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(Fanfest: Ship Balance) Tech Level

Author
Rimase
#1 - 2012-04-15 17:08:51 UTC  |  Edited by: Rimase
Helping CCP decide what to do.
Helping you to understand, too.

[Fanfest Video 6:25] CCP Ytbritrumin (Shocked?):
CCP Ytrbymium says that CCP doesn't really know about this one thing, and so I had a contributional idea fitting-in with current plans! Helping CCP's pre-planning. What I think this presentation also suggests is a real gigantic change in whole of EVE's spaceships even to a point where some may disappear forever!
Readers, 'open your miiind!'


____________________________________________________________


new Brand
(Improvement)
|
new Militia
(Improvement)
|
(T3) GENERALIZED ---------- (T1) ECONOMIZED ------------ (T2) SPECIALIZED
|
Other...
(alien?)
|
Limited
(Promotional)

____________________________________________________________



Economized (T1)
Ship hulls at value-level prices that fulfil the market, which also set standard for more specialized or generalized variations. These Economized variations are for aspiring manufacturers, traders and even corporate businesses. Because they are economized means they potentially yield more profit than specialized and generalized. But how?
Economized will utilize almost any modules and appropriate rigs on the market except Specialized modules and rigs. This allows them a multi-purpose prerogative yet their singular hull constricts them in becoming fully adaptive in their role like Generalized ships. Because they can utilize so many modules and rig on the market, this contributes to financial prosperity of traders and corporate businesses.

(new Brand):- "spaceships are serius biznus"
Economized ships are so versatile and excessive that they become branded by corporations including your Militia, NPC corporations and player corporations. This encourages marketing strategies of corporations though the act of branding cannot be varied. You develop a brand and use it or sell it.
  • A player-corporation's brand is used to manufacture pre-installed fixated Rigs unto a T1 ship.
  • A player-corporation's brand can be sold on the market to other corporations.
  • A player-corporation manufacturing a branded variation of a T1 ship will have their logo painted on it.
  • A Branded variation of a T1 ship will have pre-set Rigs. This allows repackaging of that ship with Rigs!
  • A player un-branding a branded variation of a T1 ship will remove corporation logo, deduce to 'standard T1' and deny Rig-repackaging.
  • A player-corporation re-branding a branded variation of a T1 ship is fraudulent (Re-branded cannot be sold in High Sec).

(new Militia):-
The war requires an budget solution. Economized ships are the option! Faction Warfare pilots are reimbursed a non-marketable improved variation of Economized T1 ships based on their Militia rank. Upon reimbursement they are provided with multiple options of pre-defined ship Fittings to suit that player's role. These modules are also Militia-branded and are very much non-marketable.
These ships are patterned with camouflage and are property of your Militia. You cannot and must not reprocess nor sell.
  • Free for faction warfare!
  • Limited reimbursements!!!
  • Cannot sell on market.
  • Cannot create contract.
  • Cannot reprocess.
  • Can trade with other Militia players!


Specialized (T2)
Enhanced singular hulls of their economic counter-part granting one or multiple unique bonuses from their collaborated hulls designed specifically to be exceptional in a role. Their hull exclaims its differentiation from all other ships being easily-identifiable. They allow for Specialized Modules to be fitted! These ships are worthy of a well-commanded fleet of multiple diverse compositions of roles, making fleeting battles most successful.
  • Specialized ships are efficient in a purpose they are designed for.
  • Specialized ships do no apply to grandular Capital-sized vessels.


Generalized (T3)
Multipular hulls. Extremely adaptive yet inefficient. A very much expensive ship but comparable survivability to full-modulated, full-rigged and well-fitted economized variations. Relying mainly on conjunctive modular Subsystems instead of singular versatile Modules they are at risk of being tactically-countered by not being adapted against a particular threat! Exposure of weak spots! Ideal for the solitary player.
  • Generalized ships are inefficient in their adaptive shipline purpose.
  • They look different with their interchanging hull extensions! Big smile
  • Very few-to-no accessible Module Fitting slot, maybe?



Thanks. Please no flame - help CCP instead! Cool

Looking to join Caldari Faction Warfare corporation!

Mars Theran
Foreign Interloper
#2 - 2012-04-16 15:47:10 UTC
I think I lke CCPs proposal better; in fact, I know I do.

Problems:

Economized variations lack the ability to fit a full range of modules and fittings? I don't think that will help matters here. Players already place restrictions on how ships are fit, and quite often that limits T1 ships to Tech 2 modules for cost related purposes. Also, Capital ships are all T1, as are Battlecruisers and Battleships which make up a large number of the fighting ships. Your suggestion seems to be that T1 shouldn't have access to these fittings. You might want to clarify that, and if not that, then what are you referring too?

Militia ships are free with limited replacements? So militia guys just fly to the local station at which they have a weekly allotment of prefit hulls they get to destroy and can trade around. So no ships really get destroyed in faction warfare, nor can they be repackaged and sold? Also, they're prefit so no module purchases are required? That's going to go over well. One guy with 10 Alts could have a lot of free ships by this method.

Corporation branding? Good in essence and I'm sure many like the idea. Problem: You're configuring the ships with rigs that repackage with the ship. At a basic level this isn't so bad, but it's got very limited diversity and you'll end up with 20 Corporations selling the same thing anyway. I'd rather see Research produce unique BPOs that the researcher can adjust for final product which can then be fit with Rigs and various other modules as normal. Much more variety that way and provided it is implemented with some care, could be very useful and a major asset to roleplaying and content in general.

I still don't see Tech 3 as a Generalized ship except in terms of the base hull. Once you've spent the ISK on the various subsystems and fit it all together you've made it specialized. I think it's sad that players feel it should be this way. Tech 3 has a lot of potential and it seems the playerbase wants to marginalize it and make Tech 3 ships second rate and barely improved over T1 versions that fill the same roles. They're expensive for a reason and the wwhole idea is that they are a technological advancement.


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