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vertical game prone to topple

Author
Ban Bindy
Bindy Brothers Pottery Association
True Reign
#1 - 2012-03-14 15:20:17 UTC
So CCP spends resources it does not have to solve non-problems with Titans, a ship that a tiny percentage of pilots fly.

Meanwhile people try the game and leave in droves because nobody has done anything at all to make a place where they can learn this incredibly complicated game. BUT they have new noob ships to die in.

High sec becomes more violent as people with the boredom threshhold of an ant turn to mackinaw ganking or lurk at hotpoints on the route to Jita to shoot industrials.

Did you ever hear a studly pilot trash talking mackinaws in an ice belt? Is there anything more pathetic than that?

Meanwhile the older players will always own the game because there is no experience cap and new pilots are still expected to start their training at 0, not even the possibility of buying skill points to do some catchup. Because that's Pay to Win. But somehow having 14 accounts and 42 alts is not Pay to Win.

Meanwhile as you age in the game you will find that your opponents are the size of IBM and Microsoft, comparatively speaking, so good luck having any fun outside of high sec.

This game can limp on for a long time exactly the way it is, of course.

CSM does nothing but perpetuate the hold of stupid players on the game. CCP could do a better job on its own. And I'm not talking about preserving this game in its present form. If Star Wars can gain over a million subscribers in a couple of months, wny can't CCP do anything anywhere near that scale?

Is it a crime to make Eve inclusive of players who want casual play and less nasty crap thrown at them? Or do we just keep this game going till there are only 100 little tyrants in the game? Eve needs large large numbers of new players who will actually stay and try to learn this game. That is not happening.
Daniel Plain
Doomheim
#2 - 2012-03-14 15:24:27 UTC
TL;DR version: gief WoW with spaceships plix.

I should buy an Ishtar.

Zarnak Wulf
Task Force 641
Empyrean Edict
#3 - 2012-03-14 15:33:56 UTC
Came expecting a discussion on the Nag. Left disappointed.
Bent Barrel
#4 - 2012-03-14 15:39:27 UTC
SWTOR will get below EVE subscriber level in 6 months. EVE is steadily growing (very slowly but still) ...
Andrea Griffin
#5 - 2012-03-14 15:42:23 UTC
Ban Bindy wrote:
If Star Wars can gain over a million subscribers in a couple of months, wny can't CCP do anything anywhere near that scale?
Maybe because there's millions of Star Wars fans that will play any game branded with Star Wars even if it is terrible. Eve doesn't have the benefit of being able to abuse brand recognition.
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#6 - 2012-03-14 16:09:13 UTC
Nobody else found it funny this guy thought Titan Tracking was a non-problem, wow, maybe after a certain amount of QQ you just begin to not see the humour in it anymore.
Trask II
Perkone
Caldari State
#7 - 2012-03-14 16:13:55 UTC
Andrea Griffin wrote:
Ban Bindy wrote:
If Star Wars can gain over a million subscribers in a couple of months, wny can't CCP do anything anywhere near that scale?
Maybe because there's millions of Star Wars fans that will play any game branded with Star Wars even if it is terrible. Eve doesn't have the benefit of being able to abuse brand recognition.


Took the words right out of my mouth. I bet a million people tried SWG at some point too. Does that game even exist anymore?

Also if the OP got off his lazy ass, and read the dev blogs, he'd know that changes to ship requirements are coming. Soon newbs will be able to get in advanced ships twice as fast.
mxzf
Shovel Bros
#8 - 2012-03-14 16:36:10 UTC  |  Edited by: mxzf
Danny John-Peter wrote:
Nobody else found it funny this guy thought Titan Tracking was a non-problem, wow, maybe after a certain amount of QQ you just begin to not see the humour in it anymore.


Yeah, I was laughing at that too. Especially the part about "So CCP spends resources it does not have". Those tweaks to titans (nerfing XL gun tracking, removing the penalty from siege mods, and nerfing Titan scan res) involve changing exactly 18 numbers in the database; 12 guns tracking speed * 0.5, 2 siege tracking penalty = 0, 4 titans scan res = 5. This change probably took about 10 min tops and a couple hours testing it to make sure that it was working as-intended and didn't screw up Dreads too much or anything. It really isn't that complex. They intentionally made it a very simple tweak that would require little to no developer effort to execute.

And, to the OP, everything else you've mentioned in your post has been discussed to death already in other threads. Eve is working as intended. We don't want to be a huge game with millions of subscribers. Eve is dedicated to those of us who can't stand the padded cells that other MMOs put you in ('protecting' you by limiting the freedom in the game). If you want a MMO to hold your hand and kiss your boo boos, there are plenty of MMOs like that out there. Eve is for the rest of us who can't stand that kind of game, so don't try to change that. No one is forcing you to play Eve and we acknowledge that it isn't for everyone. If you don't like it, find another MMO.

