These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
3 Pages123Next page
 

June release - General Feedback

First post
Author
C C P Alliance
#1 - 2017-06-13 11:03:31 UTC  |  Edited by: CCP Phantom
We are excited to announce the deployment of the EVE Online June release on June 13.

Quick info
Rogue Swarm Alert
Patch notes
EVE Updates



The June release introduces an exciting new event Rogue Swarm Alert. In this event, you can fight rogue drones and loot valuable items. You can find SKINs, accelerators, PLEX and more. We also get new ship models, color-blind support, and a set of various rebalances. Additional, we have a large amount of bugfixes and small, but useful improvements. We also have worked on client performance improvements.

Information threads
Known issues and issue reporting (PC)
General feedback and issues (Mac)

CCP Phantom - Senior Community Developer

#2 - 2017-06-13 12:09:40 UTC
Looks great so far. Awesome work CCP!
CAStabouts
#3 - 2017-06-13 12:17:57 UTC
The Swarm Overmind Primus which drops the loot at the end of the rogue swarm nest only has a bounty of 30,000... even though it takes as long to kill as a normal drone battleship rat. Could that be adjusted?
Mercenary Coalition
#4 - 2017-06-13 12:32:37 UTC  |  Edited by: Rivr Luzade
Who turned off the lights in Amarr and Gallente stations (the others probably, too)? Their hangars are all dark and gloomy now.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Brothers in Arms Alliance
#5 - 2017-06-13 12:55:05 UTC
Fighters still getting stuck on rock in Haven, please fix that, I got 6 insta poped when they got stuck.
#6 - 2017-06-13 13:17:06 UTC
Quote:
Modules:

Added a volume column to the results given by a survey scanner.


I don't know if it comes from the suggestion I posted some months ago or not, but this is gold :D

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

The-Culture
#7 - 2017-06-13 13:42:56 UTC
On the first glance list of patches and fixes is pretty huge. Good job on that guys!
#8 - 2017-06-13 13:48:14 UTC
Rivr Luzade wrote:
Who turned off the lights in Amarr and Gallente stations (the others probably, too)? Their hangars are all dark and gloomy now.

The fedos ate the lighting cables.

We are super excited to announce Lighting 2.0.

Don't you know there's a war on? Turn that light out!

Special Offer on night goggles in the EVE Store.
Umbrella Corporations Alliance
#9 - 2017-06-13 15:55:42 UTC
Looks good so far. Well done.
The Initiative.
#10 - 2017-06-13 17:46:15 UTC
The changes to fleets are nice.
But "Add Squad Members to Watch List" doesn't work properly if your squad size is bigger than your watchlist size.

One idea we had, was that it could be usefull to set a max squad size. Sounds like rolling back this new feature, but we wouldn't need it for all our fleets, just for those few where we want everybody to have their squads on watchlist.

An alternative would be larger watchlist, but as a Logi pilot I don't really want watchlists longer than like 20.
The Bastion
#11 - 2017-06-13 18:31:56 UTC
Fabulous work, this should drastically improve the state of EVE currently.

Shield are red, Armor is too, i slapped my heavy neut, all over you. Fingers crossed, broken shattered and burned, across from the bubble and into your hull.

Minmatar Republic
#12 - 2017-06-13 19:18:33 UTC
Why did I train fighters 5 again? Why did I train Gallente Carrier 5? I dunno, carriers are dead still. Guess I'm going back to my super tanked rorq that provides reps and can tank incursions.
#13 - 2017-06-13 21:35:14 UTC
Why have black ship graphics been changed to various shades of grey?
#14 - 2017-06-13 21:57:22 UTC
So I'm missing something obvious here, but how do you set the bio for a Citadel?
#15 - 2017-06-13 22:35:22 UTC  |  Edited by: FT Diomedes
The way the rats warp in to the Rogue Swarm sites is a really nice touch. And you can actually PVP in the sites without the rats interfering too much. Very well done event so far.

PS - the new fleet layout is awesome too!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

#16 - 2017-06-13 22:38:19 UTC
Rivr Luzade wrote:
Who turned off the lights in Amarr and Gallente stations (the others probably, too)? Their hangars are all dark and gloomy now.


I kind of like it, to be honest. There are some spots that could be touched up for sure (only seen Amarr and Caldari so far) but I wouldn't mind keeping the darker EVE lol.
Goonswarm Federation
#17 - 2017-06-14 00:15:48 UTC  |  Edited by: Tydorus Adoudel
Graphics are great love the new vexor and ishtar ccp did a great job on that. But way to drop the ball on yet another carrier nerf how many more **** patches you gonna release screwing carrier pilots.
Gallente Federation
#18 - 2017-06-14 02:08:45 UTC
FT Diomedes wrote:
The way the rats warp in to the Rogue Swarm sites is a really nice touch. And you can actually PVP in the sites without the rats interfering too much. Very well done event so far.

