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Better ship for SOE L2+mission

Author
Davis Huunuras
Science and Trade Institute
Caldari State
#1 - 2017-06-04 15:03:41 UTC  |  Edited by: Davis Huunuras
i run SOE Lv2 mission in Caldari space,I try to run mission with a poorly fitted Omen,armor always drop quickly and it always miss a target (especially frigates)within 1km.It lose in a SOE Lv2 mission recently,so i need a replacement for same purpose.

Should I switch to other ship or get a new Omen with a better fitting?
I can run L3 mission soon ,so it should be a ship that can run L3 mission.
I prefer a T1 ship(Cruisers/Battlecruisers or even a Battleships).


skill:I mining a lot ,so weapon and ship related skills are mostly Lv1~2.That mean i can switch freely.
ship related skills:Caldari,Amar and Gallente Cruiser(for Stratios later) lv1~2.
Shield and armor related:mostly lv3,some shield related skills is lv4

Omen Fitting:
Quad Modulated Light Energy Beam I*5
Crystal(long/mid/close range):Radio/Standard/Gamma M

Tracking Computer II
close range:Tracking Speed Script long range:Optimal Range Script
10MN Monopropellant Enduring Afterburner
Medium Compact Pb-Acid Cap Battery

Heat Sink II *2
Medium 'Accommodation' Vestment Reconstructer I
1600mm Rolled Tungsten Compact Plates
Limited Energized Adaptive Nano Membrane I
Reactive Armor Hardeners

Rigs:Medium Semiconductor cell I*3(for long armor repairer uptime)
Drone:5 drones
Chainsaw Plankton
FaDoyToy
#2 - 2017-06-04 17:41:28 UTC
for level 2s an omen should be fine and your fit looks mostly alright. for your problems hitting targets can mostly be solved via understanding the tracking mechanics and with some manual piloting. as you have noticed it is very hard to hit a frigate at 1km with medium guns, however if you are flying in the same direction at similar speed and have more range it becomes very easy to hit. this page has a lot more on tracking which is a major mechanic with guns: https://wiki.eveuniversity.org/Tracking#Tracking

as far as the tank goes I have two quick tips. First up keep range, most lv2 ships have trouble hitting at longer ranges, if you can keep your speed up that should further reduce the damage you take. Second fit specific hardeners this will greatly reduce the damage you take from npcs. Guristas are kin/therm, bloods are em/therm, and so on. Look up the mission and figure out what kind of damage you will be taking.

As far as the fit goes I'd say make sure to fit 5 guns. And I'd swap the cap battery for a cap booster. a medium cap battery doesn't add much cap and isn't very useful on a cruiser hull, a cap booster with a 400 or 800 charge will give you back a ton of cap and let you keep going, and since you are using lasers you have nearly your whole cargo for cap charges.

Also drop the 1600mm plate, it just slows you down I'd replace with another hardener.

and don't forget rigs I like locus rigs as they give +20% range, and depending on your skills you might want to replace one locus with an ancillary current router to get enough PG to fit everything.

[Omen, omen]
Heat Sink II
Heat Sink II
'Refuge' Adaptive Nano Plating I
Prototype Armor Thermal Hardener I
Prototype Armor EM Hardener I
Medium 'Accommodation' Vestment Reconstructer I

Medium Electrochemical Capacitor Booster I, Cap Booster 800
10MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier

Focused Modal Medium Laser I, Multifrequency M
Focused Modal Medium Laser I, Multifrequency M
Focused Modal Medium Laser I, Multifrequency M
Focused Modal Medium Laser I, Multifrequency M
Focused Modal Medium Laser I, Multifrequency M

Medium Energy Locus Coordinator I
Medium Energy Locus Coordinator I
Medium Auxiliary Nano Pump I

Hobgoblin I x3
Hobgoblin I x5

@ChainsawPlankto on twitter

Coralas
Center for Advanced Studies
Gallente Federation
#3 - 2017-06-04 17:41:44 UTC
I don't think you can fire lasers, run an AB and a repairer with 1 medium t1 cap battery and bad skills.