Edit: I'd forgotten about T2 siege mods at first, so there are really 18 numbers total that will need to change.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#9 - 2012-03-14 16:46:11 UTC  |  Edited by: ChromeStriker
well that failed i was going to rub your post into the ground but it ate my post Sad

so il some up

your narrow minded and your post is as thought though as playing naughts n crosses by yourself

No Worries

Smiling Menace
The Scope
Gallente Federation
#10 - 2012-03-14 18:13:18 UTC  |  Edited by: Smiling Menace
These topics really have been done to death, OP.

Regardless of your narrow view of EVE, new players can and do compete with older players all day, erryday.

Once you reach level 5 on a skill whether it be for a ship or a mod, you are on an equal footing with everyone else. It's that simple.

Older players just have a wider choice, it doesn't make them any better.

The only thing the older players have over new players is a better understanding of the game and the game mechanics as a whole. You can't buy that or train for it. You can only gain experience by playing.

*Edit*

Also forgot to mention, do you think you are the first 'new' player to encounter these problems?

I came across the complexity and skullduggery of EVE in 2008! Game's been going since 2003 so this is nothing new at all.
Acorn FB
THE GOLDEN KNIGHTS
Shadow Ultimatum
#11 - 2012-03-14 19:26:53 UTC
This "whine" is old and still has the same validity it had before, unfortunatly to fix the "issue" would break to many things that make EVE great.

Bored players doing bad things happens in all games, so do not know what to tell you. The best plan tends to make yourself a harder target than the next sucker so they go pick on him.

As to the "can not keep up with the Vets". I believe I have a reasonable perspective on this, I have two alts who can do a lot of things, but not yet near everything. The combat one can fly many cool ships, but in a lot of ship classes he really is not that better than a 6 month pilot, the big difference is I can switch to a different kind of ship. So if you are cooler on the trigger (pretty low bar here) and a more patient in planning (another short hop), you might be able to wipe me out pretty easy with a far younger pilot.

The one big item that veterens tend to forget is how freaking long support skills take, they tell the newbie you can fly x ship in y days, then when newbie get there and says "ship sux" we all yell at him for not having trained 1 year + of engineering, mechanical, electronic, science, drone and sometimes leadership skills.

I am not really sure the new training path is going to help newbies very much since it is going to rob them somewhat the "race to BC" trick at gain a virtual level ground with a just about anyone by gaining pretty rapid access to the excellet teir 2 BC for everyone. It also should increase the always amusing killmails of people losing stuff they have no business flying.

To the OP stick it out the intial frustrations go away soon enough, and you are replaced the every growing "I want this thing" and I need this skill list" (damn treadmill) .

GL
ShahFluffers
Ice Fire Warriors
#12 - 2012-03-14 21:40:05 UTC  |  Edited by: ShahFluffers
Ban Bindy wrote:
... people try the game and leave in droves because nobody has done anything at all to make a place where they can learn this incredibly complicated game. BUT they have new noob ships to die in.

Find people. Learn from them.

Personal story: I spent the first 2 weeks learning this game on my own before I got picked up by some random vet. I said to myself, "what the hell, why not," joined his corp, got ganked BY the corp a few times (not to mention belittled and pushed around a bit), steeled by resolve, stayed, asked questions, and did my best to PROVE that I could be one of them (despite my lacking skills).
They still haven't gotten rid of me... yet. Blink

Ban Bindy wrote:
High sec becomes more violent as people with the boredom threshhold of an ant turn to mackinaw ganking or lurk at hotpoints on the route to Jita to shoot industrials.

... and this is a problem... why?

Ban Bindy wrote:
Meanwhile the older players will always own the game because there is no experience cap and new pilots are still expected to start their training at 0, not even the possibility of buying skill points to do some catchup. Because that's Pay to Win. But somehow having 14 accounts and 42 alts is not Pay to Win.

You fail to grasp how the skill system actually works if this is what you think.

- All skills cap at level 5. No matter how many years you have played the game, you cannot exceed that limit.

- Only a limited number of skills affect any one ship, module, or weapon system at any given time.
Ex1: Someone you are facing has about 20 million SP, but how much of that overall SP is actually combat related. He/she could be a HUGE industrial player that just wants to blow off some steam.
Ex2: You have suberb gunnery support skills and have a fair bit trained into projectile weapons. However, today you want to use lasers. You fit some to your ships and go out to shoot some stuff... however you notice that despite placing excellent hits on the target(s), you are not dealing much damage. This is because your gunnery support skills, which allow you hit stuff better, are being applied... but without training up the skill specific to lasers your damage will be anemic.

