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isk faucet nerf which would you prefer?

Author
Nicolo da'Vicenza
Viziam
Amarr Empire
#21 - 2012-03-26 05:22:39 UTC
wrote:
much higher wardec cost, no more griefing a corp for 2mil or alliance for 50.

Herping yourDerp's Plan to Reduce Isk Injection - increase fines on PVP

lol
ivar R'dhak
Deus est Mechanicus
#22 - 2012-03-26 07:05:08 UTC  |  Edited by: ivar R'dhak
No more taxes.

Leave bounties alone.

BUT: Use the LP store more effectively as an isk sink!
Convert agent isk payout completely to LP.

Offer more "isk instead of tag" options in the LP store!
Of course balance it carefully against current prices. That´s why they pay you DEVs the big bucks after-all. Blink
Rico Minali
Federal Navy Academy
Gallente Federation
#23 - 2012-03-26 07:12:40 UTC
Hmm, I thought long and hard, hard and long. For a long time my thoughts were very hard. Then I realised I didn't care.

Trust me, I almost know what I'm doing.

Reaver Glitterstim
The Scope
Gallente Federation
#24 - 2012-03-26 07:25:45 UTC  |  Edited by: Reaver Glitterstim
I agree with Ivar. The ISK costs of LP store items pale in comparison to their market or contract isk cost. If the ISK costs of items in LP stores were dramatically increased, that would create a big ISK sink.

Missions already give more LPs than I know what to do with though. I think there should be a LP amount reduction because my LPs aren't worth jack since there are too many LP faucets. Maybe increase the LP cost of faction items too. Considering their ISK and LP costs are usually just a small fraction of their value, while the real cost is from the items you have to trade in for them, it makes the LPs worthless and fails as an ISK sink.

So maybe the solution would be to double the LP and ISK costs of the items while cutting their trade-in item costs in half.


I was also thinking the drone compounds could be made into an item that can be turned into LP stores along with ISK and LPs to get certain faction goods. That'll take care of making them valuable while taking away the mineral faucet as well as adding an ISK and LP sink.


Then lastly there should be a tier 3 tech 2 battleship added that has tremendous DPS output for a subcap, and it'll be best at shooting down capital ships. Maybe it'll fit capital weapons. You have to pay the huge price to get that dps of course, but it'll come at the advantage of being safe-ish from capital ships while being abe to warp off quickly and dock just like the rest of the subcap fleet. That'll help create a capital ship sink to balance out the capital ship faucet that's already got too far out of hand. Players might also use them against capital rats.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

ivar R'dhak
Deus est Mechanicus
#25 - 2012-03-26 07:40:55 UTC  |  Edited by: ivar R'dhak
Reaver Glitterstim wrote:
Missions already give more LPs than I know what to do with though. I think there should be a LP amount reduction because my LPs aren't worth jack since there are too many LP faucets.
Yeah, the LP sinking isn´t working that good either.
Though it´s not that big of a problem yet as the humongous isk overabundance of certain people (*coughtechnetium).
The economic myth of declaring "no inflation" because the overabundance of money isn´t doing anything at the moment(aka buying stuff and driving up prices) is just that, a fairytale.

On the other hand nerfing bounties just hurts the little guy in eve.

It´s all about the LP store again. It should offer a much more flexible way of buying stuff.
How about Aurum for LP (1 Au per 10000 LP)?

Bottom line is, having skill books as the major isk sink just won´t do.
Yet CCP has the LP store, since inception a forgotten perfect isk sink staring it in the face like a forlorn mummy.
Ashley SchmidtVonGoldberg
Doomheim
#26 - 2012-03-26 07:42:39 UTC
Nerf all faucets im not interested in or cannot control

I think that sums up everything that everyone has posted so far

Standing in for Karn Dulake who was banned for saying bad words

Tobiaz
Spacerats
#27 - 2012-03-26 07:48:56 UTC
The new wardec mechanic is potentially going to be a big isk-sink.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

Dutarro
Ghezer Aramih
#28 - 2012-03-26 07:50:04 UTC
OK how about an "out there" idea:

Mission reward does not give you ISK, but rather increases your credit line with some NPC bank. You can then borrow ISK against your credit line, but it must be paid back with interest. If you don't pay your bill, it is garnished from your wallet, or from negative PLEX on your account if no funds are available. Zero PLEX balance = sorry, no EVE for you.

