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Player Features and Ideas Discussion

 
 

I was thinking about something with the BPO and BPO II

Author
Kronos cte
Angels and Demons Inc.
Mordus Angels
#1 - 2017-07-31 15:18:26 UTC
Hi Eve Dev
I was thinking about something with the BPO and BPO II.
It will be a big game changer, but it will create more sales, what I was thinking is this, since CCP remove all the Teck II BPO for so long ago.
If you buy a Original BPO like Drake, the you can reverse engineer it for 30 days ore more, with some componence, like data sheets, and the drake it self and Teck 2 components, it will take about 30 days ore so.
Whit you skills, there will then be a small chance, that you can turn the Original Drake BPO to turn out like a Original Nighthawk BPO, but only a small chance of it, to happen, but if there is away that the same ship can get to be 2 difference ships, then there is a small chance that it can turn into either of them.
The same thing with Megathron, if you want to get a Kronos BPO, But if you want to create a Original Faction BPO, lets say a Vindicator, the you need Both a Megathron and a Tempest ship and BPO for both of them to do it, But there will also be a small chance of it, to create it.
I was thinking that it will be skillbase and be like, if you are max in all skills need, that you will have 35% of success, and if you do not succeed, then everything is destroy and you have to start over again.
Best
Kronos
grgjegb gergerg
School of Applied Knowledge
Caldari State
#2 - 2017-07-31 17:28:12 UTC
Translation: Invention is too hard, let me make T2 BPOs, but take them away from everyone else first so it's more profitable for me.

Did I get that about right?
Kronos cte
Angels and Demons Inc.
Mordus Angels
#3 - 2017-07-31 18:30:39 UTC  |  Edited by: Kronos cte
grgjegb gergerg wrote:
Translation: Invention is too hard, let me make T2 BPOs, but take them away from everyone else first so it's more profitable for me.

Did I get that about right?


No you dit not get that right, eve has a lot of new players that want to do invention on BPO, and as i see it, you can try to do it the hard way, then it can cost you a lot of isk, and the chance is small for you to get it, ore you can do it the cheap way, as it is now, but CCP already had a market on time for BPO Teck II, and remove it, i dont know the reason for it, and there is a lot of old players that hold on to the Teck II BPO.

My point is this, it will create more player contant for the indy players and new golds, i know that a lot of old players will go against this, because if a new player get the chance to do this, they can not sell the BPO II for 400 to 1000 bil isk, and when the market was open for Teck II BPO, it was never that expensive as that.

My Point 2, is almost like the officer spoons in 0.0, they are there, but the chance to get on, is so small, that you will be realy lucky, if you get it.

My Point 3. when you have something that has been in the game, so long and even had the market a long time ago, when they remove it form the market, they shut hav done it the same way they do it today, either there there is Teck II BPO ore a way to produce new ones, ore remove all original Teck II BPO, when they remove them in the old days, so you can only do it by invention.

so it has nothing to do with its to hard, ore i will have a avantage for it, if you can do it, but it will cost a lot of bil isk to do it, and the chance to make it happen, is like if you get a officer spoon in 0.0, so its quit small.
Cade Windstalker
#4 - 2017-07-31 19:13:05 UTC
This is a pretty terrible idea. T2 BPOs as they stand right now aren't a huge impact on the market. What you'd be doing with this is setting us up for a saturation of the things in about six months.

Not needed, not a good idea.
Kronos cte
Angels and Demons Inc.
Mordus Angels
#5 - 2017-07-31 19:39:21 UTC
Cade Windstalker wrote:
This is a pretty terrible idea. T2 BPOs as they stand right now aren't a huge impact on the market. What you'd be doing with this is setting us up for a saturation of the things in about six months.

Not needed, not a good idea.


well its up to ccp if they want to use this ore not, but i still think a good ide, and i know a lot of you old players with Teck II will go mad about this, and use you alt to write against this.
Bjorn Tyrson
Decompression Theory
Digital Vendetta
#6 - 2017-07-31 20:27:55 UTC
I dont have ant t2 bpos nor do I want them.

The majority of my income comes from t2 manufacturing. One of the only things that keeps it profitable is the limited nature of t2 npcs. If getting t2 bpos was still possible. Even on a miniscule 1% chance. Then the market would very quickly get flooded by them. Putting the profit margins right back down there with t1 manufacturing.

There aren't actually that many t2 bpos left out there. And even fewer ones are worth the price they command.
The ones that are still being used make up just a tiny sliver of t2 manufacturing. Their only real value is as collectors items.
Cade Windstalker
#7 - 2017-08-01 00:13:49 UTC
Kronos cte wrote:
well its up to ccp if they want to use this ore not, but i still think a good ide, and i know a lot of you old players with Teck II will go mad about this, and use you alt to write against this.


This has nothing to do with being mad about this. There are a *very* small number of actually significantly profitable T2 BPOs. Thanks to the limitations of copy speed you can only produce so much off of one and the inherent value of the things makes paying off the cost of buying one almost impossible. Most people who own one use it for a while and then sell it again.

On top of that the copy cost makes T2 BPOs actually less economical than invention for many items.

The problem here though is that for the few items where a T2 BPO has the potential to be very profitable you'll find that if new ones are introduced they'll very quickly become the driving force on the market which isn't good, especially since then those BPOs are just there and they're not likely to go anywhere any time soon.

Seriously you should at least try to understand the economics of T2 BPOs before suggesting something like this. That you seem to think they're this massive advantage granted to really old players just demonstrates ignorance of the system.

grgjegb gergerg
School of Applied Knowledge
Caldari State
#8 - 2017-08-01 20:17:52 UTC
Kronos cte wrote:
grgjegb gergerg wrote:
Translation: Invention is too hard, let me make T2 BPOs, but take them away from everyone else first so it's more profitable for me.