The ship is supposed to have 5 guns, drones and rigs fitted as well. Removing the 1600 plate will probably let you fit the missing gun. Fitting rigs might allow you to get more life out of the capacitor and run the repairer more often, and using drones to kill small close targets will help with small things that get too close for guns to track.

I'd prefer to run a pair of specific hardeners for the NPCs rather than the reactive hardener + adaptive combo, but both are feasible.

edit : too slow!
Eleanor Roscommon
Bleu Femme Felis
#4 - 2017-06-04 17:54:37 UTC  |  Edited by: Eleanor Roscommon
It looks like you are Caldari, flying an Amarr ship. So, you are not an Alpha.

Maybe go with a Moa instead of the Omen. (Shield tank instead of armor tank.)

If you're having trouble in L2s in a Cruiser, your skills may not be up to par. Maybe your support skills need to be upped.

Your dps might be on the low side, so maybe you should run a 5th laser, and go with faction crystals. Maybe go with Focused Modulated Medium Energy Beam I instead of the Quads, because they have a higher damage multiplier. But the Quads have better tracking.
Also maybe pull the hardeners, and put in a Damage Control.

What rigs do you have?

I've tried running an Omen and I just didn't like it. My Omen struggled in some L2s, and it's not the ships fault. Because I'm an Alpha, my skills will always be hindered.

A friend of mine, who is a Caldari Alpha, flys a Moa in L2s, and does much better than I do in an Omen.

And other friends, who are Caldari Omegas, do better in Ferox than they do in a Harbinger. (in looking at your future)

-El
Alasdan Helminthauge
HC - Rebel's Without A Cause
#5 - 2017-06-05 01:22:24 UTC
Lasers should be the best among all long-range weapons, in terms of dps and tracking.
But lasers can only do EM and thermal damage, so if you're doing missions against serpentis or guristas, your caldari friend with hybrid guns should do better than you.
Davis Huunuras
Science and Trade Institute
Caldari State
#6 - 2017-06-05 01:36:17 UTC
Chainsaw Plankton wrote:
for level 2s an omen should be fine and your fit looks mostly alright. for your problems hitting targets can mostly be solved via understanding the tracking mechanics and with some manual piloting. as you have noticed it is very hard to hit a frigate at 1km with medium guns, however if you are flying in the same direction at similar speed and have more range it becomes very easy to hit. this page has a lot more on tracking which is a major mechanic with guns: https://wiki.eveuniversity.org/Tracking#Tracking

as far as the tank goes I have two quick tips. First up keep range, most lv2 ships have trouble hitting at longer ranges, if you can keep your speed up that should further reduce the damage you take. Second fit specific hardeners this will greatly reduce the damage you take from npcs. Guristas are kin/therm, bloods are em/therm, and so on. Look up the mission and figure out what kind of damage you will be taking.

As far as the fit goes I'd say make sure to fit 5 guns. And I'd swap the cap battery for a cap booster. a medium cap battery doesn't add much cap and isn't very useful on a cruiser hull, a cap booster with a 400 or 800 charge will give you back a ton of cap and let you keep going, and since you are using lasers you have nearly your whole cargo for cap charges.

Also drop the 1600mm plate, it just slows you down I'd replace with another hardener.

and don't forget rigs I like locus rigs as they give +20% range, and depending on your skills you might want to replace one locus with an ancillary current router to get enough PG to fit everything.

