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Capital ship tracking

Author
Nalha Saldana
Aliastra
Gallente Federation
#1 - 2012-03-08 11:24:48 UTC  |  Edited by: Nalha Saldana
I think we all can agree that titan tracking is a bit too good. Still we dont want to nerf them into oblivion and make them moveable jump bridges so this is what i would like to see:

Dreadnought siege module: remove the tracking and missile explosion velocity negative effect.
Titans: add a 40% tracking and missile exlosion velocity nerf.

This would make a dread blob a nice way to counter subcaps the way people do with titans today except that subcaps actually can kill dreads. It also doesnt change their roles in hitting structures at all, it solves the issue of drifting while sieged.
This also adds more reason to drop titans, to counter the dread blob. And with nerfed tracking hitting sieged dreads or triage carriers wont be very hard. Also gives more reason then today to use supercarriers in battle because today they are a bit limited after the nerf.
This might make dreads too powerful for w-space but ive never been in one fo those battles so whats your thoughts?
Aqriue
Center for Advanced Studies
Gallente Federation
#2 - 2012-03-08 12:56:42 UTC
Stealth butthurt Oops Ninja shouting from the darkness before striking! (means obvsious whine is obvious)

I do like the idea that dreads become the new fleet ship to replace "risk adverse and belief cheaper BS sniper fleets is enough to get by" whiners. Give dreads a better tank to survive a couple of DD, so even if you loose 2-3 of your dreads to that 60man titan fleet, you still got 250+ of your own left behind to shoot those titans sitting on grid for 10 minutes. I just don't think you have to **** around with gun tracking. More cap killing weapons in the hands of the pilots that prefer to fly smaller ships, like mini-DD on 5 minute cycles doing 250k damage a shot for dreads; Siege Cruisers shooting Capital missiles(no siege cycle, just a cool name for a ship with a gun gun), FRIGATES that carry and shoot 3 capital missiles kind of like a Cov-Ops Bomber but no cloaking device (fast hit and run, but leave a really big black eye and easy to replace from a carrier off grid for any pilot that looses a frig)

Dreads in larger numbers should be the counter to titans in large numbers when everyone is going to whine there are only supposed to be a handful (cause humans always stop at small projects amirite? Lol ), its just stupid to have a CAP ship that ONLY shoots structures (its like a PVE flag to shoot a PVE item, but still get shot by PVP folks cause you can't shoot effectively back). Hell, that could be a tier 3 T2 battleship designed like the new tier 3 battlecruisers (smaller hull, BIGGER guns) to shoot down POS.
Nalha Saldana
Aliastra
Gallente Federation
#3 - 2012-03-08 13:23:52 UTC
I just dont think that dreads should be the ones to kill titans unless they are in way superior numbers. Titans are supposed to be capital killers so let them be just that.
Instead it would be fun to have new supercaps killer battleships so you get a nice rock paper scissor effect of bs < dread < titan.

A side effect of this would be ratting dreads but hey, why not :P
hioshi IV
Royal Amarr Institute
Amarr Empire
#4 - 2012-03-08 14:25:39 UTC
Will you goons ever stop crying about titans??

goons have been crying about titans since SirMolle DDD'ed you back and forth like the little bees you are.

On the other end, titans should be able to kill your precious drakes no? 50m ship vs 100b ship and still you want to win ..

Why dont you bring titans to kill other titans? in case you dont know, titans that track usually have no tank whatsoever to fit cap tracking enhanceras and computers... doh!
Nalha Saldana
Aliastra
Gallente Federation
#5 - 2012-03-08 14:47:09 UTC
The problem is the enemy having more titans, if we would drop everything we have on our enemies we would probably lose and have nothing left which would mean a lot of 0.0 alliances could simply roll straight over us.
Titans shouldnt be able to kill drakes with no problem and no, drakes cant kill titans either.
If this change would go through titans would still be very useful but not a iwin button that solves all problems. No ship in eve is supposed to be the perfect counter to everything, no matter how expensive they are.
hioshi IV
Royal Amarr Institute
Amarr Empire
#6 - 2012-03-08 15:23:00 UTC
Nalha Saldana wrote:
The problem is the enemy having more titans, if we would drop everything we have on our enemies we would probably lose and have nothing left which would mean a lot of 0.0 alliances could simply roll straight over us.
Titans shouldnt be able to kill drakes with no problem and no, drakes cant kill titans either.
If this change would go through titans would still be very useful but not a iwin button that solves all problems. No ship in eve is supposed to be the perfect counter to everything, no matter how expensive they are.