- Getting a skill to level 5 from level 4 only adds on an extra 2% here, 5% there. If you simply train up all the skills within a specialty and defer getting them to level 5 until you have/want to, you will find yourself flying at about 80 to 90% of the effectiveness of a multi-year veteran in that specific specialty.

- Getting a skill to level 5 is supposed to be a painful train. Many players (yes, even veteran ones) opt to avoid doing it and instead train up other skills to level 4.

- Ships and weapons have been balanced against one another.
Ex: A battleship can potentially instapop a frigate... but the frigate can fly very fast, making it difficult for the battleship's weapons to track, especially at very close range... then again, the battleship can deploy drones to deal with the frigate... and the frigate can shoot the drones down... however the battleship might have a Large Energy Neutralizer fitted to nuke the frigate's capacitor every 24 second... in which case the frigate could use a Small Nosferatu that sucks out capacitor every 3 seconds... etc. etc.

Ban Bindy wrote:
Meanwhile as you age in the game you will find that your opponents are the size of IBM and Microsoft, comparatively speaking, so good luck having any fun outside of high sec.

Pandemic Legion and their supercapital hugglebunnies have recently taken up residence near our base of operations (in low-sec). They have more supercapital pilots than my corp has ACTIVE pilots.
Do we complain? Yeah, who wouldn't.
Do we stay docked up? Nope. We just fly smaller, more mobile ships that won't warrant PL dropping capitals on us.
Doesn't this limit what we can and cannot do? Sure it does, but that's part of the fun! If PL wants a fight with my guys, they're going to have to come down to OUR level... or they won't get a fight at all.

Ban Bindy wrote:
CSM does nothing but perpetuate the hold of stupid players on the game. CCP could do a better job on its own. And I'm not talking about preserving this game in its present form. If Star Wars can gain over a million subscribers in a couple of months, wny can't CCP do anything anywhere near that scale?

Bear in mind that Star Wars has a large cult-ish following from the movies and many (see: "most") of them are huge nerds (I lovingly use that term as a nerd myself). It shouldn't be surprising that many of them are trying an MMO based on Star Wars... because... well... it's Star Wars! It'll be awesome! It can't be bad!! (*cough*PhantomMenace*cough*)

EVE doesn't have that kind of recognition to draw from. It's also a "niche" game that's appealing to people who specifically don't want the "same old, same old."
Stetson Eagle
Paird Technology
#13 - 2012-03-14 21:44:04 UTC
Bent Barrel wrote:
SWTOR will get below EVE subscriber level in 6 months. EVE is steadily growing (very slowly but still) ...


Veterans are steadily increasing their number of alts, until they get either bored or burnt out. New players staying in eve are a rarity, as before.

I don't have any statistics to back it up, but I won't be looking into PCU either with it being tied to the number of alts from various power of two -campaigns.
Krystal Flores
Deliverance.
Arrival.
#14 - 2012-03-14 22:35:07 UTC
Zarnak Wulf wrote:
Came expecting a discussion on the Nag. Left disappointed.

You have a good point. The nag is one of the most vertical ships in the game, and prone to topple if too near a large source of gravity.
Tallianna Avenkarde
Pyre of Gods
#15 - 2012-03-16 19:00:29 UTC
Technically you will only have 41 alts, as one will be your main.



















Just sayin.

And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell.

Elsa Nietchize
School of Applied Knowledge
Caldari State
#16 - 2012-03-16 19:09:55 UTC
can someone post links to the aforementioned dev blogs stating titans will be nerfed and new players can get into ships twice as fast?
mxzf
Shovel Bros
#17 - 2012-03-16 19:22:36 UTC
Elsa Nietchize wrote:
can someone post links to the aforementioned dev blogs stating titans will be nerfed and new players can get into ships twice as fast?


Sticky in this forum: https://forums.eveonline.com/default.aspx?g=posts&t=80374&find=unread

Third newest devblog: http://community.eveonline.com/devblog.asp?a=blog&nbid=9129

You didn't even pretend to try to look for the info yourself.
Broken Thoughts
Caldari Provisions
Caldari State
#18 - 2012-03-17 05:02:33 UTC
Tallianna Avenkarde wrote:
Technically you will only have 41 alts, as one will be your main.



















Just sayin.


Perhaps he meant to say toons?
Diesel47
Deep Core Mining Inc.
Caldari State
#19 - 2012-03-17 10:00:49 UTC
So many things are wrong in your first post that I can't take your point seriously.
Cedo Nulli
Royal Amarr Institute
Amarr Empire
#20 - 2012-03-17 11:12:09 UTC
Bent Barrel wrote:
SWTOR will get below EVE subscriber level in 6 months. EVE is steadily growing (very slowly but still) ...



New alts dont actually mean new players ....