of your own, field mobile, accurate DPS to kill the logi, or use EWAR to make the logi useless.

Logistics ships can be countered rather easily.

The ONLY problem I see with logistics ships as they are is that they don't incur a combat timer for repping, and thus can dock in structure, repair, undock, rep again, get shot, dock in hull, rinse, repeat, which is lame and uncounterable. But the logistics ships themselves, in terms of being OP, are just fine.


this is not about one vrs one or even 3 vrs 3 this is about scale.

When you are in a fleet with 50 ships and half are logi ships there is a problem.

And yes you might be right about the falcon but that is why ecm have been nerfed so many times.

Plus one to the op!
Eternum Praetorian
Doomheim
#15 - 2011-09-25 02:33:19 UTC
Why don't reps stack like everything else?
Nuff said.

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Arbiter Reborn
Perkone
Caldari State
#16 - 2011-09-25 02:33:51 UTC
kill cap chains to and cap stability to make repping units break down over time and far more suceptable to nuets. have medium reps only. increase sig 30% and raw hp 30%. reduce t2 resists slightly.

fix highsec nuet repping


this really comes down to an issue of the speed of ships and the smaller battlefield of eve today. whereas in nano you could cover 100k in 10 seconds now it takes around 50. this make the battlefield far more static with far les rewarps from the non nano ships and less floating out of rep range. ideally my fix would be to make ships faster. not super nano fast but considerably faster faster 4k vaga before overload pls :).
Eternum Praetorian
Doomheim
#17 - 2011-09-25 02:35:17 UTC  |  Edited by: Eternum Praetorian
Or...
They could just have a stacking penalty and everything gets fixed.

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Eternum Praetorian
Doomheim
#18 - 2011-09-25 02:35:38 UTC  |  Edited by: Eternum Praetorian
Or...
They could just have a stacking penalty and everything gets fixed.


Cool, accidental double post. The CCP gods ordain it to be! Cool

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Alice Katsuko
Perkone
Caldari State
#19 - 2011-09-25 02:57:25 UTC
I swear, it's as though none of the folk complaining about logistics in this thread have actually flown in a decent gang, or are just high-sec "Pirates" and have never seen logistics except as neutral alts. The sheer amount of misinformation and silly assertions is mindboggling.

Hicksimus wrote:
Give a frigate an 1100dps tank, since the frigate has probably under 40m sig radius it becomes effectively invulnerable.

Of course, that frigate still only has perhaps 4000 EHP, and less in practice because EFT usually overstates HP, so anything above a cruiser will one-shot it even if it has a hundred logistics repping it, seeing as remote reppers have a cycle time. Even if you don't have sufficient alpha strike to one-shot a frigate, odds are your second volley will land while the reppers are cycling and kill the damn thing. I've seen it done to several dozen frigates since I started flying logistics, and there's not a damn thing the logistics pilot can do about it.

Hicksimus wrote:
Plus because it has your MWD off you'll never kill the Oneiros that's 72km away. A drake volley to an Oneiros does about 70 damage so you won't break the shields if you can hit it.

I suggest bringing some friends along, next time. Hell, the Oneiros hull alone costs more than three fully-fit Drakes. A set of Solace reppers costs as much as a fully fit Drake nowadays.A solo Drake probably won't be able to kill an Oneiros very quickly, but that Oneiros will go down eventually. Eight typical Drakes have sufficient dps to break a pair of Oneiroses, unless they're crap-fit.

Hicksimus wrote:
Support 2 DPS Abaddons as they mow down L4's.

While doing no dps. It would be more efficient to just bring in a remote-repair Dominix. I'm not sure how this is a problem.

Hicksimus wrote:
Do L4's with the Oneiros by itself......Ex. Gone Berserk L4, the Death Knight cruisers do under 4 damage, 1 medium repper and you are set.

You can, but why would you want to?

Hicksimus wrote:
Then there are the Logi ships that generate infinite energy, if we've mastered that WTF are we fighting over we can all go home we have become god.

You could, of course, bring ECM, neutralizers, sensor dampners, or just a few extra buddies. The logistics energy spider is quite fragile against a decent enemy, which you clearly are not. It's quite possible to brute-force through remote repairs, but a smart opponent can shut down the opposing logistics entirely. Just takes some thought.
Alice Katsuko
Perkone
Caldari State
#20 - 2011-09-25 03:06:31 UTC
EvilBunny DeathSpore wrote:
Roosterton wrote:
/Disagree with the OP. Logistics are not overpowered, even if it may seem so to a solo pilot. But really, if that Scimitar repping the Drake who you're shooting at was instead a Falcon jamming you, would anything be different? No, you'd still probably die. If you don't want to die, either field logistics of your own, field mobile, accurate DPS to kill the logi, or use EWAR to make the logi useless.

Logistics ships can be countered rather easily.

The ONLY problem I see with logistics ships as they are is that they don't incur a combat timer for repping, and thus can dock in structure, repair, undock, rep again, get shot, dock in hull, rinse, repeat, which is lame and uncounterable. But the logistics ships themselves, in terms of being OP, are just fine.


this is not about one vrs one or even 3 vrs 3 this is about scale.

When you are in a fleet with 50 ships and half are logi ships there is a problem.

And yes you might be right about the falcon but that is why ecm have been nerfed so many times.

Plus one to the op!


In fleets of more than 100 persons, logistics can and do get functionally alphaed quite often. Smart opponents in modern alpha BS fleets will go after logistics first instead of after battleships more often than not, because logistics have less EHP, and because sig tank stops working when a ship is being hit by a dozen target painters. Similarly, dps-oriented fleets (Hellcat Abaddons, for example), can usually apply sufficient dps to kill a logistics ship before repairs can be applied. Or they'll bring ECM and jam the logistics out. Even with an ECCM fitted, it only takes four or at most five racial ECM mods to permanently jam out a logistics ship. Way back when the Northern Coalition was around, Goonswarm FCs would not bother to go after IRC logistics half the time because we would either be jammed out or they would have enough alpha to simply kill IRC battleships before repairs could be applied.

Again, logistics are hardly overpowered, even in large gangs. In fact, they become worthless in very large fleet fights due to alpha strike. Perhaps we should nerf artillery instead? Lol
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