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PVE Fit for Tristan

Author
Helt Anajkt
Doomheim
#1 - 2017-06-07 13:13:44 UTC
Im alpha clone and relative novice.. Actualy i keep in minig to get some ISK but i decide is time to doing misions and other things.. however i have all gallente frigates, but The Tristan is interesting for the adventage of DPS for Drones.. i looking in google for fit to do misions of PVE but I find very old sugestions ..

if you have a good fit for this frigate (And perhaps the most recommending from your own experience) I would appreciate your suggestions ..
Delta122
Deep Core Mining Inc.
Caldari State
#2 - 2017-06-07 13:21:23 UTC  |  Edited by: Delta122
here is a cheap little build for you if you would like to try it:

High Slots:
Regulated Light Neutron Phase Cannonx2 with antimatter charges
and a Salvager to get some extra isk from wrecks :)

Med Slots:
1mn Afterburner (Do not keep on the entire time)
Small F-S9 Regolith Reinforced shield extender
Adaptive Invulnerability Field

Low Slots:
Mark I Compact Reinforced Bulkheads
Layered Plating I x2

Rigs: 3 small Trimark Armor Pump Is

Drones:
2x Hobgoblin I

The fit should run you about 4-5 million isk, but will be good for running lvl 1 missions, maybe lvl 2 (MAYBE) :P
Helt Anajkt
Doomheim
#3 - 2017-06-07 13:28:00 UTC
Thanks ... and..


Delta122 wrote:
here is a cheap little build for you if you would like to try it:

and a Salvager to get some extra isk from wrecks :)




this is good idea ..



Flharfh Lhar
Sasquatch Control Bureau
#4 - 2017-06-07 20:46:14 UTC
Delta122 wrote:
here is a cheap little build for you if you would like to try it:

High Slots:
Regulated Light Neutron Phase Cannonx2 with antimatter charges
and a Salvager to get some extra isk from wrecks :)

Med Slots:
1mn Afterburner (Do not keep on the entire time)
Small F-S9 Regolith Reinforced shield extender
Adaptive Invulnerability Field

Low Slots:
Mark I Compact Reinforced Bulkheads
Layered Plating I x2

Rigs: 3 small Trimark Armor Pump Is

Drones:
2x Hobgoblin I

The fit should run you about 4-5 million isk, but will be good for running lvl 1 missions, maybe lvl 2 (MAYBE) :P


Why are you triple tanking a PvE fit? Is this a troll?

[Tristan, Tristan fit copy]

AE-K Compact Drone Damage Amplifier
IFFA Compact Damage Control
AE-K Compact Drone Damage Amplifier

1MN Monopropellant Enduring Afterburner
Limited Adaptive Invulnerability Field I
Small C5-L Emergency Shield Overload I

75mm Prototype Gauss Gun, Antimatter Charge S
75mm Prototype Gauss Gun, Antimatter Charge S
[Empty High slot]

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I


Hobgoblin I x5



This is just a quick and dirty omni-tank pve fit. You can replace the small repper with a medium extender, depending on taste. If you are tanking for specific enemies, you don't need the omni-tank and can use a slot or two for something else. If you use it and find it's over-tanked you can switch out the shield rigs for something more useful as needed.

Also a matter of taste as to whether it's worth it to salvage wrecks in a level 1 mission. I don't think it is. If you want to salvage you can drop a drone damage amplifier for a co-processer (or one of the shield rigs for a CPU rig) to get enough CPU to fit it.
Helt Anajkt
Doomheim
#5 - 2017-06-07 21:30:48 UTC  |  Edited by: Helt Anajkt
Flharfh Lhar wrote:
Delta122 wrote:
here is a cheap little build for you if you would like to try it:

High Slots:
Regulated Light Neutron Phase Cannonx2 with antimatter charges
and a Salvager to get some extra isk from wrecks :)

Med Slots:
1mn Afterburner (Do not keep on the entire time)
Small F-S9 Regolith Reinforced shield extender
Adaptive Invulnerability Field

Low Slots:
Mark I Compact Reinforced Bulkheads
Layered Plating I x2

Rigs: 3 small Trimark Armor Pump Is

Drones:
2x Hobgoblin I

The fit should run you about 4-5 million isk, but will be good for running lvl 1 missions, maybe lvl 2 (MAYBE) :P


Why are you triple tanking a PvE fit? Is this a troll?