[Omen, omen]
Heat Sink II
Heat Sink II
'Refuge' Adaptive Nano Plating I
Prototype Armor Thermal Hardener I
Prototype Armor EM Hardener I
Medium 'Accommodation' Vestment Reconstructer I

Medium Electrochemical Capacitor Booster I, Cap Booster 800
10MN Monopropellant Enduring Afterburner
X5 Enduring Stasis Webifier

Focused Modal Medium Laser I, Multifrequency M
Focused Modal Medium Laser I, Multifrequency M
Focused Modal Medium Laser I, Multifrequency M
Focused Modal Medium Laser I, Multifrequency M
Focused Modal Medium Laser I, Multifrequency M

Medium Energy Locus Coordinator I
Medium Energy Locus Coordinator I
Medium Auxiliary Nano Pump I

Hobgoblin I x3
Hobgoblin I x5

4 guns is a typo,it should be 5.
In some mission,e.g.:The Blockade(SOE L2),there are tons of rats and some slow me down by stasis webifier,it is quite hard to keep range or charging to them(when they also charging to me) for better hit even I keep turning on afterburner.
I usually handle target within 1km by drone(2small 3mid or 5small),but unfortunately they all killed in middle stage of that battle,and I can't escape,because I can't kill the ship surrounding my ship within 500m that stops me warp.
Alasdan Helminthauge
HC - Rebel's Without A Cause
#7 - 2017-06-05 02:31:37 UTC
Davis Huunuras[ wrote:
In some mission,e.g.:The Blockade(SOE L2),there are tons of rats and some slow me down by stasis webifier,it is quite hard to keep range or charging to them(when they also charging to me) for better hit even I keep turning on afterburner.
I usually handle target within 1km by drone(2small 3mid or 5small),but unfortunately they all killed in middle stage of that battle,and I can't escape,because I can't kill the ship surrounding my ship within 500m that stops me warp.

Sounds like you triggered multiple waves at a time. Learn the trigger and kill at last so you only face one wave at a time. For those webbing and pointing you, kill them first.
Davis Huunuras
Science and Trade Institute
Caldari State
#8 - 2017-06-05 02:33:14 UTC  |  Edited by: Davis Huunuras
Eleanor Roscommon wrote:
It looks like you are Caldari, flying an Amarr ship. So, you are not an Alpha.

Maybe go with a Moa instead of the Omen. (Shield tank instead of armor tank.)

If you're having trouble in L2s in a Cruiser, your skills may not be up to par. Maybe your support skills need to be upped.

Your dps might be on the low side, so maybe you should run a 5th laser, and go with faction crystals. Maybe go with Focused Modulated Medium Energy Beam I instead of the Quads, because they have a higher damage multiplier. But the Quads have better tracking.
Also maybe pull the hardeners, and put in a Damage Control.

What rigs do you have?

I've tried running an Omen and I just didn't like it. My Omen struggled in some L2s, and it's not the ships fault. Because I'm an Alpha, my skills will always be hindered.

A friend of mine, who is a Caldari Alpha, flys a Moa in L2s, and does much better than I do in an Omen.

And other friends, who are Caldari Omegas, do better in Ferox than they do in a Harbinger. (in looking at your future)

-El

4 guns is a typo.I install 3 rigs for capacitor capacity,as I want to maximise armor repairer uptime.
For me,DPS of Omen with Gamma M is higher than my firend's passive shield tanking Caracal with heavy missile,but he ship can defense massive ship easily,and the weapon range is much longer.
Davis Huunuras
Science and Trade Institute
Caldari State
#9 - 2017-06-05 07:21:09 UTC
Alasdan Helminthauge wrote:
Davis Huunuras[ wrote:
In some mission,e.g.:The Blockade(SOE L2),there are tons of rats and some slow me down by stasis webifier,it is quite hard to keep range or charging to them(when they also charging to me) for better hit even I keep turning on afterburner.
I usually handle target within 1km by drone(2small 3mid or 5small),but unfortunately they all killed in middle stage of that battle,and I can't escape,because I can't kill the ship surrounding my ship within 500m that stops me warp.

Sounds like you triggered multiple waves at a time. Learn the trigger and kill at last so you only face one wave at a time. For those webbing and pointing you, kill them first.

