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Player Features and Ideas Discussion

 
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Log off mechanics

Author
Kirkwood Ross
Golden Profession
#1 - 2012-02-05 00:08:12 UTC
The new aggression mechanics when you log off are great. If you get aggressed or are aggressed you will stay in space 15 minutes from the last aggression.

The unaggression log off mechanics however, suck. When you log out of Eve the counter begins and you E-Warp to a safe and then poof after 30~40 seconds.

What sucks is:

If you start warping and log off right when you begin warping the timer begins to tick down. If the warp is long enough you will spend the entire log off timer (or most of it) in that warp. The game will only remove your ship from the game once you reach your E-Warp safe. So if you spend most of the time logged off in the first warp, the only time you can be caught is in the few seconds it takes to realign for the E-Warp. Your ship will instantly poof as it loads the E-Warp grid and you wont be caught.

I've tried this with both a Frieghter and an interceptor. The Frieghter did a 50 AU warp and logged. It took the Frieghter around 6 minutes to disappear from the game. It was easy to catch because of the sig radius and near 40 seconds of align time. The interceptor disappeared in 40 seconds. It landed at the planet I was waiting at, E-Warped and then poofed from D-Scan.



My suggestion is the log off timer starts ticking down once the ship is sitting in their E-Warp safe spot. (40 seconds)
I'd also like to suggest that the timer be increased to 120 seconds but i think my second suggestion would make probing down ships way too easy.