These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

T2 missiles

Author
Gibbo3771
AQUILA INC
#1 - 2012-03-09 14:18:59 UTC
Yeah hello CCP.

Remove speed nerf from javelins, no other T2 weapon gets such a crippling penalty.

Fix it
Vertisce Soritenshi
The Scope
Gallente Federation
#2 - 2012-03-09 15:07:08 UTC
Uh huh...so what would the benifit vs the ramifications be? What would this fix? Is there a problem with Javelins that I am not aware of? Last I checked they work pretty well for exactly what they are intended for. What speed tanked frigate pilot got away?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Gibbo3771
AQUILA INC
#3 - 2012-03-09 15:58:28 UTC
Vertisce Soritenshi wrote:
Uh huh...so what would the benifit vs the ramifications be? What would this fix? Is there a problem with Javelins that I am not aware of? Last I checked they work pretty well for exactly what they are intended for. What speed tanked frigate pilot got away?


May as well give the hawk another bonus cause 10% missile velocity is useless in scram range, your hitting out to 10km anyways.

Javs on a hawk should reach about 18km with javs, which they do but the ship cant kite with javs loaded.

I just dont deem it fair that every other ammo type gets more cap usage tracking and or range penalty, which can all be countered but having a massive chunk took of your speed cant....