Yes,it is obviously I triggered multiple waves.I am too eager to kill high damage target ,ignoring it is/not a trigger.

By the way,I can run L3 mission soon,What ship should I get?
I am choosing between 2 battlecruisers,Harbinger or Ferocious .
I prefer passive shield tanking,but weapon will be consider first.
I don't prefer any weapon,but i rule out missile because potential of "guns" is larger than missile.
prophecy,Naga trading large quantity of hp to dps,i think they are not a good choice .
Alasdan Helminthauge
HC - Rebel's Without A Cause
#10 - 2017-06-05 07:37:06 UTC
Davis Huunuras wrote:
Alasdan Helminthauge wrote:
Davis Huunuras[ wrote:
In some mission,e.g.:The Blockade(SOE L2),there are tons of rats and some slow me down by stasis webifier,it is quite hard to keep range or charging to them(when they also charging to me) for better hit even I keep turning on afterburner.
I usually handle target within 1km by drone(2small 3mid or 5small),but unfortunately they all killed in middle stage of that battle,and I can't escape,because I can't kill the ship surrounding my ship within 500m that stops me warp.

Sounds like you triggered multiple waves at a time. Learn the trigger and kill at last so you only face one wave at a time. For those webbing and pointing you, kill them first.

Yes,it is obviously I triggered multiple waves.I am too eager to kill high damage target ,ignoring it is/not a trigger.

By the way,I can run L3 mission soon,What ship should I get?
I am choosing between 2 battlecruisers,Harbinger or Ferocious .
I prefer passive shield tanking,but weapon will be consider first.
I don't prefer any weapon,but i rule out missile because potential of "guns" is larger than missile.
prophecy,Naga trading large quantity of hp to dps,i think they are not a good choice .


Well, that should depend on where you're. If you're in Amarr space, then the Harbinger; Caldari or Gallente, Ferox, to match the local rats' vulnerability.
BTW I think when you were saying prophecy, you actually meant oracle. Oracle is the Amarr attack battlecruiser while Prophecy is one of the tankiest T1 battlecruiser in game.
Jazmyn Stone
KIRSTONE ALLIANCE
#11 - 2017-06-05 15:05:53 UTC  |  Edited by: Jazmyn Stone
A Caracal with heavies can actually put out a l of damage. So could your Omen with the right skill levels and fittings. If your Omen, at this time, is putting out more damage than that Caracal, then I would say that Caracal has a bad fit, low sp pilot, or combination of both.

If your struggling with L2s, I might wait a little longer to do L3s.

But, it's a progression, a learning process, moving from one ship to another.

My Ferox, that I run L3s with, is active tanked, and puts out 670dps, without drones. It does L3s very easily. And for comparison, my Drake, that is passive tanked, with scourge Furys, puts out 530dps, without drones, but it does L3s very easily too. The Drake get a bonus for using kinetic missles, so the dps is even lower for the other missile types. (I have dedicated clones for missiles or turrets.)

I like the instant hitting of the turrets.

So you may have to experiment on which ship you want, and how to fit it well.

-Jaz

Edit: In doing this explanation, I jumped from one clone to another to get my actual numbers. So, in this clone, I also could check out the numbers for my Caracal. It only puts out 335dps with scourge Furys. I should have gotten my numbers from my Moa, but that would be until tomorrow.

Hopes this helps you a bit.

Always remember Tovil-Toba, and what was done there.

Ivan Kirst
KIRSTONE ALLIANCE
#12 - 2017-06-05 15:27:24 UTC
My Moa, that use for L2's, puts out 480dps, with 200mm T2 rails with Antimatter, and does L2s very easily. (I don't use Federation Magnetic Stabs, if I did, the dps would go well over 500.) I even run some L3s in it too.

