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Skill Discussions

 
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what to train next?

Author
Tumahub
Sebiestor Tribe
Minmatar Republic
#1 - 2012-03-07 16:39:43 UTC
http://eveboard.com/pilot/Tumahub

Suggestions? Thought about cross training but i want to max what i have first.. im working on missiles now when they look like gunnery. Ill be happy. :) shoul i start down the path for carrier/ dread? Only worry is i hear minmatar caps are pretty fail all suggestions wanted and appreciated
Sjugar
Science and Trade Institute
Caldari State
#2 - 2012-03-07 22:27:33 UTC
Very nice and specialised character.

To answer your question: what do you like to do?
Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#3 - 2012-03-07 22:51:46 UTC  |  Edited by: Idicious Lightbane
Beautifull character there, some things that could still use some love:

In electronics:

Bring up your e-war skills to 4, you are missing all of the rank 5 e-war support skills, get them and get them up to 4 as well. Depending on what you do in the game Cyno 5 and Cloaking 5 could be worth concidering.

Engineering:

Energy emission systems, even if you never use energy transfers, this skill effects the cap use of neuts which is always great to have, it's rank 2 so no reason not to get it to 5

Mechanic:

You're missing nanite interfacing, which increases the speed at which paste repairs your modules, get that and nanite operation to 4, you could concider getting up projectile rigging, shield rigging and armor rigging to 5. RR 5 could be concidered as well.

Navigation:

While fuel concervation isn't really that important could bring it up to 5 to clean up the sheet + less cap use is always good. Afterburner is the skill some people recommend to keep at 4 for duel prop setups.

Science:

Probing skills to 4
Biology 5, Nanite Control 5 and Neurotoxin Recovery 4, they effect boosters.
Thermodynamics 5, overheating for longer before burning out is very nice.
Depending if you use jumpclones infomorph psychology up a few levels
Graviton physics 4 if you ever plan on using a HIC, 1 if you ever plan on flying a dicter

Spaceship Command:

Gallente frigate 5 for the daredevil and dramiel
Destroyers 5, so you can actually use that Interdictors skillbook you have plugged in :-)
Cov Ops 5 could be concidered for a nice boost to the Stealthbomber
Subsystems to 5 as it's a nice boost for a short train.

Lots of this might not fit in to what you do in the game but as I don't know the answer to that if you don't want to cross train and completely max what you have now for minmatar/angel ships this should be a fairly complete list.
Ben Dourion
Doomheim
#4 - 2012-03-08 11:18:46 UTC
1/ train those mech skills to 4 ( rig, nanite , RR and others )

2/ the 4 astromectrics skills to 4

3/ infomorph to 4

4/ all warfare skills to 4

5/ target painting to 4 and advanced target painting to 4

that would be a good start

Note : i m not sure if you bought this char or if its yours from start but dont bother spending months training advanced skills like large guns specs to 5 or multitasking to 5 , very little gain for time invested.

Since you can fly command ship, it might be a good idea to train those warfare skills to 5 and unlock advanced warfare skills. that would be much more usefull for a gang than training random skill to 5 for the sake of it .

Also since you fly matari ship, you may want to train those HAM and HM to 5 and get the specs to 4.

just a few ideas.
Tumahub
Sebiestor Tribe
Minmatar Republic
#5 - 2012-03-08 15:46:05 UTC
Thanks for the great feedback and compliments yes i plan on maxing out at least skirmish and subsystems.. keep forgetting about the nanite and booster skills.. i did create this toon in aim for a perfect typhoon char arguably the most skill intensive bs to train for. And i need to get the skills that are at 3 to 5 just so its a solid brick. :) when i get home ill order the skillbooks suggested above. For now the plan is
Max rep dron then get all loki skills to 5 move on to all missiles 5

But before that ill try to get all to 4 first then spend last part of the year to 5 hes just became my main before he was just a training alt if anyone has a better skill psplan please dont hold back thanks again for all the feedback

Ps hes a pvp toon
Khanid Voltar
#6 - 2012-03-09 01:05:59 UTC  |  Edited by: Khanid Voltar
Nice toon. I get where you are aiming for, as you can see from my toon here (albeit he's Amarr).

At some point you will have to cross train, unless you are planning on stopping training altogether.

Personally I decided to focus on the faction ships for cross training. In your case that would mean go for the Angel/Guardian Angel ships as well. Its a ballache that's for sure. But if you want V's for everything minnie first you're gonna have to be training for quite some time to come.

Bleh its late. not sure if i am making sense

[edit] just saw that you said this was a former alt, now main. Again same for this one. Problem is as soon as he becomes a main u will end up cross training all the sooner.
Velarra
#7 - 2012-03-13 17:38:04 UTC
Energy Emission Systems (neuts etc.)
Electronic Warfare Drone Interfacing (drone range)
Tumahub
Sebiestor Tribe
Minmatar Republic
#8 - 2012-03-14 16:49:26 UTC
Just plugged in some skills any others you guys suggest? Going to take them all to 4 the relevant ones to 5 might also get some carrier/ dread skills fighters cap armor remote armor ect
Viscount Hood
Deep Core Mining Inc.
Caldari State
#9 - 2012-03-14 16:55:26 UTC
Velarra wrote:
Energy Emission Systems (neuts etc.)
Electronic Warfare Drone Interfacing (drone range)


yep same thing and why not train all drone skills to lvl 5. That would keep you busy for some time
Riedle
Brutor Tribe
Minmatar Republic
#10 - 2012-03-14 18:53:57 UTC
lol at controlled bursts level 5 and advanced spaceship command level 5

Lol
Dibblerette
Solitude-Industries
#11 - 2012-03-14 19:09:34 UTC  |  Edited by: Dibblerette
Definitely the neutralizer skills, since the typhoon is sometimes run with 5 weapons and 3 utility high slots. You might also want to get some RR skills, or other things that can go in those high slots. I'm sure you've already got T2 torps and cruises on your list, those are worth it.

If you really can't think of anything else, train up for POS gunnery. Best way to spend 100k ISK is buy shuttles, drop them about 100km off the POS, get corpmates into them, offer a prize to anyone who makes it to the force field, and play tower defense Twisted

EDIT: Be warned, it takes AGES to lock shuttles with POS guns (like upwards of 30 seconds, I think)