[Tristan, Tristan fit copy]

AE-K Compact Drone Damage Amplifier
IFFA Compact Damage Control
AE-K Compact Drone Damage Amplifier

1MN Monopropellant Enduring Afterburner
Limited Adaptive Invulnerability Field I
Small C5-L Emergency Shield Overload I

75mm Prototype Gauss Gun, Antimatter Charge S
75mm Prototype Gauss Gun, Antimatter Charge S
[Empty High slot]

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I


Hobgoblin I x5



This is just a quick and dirty omni-tank pve fit. You can replace the small repper with a medium extender, depending on taste. If you are tanking for specific enemies, you don't need the omni-tank and can use a slot or two for something else. If you use it and find it's over-tanked you can switch out the shield rigs for something more useful as needed.

Also a matter of taste as to whether it's worth it to salvage wrecks in a level 1 mission. I don't think it is. If you want to salvage you can drop a drone damage amplifier for a co-processer (or one of the shield rigs for a CPU rig) to get enough CPU to fit it.



mmm.... i think he dont wants die..
Chainsaw Plankton
FaDoyToy
#6 - 2017-06-08 01:13:29 UTC
Helt Anajkt wrote:
mmm.... i think he dont wants die..

not dying is a great strategy, however throwing nothing but passive mods that increase hp is well, a pretty good way to die. ships need a good balance between offense and defense. The fit posted by Flharfh Lhar looks pretty nice. Drone damage amps are great, will give a ton of power to your drones. afterburner will give you the ablity to control range vs npcs, the invuln and shield rigs will reduce how much damage you take, and the shield booster will restore some shields at the cost of some cap keeping you in the fight. the guns in the highs are useful too. pretty much all the mods create synergy and make the fit work.

@ChainsawPlankto on twitter

Sara Starbuck
Adamantine Creations
#7 - 2017-06-08 05:50:07 UTC
Passive tanked Tristan with medium extender and regen rigs would prolly be better than activebooster for new player. Less things to keep track of in the beginning, small purgers wont cost too much, though they are bit more costly than resist rigs.

Something like:

[Tristan, Unnamed loadout]
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier
IFFA Compact Damage Control

1MN Y-S8 Compact Afterburner
Medium F-S9 Regolith Compact Shield Extender
Limited Adaptive Invulnerability Field I

75mm Prototype Gauss Gun, Antimatter Charge S
75mm Prototype Gauss Gun, Antimatter Charge S
[empty high slot]

Small Core Defense Field Purger I
Small Core Defense Field Purger I
Small Core Defense Field Purger I

I personally dont think the damage control is needed and purgers may even be overkill but this thing has good tank, no need to track cap or shield levels or anything.

Didnt check prices, but you should get the idea. If rigs too expensive or if some metamodule cost too much, can use normal T1 stuff etc-
ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2017-06-08 13:11:34 UTC
Even if there were such a thing as a "best fit" for any given ship it would be fairly useless unless you understood the theory on how to use that fit.

So with the Tristan you can use a full flight of small drones and those are going to be your primary damage. With drones you can use range to tank meaning that you can kite the NPCs and stay out of range of most or maybe even all damage. So the main point to focus on is drone damage and range control. You can fit some tank just to get you through those "oh ****" moments but that is not your main focus.

Once you have a base fit that you want to try out, you will want some alternative modules to switch out and experiment with. Probably the best way to learn ships and fittings in this game is to just experiment with different modules and get a feel for the ship. Try different things out and see how it alters the ships performance.

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Memphis Baas
#9 - 2017-06-08 13:18:36 UTC
You have a couple fitting examples, so I'd like to give some theory behind fitting the ship, just basic stuff:

Tristan has an even slot layout, 3, 3, 3, with a full complement of light drones, and bonuses to tracking. In general, even slot layouts means versatilty; you can fit the ship with shield defenses (using up the mid slots) or armor defenses (using up the low slots). This leaves the opposite slots for a full rack of damage enhancing modules (drone damage amplifiers in the low slots) or full rack of ewar / support (warp scramblers, webifiers, target painters etc. in mid slots) respectively.

But the ship is a frigate, so its defenses are mostly speed; you don't have the number of slots required for a full tank (either shield or armor) with resistances, on a frigate. So for defense, you're looking at an afterburner taking up a mid slot, and then just a shield booster or armor repairer in case you get hit by a lucky shot, and call it "tanked."

If you were fitting for PVP, you'd have to fit the PVP modules in your mid slots: warp disruptor/scrambler, and possibly a webifier, because PVP players will simply warp away if you don't tackle them down with those modules. But you're fitting for PVE, and the NPC pirates don't run away (they're so brave). So you do have the mid slots available for a shield tank, if you want. The Gallente typically fit armor, but this ship is versatile, as I said.