so the solution is to nerf? lol

If you bring 2 titans, will instapop a tracking titan with DDD's, since tracking titans are glass cannons.

So, even if your enemie have 50 titans, 25 of yours will vaporize at least 12 of them, while your titans fully tanked will survive at least 10 ddds .. You will win this fight, how hard is it to understand?

You guys cry nerf every time you cant win .. geez
hioshi IV
Royal Amarr Institute
Amarr Empire
#7 - 2012-03-08 15:25:04 UTC
Nalha Saldana wrote:
If this change would go through titans


titans would be 100b isk bridge ships. period.

a) cant ddd anything subcap
b) cant track anything subcap
c) cant even kill 1 single eris orbiting him and dropping bubbles, have no drones, nothing.

what else are titans suposed to do ? fit mining lasers?
Nalha Saldana
Aliastra
Gallente Federation
#8 - 2012-03-08 15:46:13 UTC
hioshi IV wrote:
Nalha Saldana wrote:
If this change would go through titans


titans would be 100b isk bridge ships. period.

a) cant ddd anything subcap
b) cant track anything subcap
c) cant even kill 1 single eris orbiting him and dropping bubbles, have no drones, nothing.

what else are titans suposed to do ? fit mining lasers?


Fly with a support fleet and drop on capital fleets.
hioshi IV
Royal Amarr Institute
Amarr Empire
#9 - 2012-03-08 16:02:16 UTC
Nalha Saldana wrote:
hioshi IV wrote:
Nalha Saldana wrote:
If this change would go through titans


titans would be 100b isk bridge ships. period.

a) cant ddd anything subcap
b) cant track anything subcap
c) cant even kill 1 single eris orbiting him and dropping bubbles, have no drones, nothing.

what else are titans suposed to do ? fit mining lasers?


Fly with a support fleet and drop on capital fleets.


witch you dont use, like you said, so , again, no role
Nalha Saldana
Aliastra
Gallente Federation
#10 - 2012-03-08 16:10:32 UTC  |  Edited by: Nalha Saldana
hioshi IV wrote:
Nalha Saldana wrote:
hioshi IV wrote:
Nalha Saldana wrote:
If this change would go through titans


titans would be 100b isk bridge ships. period.

a) cant ddd anything subcap
b) cant track anything subcap
c) cant even kill 1 single eris orbiting him and dropping bubbles, have no drones, nothing.

what else are titans suposed to do ? fit mining lasers?


Fly with a support fleet and drop on capital fleets.


witch you dont use, like you said, so , again, no role


Lol read the thread next time, what i said is that capitals will be used if dread tracking is buffed.

EDIT: Also if CCP reduces cap requirement to BS IV like they said in that devblog more people will be able to fly caps.
hioshi IV
Royal Amarr Institute
Amarr Empire
#11 - 2012-03-08 16:19:00 UTC
i did read the thread.

Cant find a good reason to nerf titan tracking tbh.

a) you cry "nerf" because you dont field your own scaps
b) You claim titans track too mutch, altho you ignore that a tracking titan have NO tank, gasscannon
c) Your "solution" (to a non.existent problem, sugests something that will make a entire ship class useless
Nalha Saldana
Aliastra
Gallente Federation
#12 - 2012-03-08 16:23:01 UTC
Im not saying we should remove the lions teeth, just making it stop eating ants and leave that to the anteater.
Simi Kusoni
HelloKittyFanclub
#13 - 2012-03-08 18:54:02 UTC
Nalha Saldana wrote:
and no, drakes cant kill titans either.