Did I get that about right?


No you dit not get that right, eve has a lot of new players that want to do invention on BPO, and as i see it, you can try to do it the hard way, then it can cost you a lot of isk, and the chance is small for you to get it, ore you can do it the cheap way, as it is now, but CCP already had a market on time for BPO Teck II, and remove it, i dont know the reason for it, and there is a lot of old players that hold on to the Teck II BPO.

My point is this, it will create more player contant for the indy players and new golds, i know that a lot of old players will go against this, because if a new player get the chance to do this, they can not sell the BPO II for 400 to 1000 bil isk, and when the market was open for Teck II BPO, it was never that expensive as that.

My Point 2, is almost like the officer spoons in 0.0, they are there, but the chance to get on, is so small, that you will be realy lucky, if you get it.

My Point 3. when you have something that has been in the game, so long and even had the market a long time ago, when they remove it form the market, they shut hav done it the same way they do it today, either there there is Teck II BPO ore a way to produce new ones, ore remove all original Teck II BPO, when they remove them in the old days, so you can only do it by invention.

so it has nothing to do with its to hard, ore i will have a avantage for it, if you can do it, but it will cost a lot of bil isk to do it, and the chance to make it happen, is like if you get a officer spoon in 0.0, so its quit small.


Officer spoons.
Teckos Pech
Amok.
Goonswarm Federation
#9 - 2017-08-02 17:41:13 UTC
Kronos cte wrote:
grgjegb gergerg wrote:
Translation: Invention is too hard, let me make T2 BPOs, but take them away from everyone else first so it's more profitable for me.

Did I get that about right?


No you dit not get that right, eve has a lot of new players that want to do invention on BPO, and as i see it, you can try to do it the hard way, then it can cost you a lot of isk, and the chance is small for you to get it, ore you can do it the cheap way, as it is now, but CCP already had a market on time for BPO Teck II, and remove it, i dont know the reason for it, and there is a lot of old players that hold on to the Teck II BPO.

My point is this, it will create more player contant for the indy players and new golds, i know that a lot of old players will go against this, because if a new player get the chance to do this, they can not sell the BPO II for 400 to 1000 bil isk, and when the market was open for Teck II BPO, it was never that expensive as that.

My Point 2, is almost like the officer spoons in 0.0, they are there, but the chance to get on, is so small, that you will be realy lucky, if you get it.

My Point 3. when you have something that has been in the game, so long and even had the market a long time ago, when they remove it form the market, they shut hav done it the same way they do it today, either there there is Teck II BPO ore a way to produce new ones, ore remove all original Teck II BPO, when they remove them in the old days, so you can only do it by invention.

so it has nothing to do with its to hard, ore i will have a avantage for it, if you can do it, but it will cost a lot of bil isk to do it, and the chance to make it happen, is like if you get a officer spoon in 0.0, so its quit small.


We basically had this in the past. In the past you would do missions for R&D agents and you'd have a very, very small chance of getting a t T2 BPO. What happened was cartels quickly formed and the prices for T2 items went through the roof.

That is why invention was introduced. CCP realized their mistake and pretty much cut the bottom out from under T2 BPOs. The old cartels could not drive the prices up beyond the cost of invention because if they did inventors would enter the market and drive the price back down. CCP in effect put a soft price cap on the price of T2 goods.

Now, I haven't looked at the costs of producing things off of a T2 BPO in awhile, but my guess is that they are still a bit cheaper than invention. But many T2 BPOs have effectively left the game--i.e. they are still in somebody's hangar, but either they don't log in or they don't use them very much. Some may have been destroyed.

Your suggestion would essentially bring them back and would drive out inventors and invention out of the market. Why? Why should people who develop the new T2 BPOs get this increased stream of profits? Because it is costly to get into invention? Working as intended, IMO. In fact, invention has gotten easier over time. Used to be you had to have a POS as invention in station was impossible as there were slot limitations. That is now gone. And to anchor a POS you had to have standings above a certain level which mean a crap ton of grinding to get those standings which is alot like a sunk cost. That too is gone. Basically, CCP has removed barriers to entry for invention over time. I see no reason for this change.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Amok.
Goonswarm Federation
#10 - 2017-08-02 17:42:27 UTC
grgjegb gergerg wrote:
Kronos cte wrote:
grgjegb gergerg wrote:
Translation: Invention is too hard, let me make T2 BPOs, but take them away from everyone else first so it's more profitable for me.

Did I get that about right?


No you dit not get that right, eve has a lot of new players that want to do invention on BPO, and as i see it, you can try to do it the hard way, then it can cost you a lot of isk, and the chance is small for you to get it, ore you can do it the cheap way, as it is now, but CCP already had a market on time for BPO Teck II, and remove it, i dont know the reason for it, and there is a lot of old players that hold on to the Teck II BPO.

My point is this, it will create more player contant for the indy players and new golds, i know that a lot of old players will go against this, because if a new player get the chance to do this, they can not sell the BPO II for 400 to 1000 bil isk, and when the market was open for Teck II BPO, it was never that expensive as that.

My Point 2, is almost like the officer spoons in 0.0, they are there, but the chance to get on, is so small, that you will be realy lucky, if you get it.

My Point 3. when you have something that has been in the game, so long and even had the market a long time ago, when they remove it form the market, they shut hav done it the same way they do it today, either there there is Teck II BPO ore a way to produce new ones, ore remove all original Teck II BPO, when they remove them in the old days, so you can only do it by invention.

so it has nothing to do with its to hard, ore i will have a avantage for it, if you can do it, but it will cost a lot of bil isk to do it, and the chance to make it happen, is like if you get a officer spoon in 0.0, so its quit small.


Officer spoons.


Now introducing officer spoons is something I could get behind. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online