So, the scout drones work up to 20 km (based on skills), and that's short-range to long-range for a frigate. You could supplement the drone damage with some guns, either blasters for short range, or rails for long. PVE NPC pirates have a tendency to fly to you and spin close range, so blasters can actually work pretty well.

So, for blasters (short range), fit a couple blasters, fit the low slots with a small armor repair and 2 drone damage amplifiers, and for mid slots put in the 1mn afterburner so you can get close to the enemies and a stasis webifier to keep them there for the blasters to shoot. Add a cap recharger to improve your energy management, and either capacitor recharge rigs or resistance rigs.

For rails, fit the 125mm rails, then the afterburner so you can control your range, medium shield booster, capacitor booster with charges (this will give you plenty of juice as long as you have charges), a damage control in the low slot and 2 drone damage amplifiers, and you should be able to manage staying at range and shooting NPCs with rails and drones.
Alasdan Helminthauge
AirHogs
Hogs Collective
#10 - 2017-06-08 15:31:39 UTC
I think it may be a better idea to put an MWD on. Frigates are pretty stable with the MWD on. You'll become a bigger target but you'll become super fast!
erg cz
Black Eagle5
Villore Accords
#11 - 2017-06-09 10:17:02 UTC
Best PvE alpha fit for Tristan is an Algos.

Level 1 missions are waste of time unless you need to fix the faction standing. But even if that would be the case T1 hauler is better. Simply because distribution missions are less time consuming. OP should just learn social skill and go straight to level 2 security missions.

Mission running in ship, you can use does not mean you should use it. Isk/hour ratio is crap in low DPS mission running boat. As alpha clone you hardly get better DPS from any other ship but Gnosis. Eve-survival site will give you info what type of drones to use (damage type to apply) and what tank to install. Usually mission running = missiion specific hardeners + active reps over passive buffer, but in case of Gnosis in L2 missions You are good with large passive shield tank. NPC will not be able to bite through it as your DPS will shred them into peices way before the buffer rans out. L3 mission running = same ship, different story. Serios active shield tank + some capacitor help in lows over the DPS.
L2 mission = 250mm rails + tracor beam in highs; 50 mn MWD, couple of shield extenders + drone navigation computer + tracking computer + mission specific hardener in middle; 3 drone damage ampifiers + 3 magnetic field stabs in low. Rigs = any help you need to fit all into one ship. High initial cost of the hull will pay itself off cause you will still use same ship once you go into L3 missions
Helt Anajkt
Doomheim
#12 - 2017-06-09 13:10:57 UTC
Chainsaw Plankton wrote:
Helt Anajkt wrote:
mmm.... i think he dont wants die..

not dying is a great strategy, however throwing nothing but passive mods that increase hp is well, a pretty good way to die. ships need a good balance between offense and defense. The fit posted by Flharfh Lhar looks pretty nice. Drone damage amps are great, will give a ton of power to your drones. afterburner will give you the ablity to control range vs npcs, the invuln and shield rigs will reduce how much damage you take, and the shield booster will restore some shields at the cost of some cap keeping you in the fight. the guns in the highs are useful too. pretty much all the mods create synergy and make the fit work.




of course that

.. and it is the true cost (with the few capacitor thats the Frigates have and all ships) get the balance defense-ofense-energy with the better amount to DPS. I saw any fórums in that tell about the cap stable state is not a razonable way and even silly .. but i think if anybody dry all energy in half battle, this people are in problems .
Helt Anajkt
Doomheim
#13 - 2017-06-09 13:18:48 UTC
Memphis Baas wrote:
You have a couple fitting examples, so I'd like to give some theory behind fitting the ship, just basic stuff:

Tristan has an even slot layout, 3, 3, 3, with a full complement of light drones, and bonuses to tracking. In general, even slot layouts means versatilty; you can fit the ship with shield defenses (using up the mid slots) or armor defenses (using up the low slots). This leaves the opposite slots for a full rack of damage enhancing modules (drone damage amplifiers in the low slots) or full rack of ewar / support (warp scramblers, webifiers, target painters etc. in mid slots) respectively.

But the ship is a frigate, so its defenses are mostly speed; you don't have the number of slots required for a full tank (either shield or armor) with resistances, on a frigate. So for defense, you're looking at an afterburner taking up a mid slot, and then just a shield booster or armor repairer in case you get hit by a lucky shot, and call it "tanked."

If you were fitting for PVP, you'd have to fit the PVP modules in your mid slots: warp disruptor/scrambler, and possibly a webifier, because PVP players will simply warp away if you don't tackle them down with those modules. But you're fitting for PVE, and the NPC pirates don't run away (they're so brave). So you do have the mid slots available for a shield tank, if you want. The Gallente typically fit armor, but this ship is versatile, as I said.

