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[PROPOSAL] Alliance Capital Systems/Regions

Author
Achurra
Perkone
Caldari State
#1 - 2012-04-16 09:59:13 UTC
1. Allow Alliances to set 2-3 Systems as "Capitals" or Even a region.

2. This region would be the "carebear santuary" and industry center of an alliance.

2. Alliance capital stargates must be sieged by fleets inorder to access them by any neut or red.

4. Reds/Neuts would be rejected upon trying to enter unless the gate had been attacked properly.

5. Constructive feed back please.

Achurra
Perkone
Caldari State
#2 - 2012-04-17 06:28:04 UTC
Simple concept - Be be affraid of change. Plus you provided no justifiable reason its a bad idea.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2012-04-17 09:32:34 UTC
Achurra wrote:
Simple concept - Be be affraid of change. Plus you provided no justifiable reason its a bad idea.


It makes areas of nullsec into invulnerable carebear sanctuaries. That alone is enough to make it a bad idea. Nowhere in eve is supposed to be safe.
knobber Jobbler
State War Academy
Caldari State
#4 - 2012-04-17 10:39:17 UTC
I'm not sure I like the specific mechanics you've mentioned but I do like the idea of capital systems which are in some way different to or upgraded differently to standard sov systems. Even something as simple as being able to handle 2 Jump Bridges or a specific type of CSAA maybe.

Alternatively it could be the only system to be able to hold a CSAA. That would cut down on certain ships being made.
Drake Draconis
Brutor Tribe
Minmatar Republic
#5 - 2012-04-17 14:33:08 UTC
Danika Princip wrote:
Achurra wrote:
Simple concept - Be be affraid of change. Plus you provided no justifiable reason its a bad idea.


It makes areas of nullsec into invulnerable carebear sanctuaries. That alone is enough to make it a bad idea. Nowhere in eve is supposed to be safe.


Yeah....complete and total noob making suggestions shouldn't be allowed to be quite honest.

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Red Kelly
Northstar Cabal
#6 - 2012-04-18 11:10:38 UTC
Achurra wrote:


5. Constructive feed back please.



Your idea contradicts EVE's fundamental principal:

RISK+EFFORT = lucrative

Your idea takes out the risk part