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balancing t1 logi cruisers

Author
GeeShizzle MacCloud
#1 - 2012-04-17 10:07:35 UTC  |  Edited by: GeeShizzle MacCloud
Ideanew bonus: -7.5% per racial cruiser level to small and medium remote shield/armor rep module cycle time.



This would be to possibly replace one of the obsolete bonuses on t1 logis currently, and the bonus is only applied to either shield or armor depending on the racial logi type... eg Exequror gets -7.5% to small and medium remote armor rep module duration per lvl, and vice versa.

Close to halving the cycle time of a module puts the medium rep module effectively close-ish in rep stats to its bigger sibling. having a -7.5% means max level is -37.5% so not quite eclipsing the large reppers. but the fact the reps land faster (med t2 remote rep with max skills would be 2.8sec cycle time) means t1 logi cruisers are more usable in fleets where ships are a little more squishy as they can land reps faster.

cause lets face it... running a t2 logi with large reppers in a sub t2 cruiser gang/fleet is a bit of a waste (although i have seen it done). However, less expensive logis with inferior tanks can with this change give a much more desirable but limited support role to sub t2 cruiser fleets.

(obviously it wont remove the possibility of ships being insta-popped)

almost halving the cycle time also affects the cap requirements for the logi too. and being med rep mods rather than large it also has a lower max rep distance. Personally i believe this change would bring meaningful use of t1 logis back for small gangs and Lower SP pilots.

just wondering how many people would consider this proposal to be acceptable?
Deen Wispa
Sheriff.
United Caldari Space Command.
#2 - 2012-04-17 16:29:14 UTC
Supported. It's a shame that aspiring logi pilots have to wait till they get T2 logi before they can be effective in a logistics role...or at least that's the mentality many have due to the inadequacy of T1.

High Five. Yeah! C'est La Eve .

mxzf
Shovel Bros
#3 - 2012-04-17 16:34:47 UTC
Sounds like an interesting idea, but they will definitely need a cap use bonus too, they have enough cap stability issues as-is. They could also use either a bit more tank or a bit more room for tank, they're a bit shy on raw EHP to be used in real combat (I think enough grid/CPU to spare for either a LSE or 800/1600mm plate would be good for them, assuming it doesn't throw off the rest of their balance too much.
GeeShizzle MacCloud
#4 - 2012-04-17 17:08:42 UTC
mxzf wrote:
Sounds like an interesting idea, but they will definitely need a cap use bonus too, they have enough cap stability issues as-is. They could also use either a bit more tank or a bit more room for tank, they're a bit shy on raw EHP to be used in real combat (I think enough grid/CPU to spare for either a LSE or 800/1600mm plate would be good for them, assuming it doesn't throw off the rest of their balance too much.


im thinking more speed to negate dps coming in, t1's arent ment to tank like t2s, so they shouldnt have comparable tanks like t2s, but more speeed and agility would mean theyre more suited to light logistics work with a faster fleet type.