So, the scout drones work up to 20 km (based on skills), and that's short-range to long-range for a frigate. You could supplement the drone damage with some guns, either blasters for short range, or rails for long. PVE NPC pirates have a tendency to fly to you and spin close range, so blasters can actually work pretty well.

So, for blasters (short range), fit a couple blasters, fit the low slots with a small armor repair and 2 drone damage amplifiers, and for mid slots put in the 1mn afterburner so you can get close to the enemies and a stasis webifier to keep them there for the blasters to shoot. Add a cap recharger to improve your energy management, and either capacitor recharge rigs or resistance rigs.

For rails, fit the 125mm rails, then the afterburner so you can control your range, medium shield booster, capacitor booster with charges (this will give you plenty of juice as long as you have charges), a damage control in the low slot and 2 drone damage amplifiers, and you should be able to manage staying at range and shooting NPCs with rails and drones.





The pirates are too brave I would say I rather behave like suicidal kamikazes
and ist true for own experience the best defense is the Speed
Although the tank is mainly in armor I see that it is much easier and less energy expensive tank with shield.

Helt Anajkt
Doomheim
#14 - 2017-06-09 13:58:58 UTC
Alasdan Helminthauge wrote:
I think it may be a better idea to put an MWD on. Frigates are pretty stable with the MWD on. You'll become a bigger target but you'll become super fast!




Yea this is my style too.. but the MWD cost a lot of energy and some frigates are poor about
Helt Anajkt
Doomheim
#15 - 2017-06-09 14:05:04 UTC
erg cz wrote:
Best PvE alpha fit for Tristan is an Algos.

Level 1 missions are waste of time unless you need to fix the faction standing. But even if that would be the case T1 hauler is better. Simply because distribution missions are less time consuming. OP should just learn social skill and go straight to level 2 security missions.

Mission running in ship, you can use does not mean you should use it. Isk/hour ratio is crap in low DPS mission running boat. As alpha clone you hardly get better DPS from any other ship but Gnosis. Eve-survival site will give you info what type of drones to use (damage type to apply) and what tank to install. Usually mission running = missiion specific hardeners + active reps over passive buffer, but in case of Gnosis in L2 missions You are good with large passive shield tank. NPC will not be able to bite through it as your DPS will shred them into peices way before the buffer rans out. L3 mission running = same ship, different story. Serios active shield tank + some capacitor help in lows over the DPS.
L2 mission = 250mm rails + tracor beam in highs; 50 mn MWD, couple of shield extenders + drone navigation computer + tracking computer + mission specific hardener in middle; 3 drone damage ampifiers + 3 magnetic field stabs in low. Rigs = any help you need to fit all into one ship. High initial cost of the hull will pay itself off cause you will still use same ship once you go into L3 missions



thanks...
Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2017-06-10 23:14:24 UTC  |  Edited by: Jonah Gravenstein
A shield tanked Tristan is going to be faster than an armour tanked Tristan, the extra mass slows it down.

I personally would go with a shield tank, there's some good examples posted here. Try active and passive, shield and armour tanks, see which one(s) you prefer and go with it.

In the beginning there was nothing, which exploded.

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Helt Anajkt
Doomheim
#17 - 2017-06-13 16:29:02 UTC
the shiel tank is lower cost in every aspects tan armor .. heavy cpu speed MW Tf..
Tau Cabalander
Retirement Retreat
Working Stiffs
#18 - 2017-06-13 21:12:43 UTC
An alternative is to fit the Tristan as a drone-boat, i.e. no turrets.

Unfortunately I don't have access to my Tristan fits at the moment.
Memphis Baas
#19 - 2017-06-14 01:07:59 UTC
Typically for Gallente drone boats, if you take out the guns to rely just on drones, that frees up a whole bunch of power grid that the guns would have consumed, so people put that power grid into oversized defenses. MEDIUM shield booster, for example, or dual small shield booster (one regular, one "ancillary"), or dual armor repairers. That's usually the trick that's done with the "no gun" fittings.

So, basically you can play with it in the Fittings Simulator in-game, Helt Anajkt.
Blade Darth
Room for Improvement
Good Sax
#20 - 2017-06-14 04:33:53 UTC
If your goal is iskies I strongly recommend scaling up as quickly as possible. A cruiser can sneeze and do lvl 2's, l3's are a bit hard with an alpha fit but still doable. Flying an undertanked ship is a good way to learn manual piloting, managing cap, applying dps etc.
Socialize a bit in starter npc corp or get into a player corp, you will (probably) get a throwaway cruiser and some people to do missions with.
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