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Role Bonuses - Tertiary Bonus to Tech 1 Ships

Author
Obsidiana
Atrament Inc.
#1 - 2012-03-08 16:28:53 UTC
In the blog post "rebalancing eve, one ship at a time" one of the things mentioned was the importance of roles. More and more, ships in EVE are getting extra bonuses so that they can efficiently fill a role. Tech 2 ships are an example of ships that perform specific roles well. I feel that this is because of the flexibility that extra bonuses provide.

The current two bonus standard has boxed developers into a corner, restricting end results and creativity. Honestly, this just would formalize or enhance what is already being done in modern ship design.

Ground Rules
1. Role skills would never be required to fly a ship. They just would help.
2. Role skills can (but may not always) transcend races and classes of ships.

Advantages
+ It would give developers more options in making a ship perform a task.
+ It would be cross-training "friendly".
+ It would give players better ships.

Examples Roles: Combat, Attack, Bombardment, Support, Industrial (see original devblog).

Example bonuses:
Thorax: Give it a tracking bonus and make the WMD an attack role bonus.
Raven: Give a second velocity bonus so that missiles can be more viable to fill the bombardment role.
Ferox: Give it a damage role bonus so that it can better fill a combat role.

So what about T2, Faction, and T3 ships?
T2: Some T2 ships already have an equivalent bonus. HACs get a resistance boost that AS used to have as a bonus. Others, could use a boost.
Faction: I think these ships should get an extra bonus, but moderate ones (agility, drone speed, reload times, etc.).
T3: Sheesh, they already get so many bonuses, is it really an issue?
Velicitia
XS Tech
#2 - 2012-03-08 16:58:17 UTC
The idea isn't terrible, but "role" bonuses are simply applied to the ship, and are unmodifiable.

e.g. the Orca has the "Role Bonus" of 99% reduction in CPU need for Gang Link modules (among other things).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Valea Silpha
Sebiestor Tribe
Minmatar Republic
#3 - 2012-03-08 17:03:29 UTC
I don't like this.

While the idea seems solid for some ships that have issues with being competitive, it would translate to giving ships like the abbadon and hurrican another bonus too, when they are already rocking really hard. There's almost nothing that you could give to those ships that wouldn't make them just better (even cap use bonuses are strictly 'better' even if they arent what you'd want).

If you ask me the ships that need an extra bonus atm are T2 cruisers. Zealot and Sac are fine (ish) and I guess the vaga is alright in a different way. Deimos got its own minor boost recently, so its ok. But yeah... 3 HACs are almost totally not worth flying (cerb, eagle, muninn) and the Ishtar has not aged well either.
Nalha Saldana
Aliastra
Gallente Federation
#4 - 2012-03-08 17:07:49 UTC
They are fixing tiers which means that stats like shield, armor, cap, slots, cpu, pg etc till get buffed but there is no reason to add more bonuses.
Most missiles on the other hand need fixing to work properly in pvp but thats a whole other story.
Obsidiana
Atrament Inc.
#5 - 2012-03-08 17:13:36 UTC
Velicitia wrote:
The idea isn't terrible, but "role" bonuses are simply applied to the ship, and are unmodifiable.

e.g. the Orca has the "Role Bonus" of 99% reduction in CPU need for Gang Link modules (among other things).

As they are, yes, but they don't need to be so. In cases of fitting a module, while I'm for leaving those, an unmodifiable 99% is not always the case. Look at the Buzzard: "Covert Ops Skill Bonus: -97.5% to -100% reduced CPU need for cloaking device"

Other role bonuses could easily be modifiable. The Osprey has a 500% boost to the range of shield RR. This could easily have been 100% per role skill level.
Obsidiana
Atrament Inc.
#6 - 2012-03-08 17:19:08 UTC
Nalha Saldana wrote:
They are fixing tiers which means that stats like shield, armor, cap, slots, cpu, pg etc till get buffed but there is no reason to add more bonuses.
Most missiles on the other hand need fixing to work properly in pvp but thats a whole other story.

I understand your point, but don't agree. You would have to give a Ferox a lot of low slots to give it respectable damage, and the Thorax's blasters real tracking. Missles, ya, those need tweaks in general, but this is an option.
Obsidiana
Atrament Inc.
#7 - 2012-03-08 17:29:25 UTC
Valea Silpha wrote:
I don't like this.

While the idea seems solid for some ships that have issues with being competitive, it would translate to giving ships like the abbadon and hurrican another bonus too, when they are already rocking really hard. There's almost nothing that you could give to those ships that wouldn't make them just better (even cap use bonuses are strictly 'better' even if they arent what you'd want).

If you ask me the ships that need an extra bonus atm are T2 cruisers. Zealot and Sac are fine (ish) and I guess the vaga is alright in a different way. Deimos got its own minor boost recently, so its ok. But yeah... 3 HACs are almost totally not worth flying (cerb, eagle, muninn) and the Ishtar has not aged well either.

For ships that already work well, a light bonus would be in order. Take the Abbadon. Capacitor booster rate would make it run out of charges faster, but help its cap problem. Or, thinking outside the box, a resistance to Nos/Neuts, as they are very vulnerable to them (even with a bonus like that).