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More NPC traffic needed.

First post
Author
Benilopax
Colonial Industries
Reckless Contingency.
#1 - 2012-01-10 14:56:48 UTC  |  Edited by: Benilopax
When your flying in the arse end of nowhere you really notice how empty space is. A few haulers undocking from stations really doesn't cut it anymore. I'd like to see more npc traffic flying and jumping around, and if we could find a way to profit from it as well that would be great.

Stumbling across an NPC battle and intervening for one side or neither would also be pretty sweet.

Thanks for the support guys! Great to know I'm not the only one.

If you want to help put this on the CSMs radar you can support the proposal HERE.

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...

Alara IonStorm
#2 - 2012-01-10 15:00:58 UTC
Alara IonStorm wrote:
I have noticed something about the EVE Universe. Outside of Police, the occasional Trader and Pirates flying around in Paper thin Ships dying by the trillion(They are terrible), there is very little life in space.

CCP has created a ton of great ships that we never see in Non-Capsuleer hands running around. Outside of Security Forces and Pirates 99% of the Ships I see are Capsuleer owned. For the amount of ships you have in one large Lvl 4 Mission you can make any Solar System a wash with life.

* NPC Shuttles moving between gates and stations.
* Opux Luxury Yachts touring systems. (Would make for good Low Sec Pirate PvE)
* NPC Freighters Flying Between Gates.
* NPC Primae's hanging around Planets.
* NPC Mining Barges and maybe Orca's doing Mining OP's.
* Noctus's in those Battle Site Wreck Fields.
* Generally increase the amount of Haulers currently and make them fly between gates.
* Sailboats touring around. Like a Zephyr with a new civilian paint scheme.

EVE feels so empty like we are the only ones out there. It would be cool to see it bustling with life.

Imagine warping towards a Station seeing Shuttle, Solar Sailing Ship and Yachts coming and going from all sorts different NPC Corps taking people to the Stars and back. To see massive Freighters flowing like the life blood of the Galaxy bringing food, fuel, construction materials and wares from every corner of the Galaxy to the people below. Primae's bring goods from Planets to the stations. Mining Ships tearing away in Belts to build the massive Empires.

I am playing in a world of Navies and Pirates, Cops and Robbers. CCP wants a Sci Fi Simulator. A little background would go a long way to this. They have the ships, I say add them in.

Bring Life into the Orbit of Planets, to the City Sized Stations, to the Sprawling Asteroid Belts, to the Stargate Highways that connect us together and to EVE.

From another Thread.
Roll Sizzle Beef
Space Mutiny
#3 - 2012-01-10 15:05:19 UTC
So... you're flying in "the arse end of nowhere", and expect traffic.
Go find a player hub. Or do you just want NPCs for more easy isk with no work.
Isabelle Evotori
Republic University
Minmatar Republic
#4 - 2012-01-10 15:05:21 UTC
+1

Great idea.
Benilopax
Colonial Industries
Reckless Contingency.
#5 - 2012-01-10 15:08:06 UTC
Roll Sizzle Beef wrote:
So... you're flying in "the arse end of nowhere", and expect traffic.
Go find a player hub. Or do you just want NPCs for more easy isk with no work.


Yes in player hubs there are other ships. But quiet areas of high sec should still have traffic because trillions of people live across the galaxy. Why are we the only ones flying around? If there was some way to profit from aiding/destroying npc ships be it isk, standings, or other rewards then what's wrong with that?

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Alara IonStorm
#6 - 2012-01-10 15:11:53 UTC  |  Edited by: Alara IonStorm
Roll Sizzle Beef wrote:
So... you're flying in "the arse end of nowhere", and expect traffic.
Go find a player hub. Or do you just want NPCs for more easy isk with no work.

Not about money or easy ISK.

It is about background.

You see Faction Navies, Concord, Pirates and the occasional Hauler.

I would like to see all the wonderful ships CCP has made flown by Civilians and Corporations going about their business. I don't care if they drop crap loot or no loot.

I want to see the life we hear about in the Chronicles. A bustling Universe that we are just a part of.
Benilopax wrote:

Yes in player hubs there are other ships.

