These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] UI Improvement (Hovering Modules)

Author
Aegis Stormborn
Unknown-Entity
Naga Please.
#1 - 2012-04-10 23:41:23 UTC
I have used my amazing PAINT skills to demonstrate how we might make hovering modules a bit more productive. Currently when you hover a gun module it provides information like which F-button it's assigned to, if it's on overload or not, ammo type and whether or not it's active.

I feel that overload / active status is covered fairly well since when on overheat it is flashing or solid bright green, when the module is active you have the green rotating ring. I don't have much trouble determining which button it's assigned to either, and have never once had to hover my module to see which button to push.

That said, I present to you my masterpiece of graphic manipulation...

http://img259.imageshack.us/img259/1227/proposal2.png

As you can see, I have substituted optimal range and accuracy falloff for some of the less important information. I personally would like to see falloff, optimal, tracking and rate of fire in the hover box. For hardeners and the like perhaps the bonus they are giving would be useful info.

Please feel free to add your thoughts to this regarding what info you would like to see when you hover the modules on your UI. If this is of interest to other players I will put some time into cleaning up the pics, including the suggestions of others and updating the original post.
Vertisce Soritenshi
The Scope
Gallente Federation
#2 - 2012-04-11 13:07:10 UTC
Yup. Supported.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Mercury24
Parroto Social Club
#3 - 2012-04-11 23:53:50 UTC
I heavily support this but I wouldn't remove the hotkey info. Both the hotkey info and this information are much more important than how many charges are there considering that is present already when just looking at the module. At the risk of making this game too easy, these things would save many pilots time and keep us from getting carpal tunnel.
Mars Theran
Foreign Interloper
#4 - 2012-04-15 07:12:27 UTC
..you mean this isn't there already? Shocked
zubzubzubzubzubzubzubzub