PS - the new fleet layout is awesome too!


The only thing about the warp-ins is... I wonder if FOF missiles would stop firing since there's technically no enemies on grid now between waves. I haven't tried FOFs for this event yet as I've been using 2 Confessors, but... if I break out my 2 Tengus I'll have to switch from HAM to HML so I can try FOFs.

I think the reason the rats aren't interfering too much as you say... is that some of the drone rats aren't even aggressing. Some are, no doubt (mostly the random swarm of drone drones and the boss cruiser/BC/BS), but a lot of the regular frigs/DDs/cruisers that warp in in waves just never shoot me. Very weird. Probably getting patched in Wednesday or Thursday morning.
Goonswarm Federation
#19 - 2017-06-14 05:22:56 UTC
Ran 5 Roque drone Swarms last night as was aggro'd by the darling little blighters although the warp in did give them a few moments of loitering until they realised I was there, by which point 3 had gone pop to a world of rails. Did find that they took longer to aggro if you were not currently playing with the swarm that spews forth from the large structure....

On the loot side, 5 very nice skins, all for ships I've yet to use, but hey ho, they're mine now. On the flip side there appears to be no correlation between skin types. I've a valimore, a wykiomi, (forgive spelling, I like them I just can't spell them) and a blueish one (technical term) for the punisher, (can't remember the last 2). is this as intended or have I found a hole......

And just to cover the elephant in the room, carriers are supposed to be powerful, they take a huge amount of skills to slip into, take significant Isk to run and considerable planning to move around , so why did they get such a large nerf bat? I'm just waiting for titan's to only be able to fit medium sized high slots, and for dreads to be given knitting needles instead of doomsday devices.........

Law Number III: There are no lazy veteran lion hunters.

Law Number VI: A hungry dog hunts best. A hungrier dog hunts even better.

Law Number XXXVIII: The early bird gets the worm. The early worm....gets eaten.

If in doubt , SHOOT !

#20 - 2017-06-14 11:14:15 UTC  |  Edited by: Felyx Ravencroft
Great job on the Vexor remodel! It's subtle, and therefore doesn't destroy the ship's identity, and yet a definite improvement - especially since now it's fully symmetrical (though it was certainly not the worst case of the baffling and generally unappealing asymmetry you folks are so inexplicably fond of P.) For the very first few seconds, I was dubious (mainly because the one I was looking at was wearing the Guardians Gala event skin, which looks worse on the new model), but it quickly grew on me, especially when I noticed the folding armatures, suspected they retract in warp, tested it, and found that they retract and then some! :) My only (slight) criticism is that they look a bit Xmas-tree-esque from the rear - perhaps slightly too many lights, but not too bad (except on the Guardians Gala skin - again, there not so great.)

Now, if you folks are taking requests for future remodels: how about finishing building the Raven? Blink The shipwrights clearly gave up and went to do something else before they finished the port-side - or perhaps they just stuck everything that was supposed to be on both sides, all on the starboard side... (While we're at it, the Omen also got rolled out before the shipwrights finished bolting on a fairing on the port-side....)

Also, nice choices of skins for the event, they are all among (in my opinion) the better looking ones. I do wonder, however, about the distribution of these skins - for example, they seem to drop with equal probability across ship classes, so one is just as likely to find a carrier skin as a frigate skin. To me, this seems rather silly - skins for rarer ships ought to be more valuable, especially since A) players flying those ships are more affluent, and B) there are so fewer of those ships in game than of the smaller ones (perhaps even more so now after the carrier nerf, if the sour-grapes one-trick-ponies' whining about the stiffening [not, mind you, removal] of their "I win" button is to be believed, anyway.) Also, aren't you (CCP) worried about the medium to long term impact of such a glut of skins on your skin sales in the NES?

Anyway, all round, I'd like to say "thanks, and good job"

EDIT: Addendum: One thing regarding a UI change: why the new "reload all" sound effect? It's rather annoying... something MUCH shorter and less intrusive would be more appropriate, I'd say. The chosen sound sounds too much like an alert. Of course, along with that, you folks COULD restore the REAL "Advanced Audio Settings" - what's up with this constant butchering of the soundscape? Tone-deaf audio team?
3 Pages123Next page
Forum Jump