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Player Features and Ideas Discussion

 
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HOW TO FIX MINING

Author
Derth Ramir
Fight The Blob
#1 - 2012-03-08 15:40:23 UTC
belts respawn once a month = conflict = increased prices= low sec mining becomes profitable= non botting miners

Fight The Blob.

Velicitia
XS Tech
#2 - 2012-03-08 16:24:58 UTC
I'd advocate for a little faster than once/month ... but yeah, the daily respawns (at least in empire) are far too high.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Spugg Galdon
Federal Navy Academy
Gallente Federation
#3 - 2012-03-08 17:04:32 UTC  |  Edited by: Spugg Galdon
What if the current asteroid belts were scrapped and a more generic/realistic system of an asteroid belt or two or even three similar to the asteroid belt in our solar system.

Because the asteroid belt is too dangerous to navigate in (I know in reality asteroid belts are very barren and there is far more space than asteroids but just think the good old idea of an asteroid belt) and "Asteroid Clusters" would spawn randomly around the asteroid belt every DT. The number of asteroid clusters would be equal to the number of asteroid belts in the current system. The asteroid clusters would have unique ID's and appear in the overview. As they are in a different location every day would this not make it difficult for bots to operate?
Nalha Saldana
Aliastra
Gallente Federation
#4 - 2012-03-08 17:13:13 UTC
I agree, belts shouldnt be something that is static but a system that would make more sense would make them work like anomalies. With a survey scanner or similar you could scan down all current belts and warp to them.
This adds possibilities of having different spawn rates and amounts depending on security, it adds more function to the mining sov system upgrade and its quite interesting to have scouts fit one of these scanners to find ganks =)

Mining also needs some rare valuable spawns to make it more fun and it would add a second profession to find these belts. Im not talking about bigger ABC belts or etc but something as valuable as finding a faction spawn that gives you quick profit.
tomato1
The Scope
Gallente Federation
#5 - 2012-03-09 04:47:34 UTC
HAHAHA so you want to basicly if i got this right starve a player run market of resourses...essentually crashing and sky rocketing prices that assault fig will be the new 150mill ship
NoOth3rDestiny
Thylarctos Plummetus
#6 - 2012-03-09 04:51:35 UTC
I'd agree with randomly spawning belts every DT. You can't just remove all belts for longer then a day which it currently is otherwise market prices will change and sky rocket. OP just seems to want more fodder for his pirate character in low sec.
Derth Ramir
Fight The Blob
#7 - 2012-03-09 04:59:37 UTC
Actually no what I want to see is conflict and fighting over resources by limiting the amount of resources.

Fight The Blob.

Aqriue
Center for Advanced Studies
Gallente Federation
#8 - 2012-03-09 05:20:26 UTC
Derth Ramir wrote:
Actually no what I want to see is conflict and fighting over resources by limiting the amount of resources.


lol no you don't, you want easy kills with less risk and consequences (losing less sec status, no CONCORD goosing your ass with confectinary covered fingers)

Derth Ramir wrote:
belts respawn once a month = conflict = increased prices= low sec mining becomes profitable= non botting miners


Yeah, just want them hulks to go into lowsec. But any idiot knows, hulks are targeted for one reason : They die, very easily. So, the pilots keep them mainly in highsec. But OP doesn't like feeling a big fat LOSER when CONCORD comes after and losing ships which never do show up on isk efficiency loss...always a cheap ship used to gain a fat bonus Roll.

Best fix for mining, just get rid of Barges and Exhumers. Feed minerals from NPC stores at outrageous prices (like 50 million isk rifters Shocked). Problem solved Twisted. You will really feel a loss when you lose it, now to convince CCP to use this idea and remove clone updating + no warping offing when aggressing...hehe risk just a whole lot higher Twisted
Veshta Yoshida
PIE Inc.
Khimi Harar
#9 - 2012-03-09 05:27:08 UTC
How does that fix mining .. doesn't even address mining at all.

All you accomplish is antagonize the few legitimate miners in Eve .. bots have no issues with warping to a newly spawned belt, difference would be that they will base in constellation rather than system.

The mining mechanic itself is what needs to change to "fix mining" .. the warp->lock->go for tea concept is as silly now as it ever was, allow for it (AFK mining is "a thing") but introduce an interactive element that provides higher yields/profits/etc.
Add a revamp of standings system so that people can get on the good side of the belt rats, buff rats a tad and presto .. protection details for everyone and less tedium/more cash for belt ratters as well as miners.
Bonus: With more people in belts rather than 'scan this' sites you get your conflict and encourage smaller roams to boot, it is win-win-win.