Didn't you guys help us kill a shadow of death titan and a bunch of spider tanking supers, using drakes and tier 3 BCs? I don't think we had a single capital ship on field.

I mean, yeah, against a large titan fleet it's going to take a lot of BCs, and you're going to whelp your fleet, but every single one of them you take down in the meantime is 80b in damage. It'd be nice if they gave titan wrecks some EHP though, so many officer mods go pop to smartbombs/bombs/dicks with snipers every time Lol

I also think they should fix instant refitting in combat. If someone chooses to gank fit their titan to kill sub caps, it should stay gank fitted even when it becomes primary.

Having said that, my experience killing/flying titans is limited. And I'm basing most of my opinions on hearsay and experience with supers.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nalha Saldana
Aliastra
Gallente Federation
#14 - 2012-03-08 18:59:20 UTC
You have a good point there, thats probably the biggest issue atm.
Something needs to be done because meta gaming shouldnt be the only way to win a war against a enemy with more titans.
And if you think its as simple to just counter drop all your supers to solve the problem then you are stupid.
Ganthrithor
School of Applied Knowledge
Caldari State
#15 - 2012-03-08 19:21:03 UTC  |  Edited by: Ganthrithor
I don't think any capship should have tracking quite as bad as that of sieged dreads. Sieged dread tracking is absolutely abominable (I remember dicking around on SiSi and speed-tanking a dread in a Thanatos by orbiting him at 500m) and no ship should be that useless ever again. There's a reason almost nobody flies dreads.

I think that IN PRACTICE, titan tracking is currently too good. However, Simi has a really good point-- that there are two ways to go about fixing it. One way would be to nerf base capital turret tracking. The other would be to prevent Titans from fitting subcap-blapping fits for fleet fights, then swapping to a tank fit when they start taking damage.

Personally I think combat refitting is incredibly dumb. If they changed it so that you were unable to refit while being targeted (much like how you can't cloak or board a locked ship), I think this would solve the problem. I've heard people suggest basing refit ability on aggression flagging, but I really dislike this idea (who wants to wait 15 minutes to refit despite the fact that combat has ended??).

I don't think much of a titan tracking nerf is needed. Titans should be able to hit battleships, straight up. Battlecruisers should require a solid tracking-based fit to hit, but it should be possible with that fit. Cruisers should be hit or miss (pun intended) even with a tracking fit (much like the way MY MACHARIEL can blap frigates, but only if they're poorly flown). Titans should never be hitting dictors and frigates, or specifically configured cruisers like AHACs ever (unless the dude is sitting stationary 70km away, you get the idea).

Oh, and for the record, I think siege mode should lose its tracking penalty. My ideal patch would look like this:

- Possible *small* capital turret tracking nerf (needs to be tested objectively by CCP to achieve results like the ones I stated above-- BS hit-able, BC hit-able with tracking fit, badly flown cruisers hit-able with tracking fit, things smaller than cruisers p much damage-immune)
- Remove tracking penalty for siege mode
- Expunge combat-refitting by making players unable to refit while being targeted
Nalha Saldana
Aliastra
Gallente Federation
#16 - 2012-03-08 20:13:19 UTC
Ganthrithor wrote:
I don't think any capship should have tracking quite as bad as that of sieged dreads. Sieged dread tracking is absolutely abominable (I remember dicking around on SiSi and speed-tanking a dread in a Thanatos by orbiting him at 500m) and no ship should be that useless ever again. There's a reason almost nobody flies dreads.

I think that IN PRACTICE, titan tracking is currently too good. However, Simi has a really good point-- that there are two ways to go about fixing it. One way would be to nerf base capital turret tracking. The other would be to prevent Titans from fitting subcap-blapping fits for fleet fights, then swapping to a tank fit when they start taking damage.

Personally I think combat refitting is incredibly dumb. If they changed it so that you were unable to refit while being targeted (much like how you can't cloak or board a locked ship), I think this would solve the problem. I've heard people suggest basing refit ability on aggression flagging, but I really dislike this idea (who wants to wait 15 minutes to refit despite the fact that combat has ended??).