Player Hubs and Empire Capitols more then anything. Commerce from Capsuleers and Empires should explode traffic. For the amount of NPC's in a moderately sized LvL 4 Mission we make the scenery of EVE come alive with life.
Benilopax
Colonial Industries
Reckless Contingency.
#7 - 2012-01-10 15:20:41 UTC
Alara IonStorm wrote:
Roll Sizzle Beef wrote:

[quote=Benilopax]
Yes in player hubs there are other ships.

Player Hubs and Empire Capitols more then anything. Commerce from Capsuleers and Empires should explode traffic. For the amount of NPC's in a moderately sized LvL 4 Mission we make the scenery of EVE come alive with life.


My thoughts exactly, it can't put too much of a load on the server to add more npcs especially if they will only be flying back and forth.

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Mr LaForge
Deep Core Mining Inc.
Caldari State
#8 - 2012-01-10 15:28:28 UTC
I thought miners WERE NPCs?

Stuff Goes here

Ursula LeGuinn
Perkone
Caldari State
#9 - 2012-01-10 15:31:42 UTC  |  Edited by: Ursula LeGuinn
I certainly don't oppose this idea. Adding the appearance of more artificial life to the game can only be a good thing, provided of course that the local and overall resources needed to implement it are negligible. They probably would be.

Some people will oppose it simply on the grounds that CCP could be working on something more substantial aside from scenery, though. Ah well. It's much easier to add shiny things than to add stuff that matters, though.

"The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community." — EVElopedia

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#10 - 2012-01-10 16:22:20 UTC
More rats, basically. Just ones that don't start shooting at you, till you shoot them (and get Concorded in high sec Blink They're law abiding citizens after all)

Might help a little with inflation actually. No bounty on them, but (not particularly good) loot drops

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Ranger 1
Ranger Corp
Vae. Victis.
#11 - 2012-01-10 16:39:12 UTC
I have always been a proponent of this, from the days when EVE seemed even larger (and emptier) than it does now (pre highway system).

Additions to this that may or may not be practical.

1: NPC convoys that actually went to other systems, filling and creating NPC buy orders as they travel, stimulating the market for NPC goods. This opens opportunities for people that do freighter runs of NPC goods and work the market.

2: NPC convoys that are pirateable, but have armed escorts. Currently NPC convoys can be destroyed if you know how to do it, although the payout is minimal. The only protection they have are station guns, which are sufficient because when they only warp from station to station in one system (and their carried good make no impact on the market).

3: NPC traffic could be proportional with the amount of players in the system. Heavily populated systems would need little if any NPC presence, lightly populated systems could use more.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Alara IonStorm
#12 - 2012-01-10 16:45:24 UTC
Ranger 1 wrote:

2: NPC convoys that are pirateable, but have armed escorts. Currently NPC convoys can be destroyed if you know how to do it, although the payout is minimal. The only protection they have are station guns, which are sufficient because when they only warp from station to station in one system (and their carried good make no impact on the market).

I had a thought about that from the same thread I posted the first quote from.

It is a little crude and not to well thought out but it has a lot of potential to be played with.
Alara IonStorm wrote:

I would think the best real gameplay value you could get out of this is in Lo Sec. Have Yachts and Transports flying around system with a Convoy of a few NPC Defenders with Sansha type AI who run interference. The Target Ship drop valuable loot at the cost of a Sec Status Hit and provide a bit of a challenge.

Perhaps the number of Defenders that spawn is unknown till you attack but the more valuable the drop chance the harder the Spawn. Say a Yacht with 3 Million ISK payday and a couple of Tackler Frigs and a Bomber Frigate Spawn. Same type of Yacht but it's value is closer to 50 million ISK and 3 Cruisers show up and Warp Disrupt and Web you. The more Value the rarer it is so buddy in a T2 Frigate takes out 5 of the Cheap ones hits a hard spawn and really wishes he was in a Battlecruiser.

Maybe some of them will not even have defenders and are unescorted making it a Craps Roll for what you are fighting against. Perhaps you can have extremely High Value Low Sec Targets that are identifiable as such like a NPC Jump Frieghter carrying 200mil but attack it and it is like fighting a 5-10 Man Incursion when the defense fleet arrive and the ship has 500k EHP so you will have to take out the Defenders first. Bring 20 people and the loot split is not worth it so you are encouraged to bring around 4-7 guys to get a good cut.