The only true ISK income is then from transactions with other players, selling items on the market, collecting ransoms, or what not.. I think this is how real money works, actually.
ivar R'dhak
Deus est Mechanicus
#29 - 2012-03-26 07:54:57 UTC  |  Edited by: ivar R'dhak
Dutarro wrote:
I think this is how real money works, actually.
Yes, and just like real money, it´s destined to fail because the money to pay the interest is never created and thus has to be basically stolen from others.

That´s called a pyramid scheme and is even worse for EVE than the current "real" EVE economy.

It also wouldn´t work in EVE.
Because unlike in the real world players can just leave when the constant and exponential need for growth (aka grinding aka slavery) just becomes too much and kills the fun.
ivar R'dhak
Deus est Mechanicus
#30 - 2012-03-26 07:58:09 UTC  |  Edited by: ivar R'dhak
*curses the oh so inviting golden "quote" buttan Oops
Skydell
Bad Girl Posse
#31 - 2012-03-26 08:33:20 UTC
I'd prefer a Dust based ISK sink with a real possibility of a return on it.
Reaver Glitterstim
The Scope
Gallente Federation
#32 - 2012-03-26 08:35:19 UTC
Ashley SchmidtVonGoldberg wrote:
Nerf all faucets im not interested in or cannot control

I think that sums up everything that everyone has posted so far


I'll bet you think Mittens wants to nerf supercaps because he's afraid of them.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#33 - 2012-03-26 08:37:27 UTC
Skydell wrote:
I'd prefer a Dust based ISK sink with a real possibility of a return on it.


I'm actually hoping that all of the ISK in DUST-514 comes from EVE. That way, their individual worth will be dependent upon how many of them there are compared to how many of us there are. If there are a hundred of them to every one of us, then they should feel that a hundredth of what one of us is willing to pay for services is a nice paycheck.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Malande
Doomheim
#34 - 2012-03-26 09:06:42 UTC  |  Edited by: Malande
TBH you have two real choices, nerf bounties or increase taxes (or a mix of both)

And lets face it of those to.... its bounties that are going to be the ones that get the biggest axe (which should be fairly obvious to anyone who saw the economy presentation).

.

Smoking Blunts
ZC Omega
#35 - 2012-03-26 09:09:13 UTC
a straight up 20% reduction in all payouts, missions, incursions, bounties, could even reduce minerals in ores by 20% too, fuckit screw everyone at the same time

OMG when can i get a pic here

Reaver Glitterstim
The Scope
Gallente Federation
#36 - 2012-03-26 09:11:45 UTC
Malande wrote:
TBH you have two real choices, nerf bounties or increase taxes (or a mix of both)

You don't think that creating more isk sinks, or boosting the current isk sinks are either viable solutions?

I think there are many possible ways to handle this well, plenty of which we likely won't even think of.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Adunh Slavy
#37 - 2012-03-26 09:11:57 UTC
Smoking Blunts wrote:
a straight up 20% reduction in all payouts, missions, incursions, bounties, could even reduce minerals in ores by 20% too, fuckit screw everyone at the same time



So leave all the same problems in place, just reduce the overall numbers by 20% ... Let's just shift the decimal place over one digit to the left, that'll fix it five times as fast, right?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Smoking Blunts
ZC Omega
#38 - 2012-03-26 09:18:21 UTC
Adunh Slavy wrote:
Smoking Blunts wrote:
a straight up 20% reduction in all payouts, missions, incursions, bounties, could even reduce minerals in ores by 20% too, fuckit screw everyone at the same time



So leave all the same problems in place, just reduce the overall numbers by 20% ... Let's just shift the decimal place over one digit to the left, that'll fix it five times as fast, right?


its better than picking just 1 thing to reduce imo. i forgot, add 20% to all transaction taxes and npc costs in station. take more isk out while pumping less in.

plus side the rich stay rich, bad side poor are gonna be poorer. oh well

OMG when can i get a pic here

Reaver Glitterstim
The Scope
Gallente Federation
#39 - 2012-03-26 09:24:15 UTC
Smoking Blunts wrote:
plus side the rich stay rich, bad side poor are gonna be poorer. oh well

And here I was starting to think you didn't know how bad your idea was.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tippia
Sunshine and Lollipops
#40 - 2012-03-26 09:29:09 UTC
Why prefer any one of them?
Reduction in bounties.
Incursions skewed more towards LP
Blue loot made useful in industry.