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Mindlink BPO/LP item desparately needs to be seeded

Author
Emma Royd
Maddled Gommerils
#61 - 2012-02-16 10:48:43 UTC
Vicky Somers wrote:
All mindlinks except the mining one should be seeded and fleet boosting should be effective on grid only.


I'm curious as to why you think the mining one should be excluded?
Vicky Somers
Rusty Anchor
#62 - 2012-02-16 11:35:13 UTC  |  Edited by: Vicky Somers
Emma Royd wrote:
I'm curious as to why you think the mining one should be excluded?


To troll people who do nothing but mine 24/7? Let's be honest, an orca and a foreman mindlink is a one time investment because what are the odds of losing either? And miners always brag about how much isk they make. Taking training time into consideration is silly because any orca pilot that doesn't have the skills to use a foreman mindlink isn't doing it right (excluding non-miner orca pilots obviously).

I'm not talking out of my rear either as I have both an orca alt and a miner alt. With current skills I get the following results:

Ore yield per minute without orca booster: 1216 / Strip Miner I cycle: 180 sec
Ore yield per minute with orca booster: 1664 / Strip Miner I cycle: 144,72 sec
Ore yield per minute with orca booster with foreman mindlink: 1981 / Strip Miner I cycle: 127,08

So an orca pilot with foreman mindlink, with my skills gives a yield increase of 81,45%

If I were a micro miner, I would hapily drop 2+ bil on an setup like that.
August Guns
Generic Technologies and Futures Organization
#63 - 2012-02-17 16:05:39 UTC  |  Edited by: August Guns
Bumblefck wrote:

Working as intended imo


It can work better, and I can tell you how. It's called new content. You know, that little thing CCP likes to put in expansions to try to draw more subscribers.

More people participating in an MMO activity is a good thing, though most bittervets won't admit it.

Fleshing out markets creates more areas for people to play in, and follows CCP's trend with markets in the past.
Goods Mover
Fusion Tech
#64 - 2012-03-25 14:12:18 UTC
I just want to know which corps give out this mission that drops them?
Jorma Morkkis
State War Academy
Caldari State
#65 - 2012-03-25 15:05:46 UTC
DeeeBo wrote:
AGREE with the OP, seed it as a BPO in the LP store. For example, the ORE LP store to add a level of difficulty as all of their agents are located outside of High Sec and the higher level ones in Null Sec. Sorry if this is a re-post, got tired of the bickering that was occurring.


ALL their agents are in nullsec. In fact they are in two systems.
Taedrin
Federal Navy Academy
Gallente Federation
#66 - 2012-03-26 19:15:03 UTC
I don't think people realize that if you make it EASIER to mine more minerals, it makes mining a less profitable activity.

That's right: expensive mindlinks mean you make MORE money from mining - especially for the people who go through the extra effort to earn the money to buy these things.
Scrapyard Bob
EVE University
Ivy League
#67 - 2012-03-26 19:25:11 UTC
Jorma Morkkis wrote:

ALL their agents are in nullsec. In fact they are in two systems.


Which would still result in a larger supply as folks could choose to run missions out of those systems and take the risk in exchange for something very lucrative. And they could even blow up the competition!
Styth spiting
Brutor Tribe
Minmatar Republic
#68 - 2012-03-26 21:27:41 UTC

Making the Mindlink implants more available so that everyone and their father had one had one would overall reused their effectiveness (Every one would have one/be boosted by one). The benefits the items offer all ready reflected by their market costs which limits how often they are used based on their cost to benefit and cost to possible loss ratios.

The last thing we need are Mindlink implants so cheap that gankers can use them to even more effectively suicide gank ships in Highsec.
Raven Ether
Doomheim
#69 - 2012-03-28 11:20:38 UTC
Rakshasa Verr wrote:
Like now.

Check out any of the graphs for the 4 useful mindlinks (all except info) The price has gotten out of control.
A year ago mindlinks were around 8-15m a pop, the mining one being a bit more of course but they were fairly priced in my opinion.

Mindlinks come from only one source, a specific level 4 storyline mission with a small chance to give a mindlink as a reward.
The evil Incarna expansion released lots of more level 4 storyline missions which has reduced the already small chance of getting a mindlink to extremely low levels. Thus the supply of mindlinks crashed making the price skyrocket. I have seen a mining mindlink go for 550m isk and most other mindlinks hovering at 90-110m, a price increase of around 10 times.

I do not think that CCP intended to make mindlinks as expensive as deadspace items when they released more storyline missions. Mindlinks have been reduced to off grid boosters in high sec instead of being put onto command ship/battlecruiser pod pilots that go off and die in glorious battle.

Now if I really had my way I'd also like a tech 1 mindlink with reduced effectiveness and less insane skill reqs, but that may be asking too much. Surely adding in 5 BPOs for mindlinks or an LP store item would be easy to implement and improve the game, right?


Do it CCP.