I don't think much of a titan tracking nerf is needed. Titans should be able to hit battleships, straight up. Battlecruisers should require a solid tracking-based fit to hit, but it should be possible with that fit. Cruisers should be hit or miss (pun intended) even with a tracking fit (much like the way MY MACHARIEL can blap frigates, but only if they're poorly flown). Titans should never be hitting dictors and frigates, or specifically configured cruisers like AHACs ever (unless the dude is sitting stationary 70km away, you get the idea).

Oh, and for the record, I think siege mode should lose its tracking penalty. My ideal patch would look like this:

- Possible *small* capital turret tracking nerf (needs to be tested objectively by CCP to achieve results like the ones I stated above-- BS hit-able, BC hit-able with tracking fit, badly flown cruisers hit-able with tracking fit, things smaller than cruisers p much damage-immune)
- Remove tracking penalty for siege mode
- Expunge combat-refitting by making players unable to refit while being targeted


Great post, yes i agree with all of this and it would be a great solution to a lot of problems without getting too much whining. Maybe make capital missiles a bit better at hitting battleships too.
hioshi IV
Royal Amarr Institute
Amarr Empire
#17 - 2012-03-08 21:32:01 UTC
circle jerk in full swing, niceeee
Valea Silpha
Sebiestor Tribe
Minmatar Republic
#18 - 2012-03-09 01:32:22 UTC
I do kind of agree about refitting, but that would also be a stealth nerf to carriers too, which is something that if anything needs to be made more powerful.

Why ? Because it means that you can't use the rolling refit/triage cycle that Rooks and Kings made famous (and awesome), neither could you use friendly carriers to refit your subcaps to fight the newly arrived enemies. If you didn't bring huge amounts of neuts and some smarties in your regular fleet, then you can't beat hostile caps by being clever, you have to break triage tanks head on, and thats bullshit for a small or medium sized gang.

So make it a titan only thing maybe ? Who knows.

But no, titan tracking does not need to be nerfed.

It's funny to me that people complain to be honest. Titans are the biggest baddest most expensive things in game, and you want them to be unable to do anything except kill 1 carrier, portal things and be a less effective dread ? How is that even faintly fair ?

From the mechanics stand point, why should titans not be able to hit stuff ? Seriously ? Why not ? Other than because RAIDEN have been rocking goons with their titans I mean ?

Its an application of the tracking system that works in every other respect. If titans can't hit BS and BC sized targets ever, then I want large guns to totally miss my frigate under ALL circumstance. Not at zero transveral, not at their optimal, not at anything ever.

Its the same proposition here

If I had a video of my sniper tornado gang wrecking the hell out of a 100man frig gang people wouldn't be screaming nerf. They'd be saying 'LOL'.

James Amril-Kesh
Viziam
Amarr Empire
#19 - 2012-03-09 02:34:06 UTC
Valea Silpha wrote:
From the mechanics stand point, why should titans not be able to hit stuff ?

Because their guns are really huge and should track accordingly.
What's confusing about this?

Enjoying the rain today? ;)

Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2012-03-09 02:54:16 UTC
hioshi IV wrote:
Nalha Saldana wrote:
The problem is the enemy having more titans, if we would drop everything we have on our enemies we would probably lose and have nothing left which would mean a lot of 0.0 alliances could simply roll straight over us.
Titans shouldnt be able to kill drakes with no problem and no, drakes cant kill titans either.
If this change would go through titans would still be very useful but not a iwin button that solves all problems. No ship in eve is supposed to be the perfect counter to everything, no matter how expensive they are.


so the solution is to nerf? lol

If you bring 2 titans, will instapop a tracking titan with DDD's, since tracking titans are glass cannons.

So, even if your enemie have 50 titans, 25 of yours will vaporize at least 12 of them, while your titans fully tanked will survive at least 10 ddds .. You will win this fight, how hard is it to understand?

You guys cry nerf every time you cant win .. geez


I don't think losing 25 titans to kill 12 is 'winning'.
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