Real Pirate PvE Sec Status Hit and all for the folks who don't mind being Flashy Red.

So yeah to sum up they all would be shootable but some would have too high a consequence to make it profitable while others would take a team effort for a gamble of a reward.

Pirates have been asking for Pirate PvE for a while anyway. Convoys and Escorts seem perfect for that.
Ranger 1
Ranger Corp
Vae. Victis.
#13 - 2012-01-10 17:14:08 UTC
Agreed.
Pirates should have NPC content available as well. Battle Royals with ships specific to the corporations that are backing the convoys, or with the faction navy that would protect them, should be a regular occurance.

... and they should be one hell of a fight.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Benilopax
Colonial Industries
Reckless Contingency.
#14 - 2012-01-10 17:26:54 UTC
I can't see a lot of CCP resources being needed to make this happen at least initially, all the mechanics are there you just need to write some scripts for the npc ships to follow.

This could even be regarded a little thing for team bff further down the line.

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Ranger 1
Ranger Corp
Vae. Victis.
#15 - 2012-01-10 17:42:54 UTC  |  Edited by: Ranger 1
Heh, I could even see this being a new type of combat mission... an actual escort mission.

Your mission is simply to escort a convoy (and it's armed escort) from high sec to a destination in low sec.

You receive your reward even if the entire trip is uneventful, as long as at least "some" of the transport vessels arrive at their destination.

In this type of mission, your only opponents would (potentially) be player characters... the only NPC's involved would be on your side.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Reiisha
#16 - 2012-01-10 18:07:59 UTC
This is an exceptionally brilliant idea...

I wonder whether this is doable in a way that doesn't affect the rest of the game in a major way. I'd love to see this happen though!

This thread might get moved to suggestions though...

If you do things right, people won't be sure you've done anything at all...

Roll Sizzle Beef
Space Mutiny
#17 - 2012-01-10 18:22:17 UTC
Ranger 1 wrote:
Heh, I could even see this being a new type of combat mission... an actual escort mission.

Your mission is simply to escort a convoy (and it's armed escort) from high sec to a destination in low sec.

You receive your reward even if the entire trip is uneventful, as long as at least "some" of the transport vessels arrive at their destination.

In this type of mission, your only opponents would (potentially) be player characters... the only NPC's invovled would be on your side.



I cant remember a time when ANY escort mission was fun. Specially left to the NPC brain to get to the main objective on its own or waiting for you to initiate awful simple orders like drones. All you have is a deeply infuriating cargo mission.
You can have the same type of mission for a much higher reward. The mission will limit the cargo to a specific ship like a t1 indy. Requiring you to have a real escort of real people to get your butt to the deep low-nul system to deliver the goods for high LP or whatever.
Skippermonkey
Deep Core Mining Inc.
Caldari State
#18 - 2012-01-10 18:46:05 UTC
i remember reading ages ago that there were goign to be 'pirate missions' that you had to do in interceptors or something in losec

did that ever get implemented?

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

J3ssica Alba
Federal Navy Academy
Gallente Federation
#19 - 2012-01-10 19:00:20 UTC
Steve Ronuken wrote:
More rats, basically. Just ones that don't start shooting at you, till you shoot them (and get Concorded in high sec Blink They're law abiding citizens after all)

Might help a little with inflation actually. No bounty on them, but (not particularly good) loot drops


The luxury yachts would drop rich, good looking women who you could hold to ransom from the NPC corps or just stash away in your CQ as your personal exotic dancer.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Benilopax
Colonial Industries
Reckless Contingency.
#20 - 2012-01-10 19:59:58 UTC
J3ssica Alba wrote:
Steve Ronuken wrote:
More rats, basically. Just ones that don't start shooting at you, till you shoot them (and get Concorded in high sec Blink They're law abiding citizens after all)

Might help a little with inflation actually. No bounty on them, but (not particularly good) loot drops


The luxury yachts would drop rich, good looking women who you could hold to ransom from the NPC corps or just stash away in your CQ as your personal exotic dancer.


Great idea!

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