-Ivan

Davis Huunuras
Science and Trade Institute
Caldari State
#13 - 2017-06-06 10:56:07 UTC  |  Edited by: Davis Huunuras
Jazmyn Stone wrote:
A Caracal with heavies can actually put out a l of damage. So could your Omen with the right skill levels and fittings. If your Omen, at this time, is putting out more damage than that Caracal, then I would say that Caracal has a bad fit, low sp pilot, or combination of both.

If your struggling with L2s, I might wait a little longer to do L3s.

But, it's a progression, a learning process, moving from one ship to another.

My Ferox, that I run L3s with, is active tanked, and puts out 670dps, without drones. It does L3s very easily. And for comparison, my Drake, that is passive tanked, with scourge Furys, puts out 530dps, without drones, but it does L3s very easily too. The Drake get a bonus for using kinetic missles, so the dps is even lower for the other missile types. (I have dedicated clones for missiles or turrets.)

I like the instant hitting of the turrets.

So you may have to experiment on which ship you want, and how to fit it well.

-Jaz

Edit: In doing this explanation, I jumped from one clone to another to get my actual numbers. So, in this clone, I also could check out the numbers for my Caracal. It only puts out 335dps with scourge Furys. I should have gotten my numbers from my Moa, but that would be until tomorrow.

Hopes this helps you a bit.

My omen did put more damage than my friend's Caracal obviously,but only in some weir situation ,some rats with weirdly high shield resistance,i can easily drop it's shield to 0,but Caracal can't due to long missile filling rate.
I like turrets too.Please look at my fitting for Ferox,give some comment on it.

250mm Prototype Gauss Gun,antimatter M *6
[empty high slot]

Large Shield Extender II *2
Thermal Ward Field II(for SOE mission)
EM Ward Field II(for SOE mission)
50MN Cold-Gas Enduring Microwarpdrive
[empty mid slot]

Magnetic Field Stabilizer II*3
[empty low slot]
PS:energy grid is 3% more then maximum in this fitting(1535.52/1500),it can handle by Inherent Implants 'Squire' Power Grid Management EG-603 or one high/low slot equipment.

I prefer passive shield tanking,i think that will make me easier to manage capacitor.
but i'm not sure this is a great choice,active shield tanking is more popular.
Jazmyn Stone
KIRSTONE ALLIANCE
#14 - 2017-06-06 14:28:39 UTC
Dave,

The 250's put out the same damage as the T2. The T2 gives you the option of using T2 ammo (not needed). But I would use faction ammo. Antimatter for everything, and maybe some Thorium for more range (but less dps)

If your having trouble fitting a Ferox for L3s, then maybe it's not time to move up.
I'd drop the mwd, that will free up some power and cpu.
With the 250's you need a tracking computer with range and tracking script.
Put a damage control in the lows. It helps out a lot.
Continue to use mission specific hardeners and amps. (2 hardeners, 1 amp)
Or maybe 2 invul fields, which will leave a EM hole, but then you might be able to fit an AB.
Since you want to use a passive tank, you do have 2 LSE II, but add in 3 purger rigs. Maybe even a shield power relay in the lows.

Because all my skills are at L5, I can get away with a different fit, and I active tank a Ferox. ( I passive tank a Drake.) I get more repaired hp with a active tank. With my high dps, I don't stay in the mission long enough to have to run my shield booster much. So I don't worry about my cap.

Don't forget drones. If someone gets in too close you'll need them.

Here's my Ferox:

Rigs
2 x Anti-em reinforce
1 x Anti-therm reinforce

High
6 x 250mm T2 rails, Caldari Antimatter, Fall off - 52km, optimal - 33km

Mids:
Pithum C-Type medium shield booster. (163hp/3s)
LSE II -just for a little cushion and almost not needed.
2 x shield hardeners - mission specific
1 x shield amp - mission specific.
Tracking computer II - with range and tracking script (with range, I get 63km fall off, and 38km optimal)

Lows:
4 x Federation Magnetic Fld Stabs. (many will differ on this, but that 4th MFS is like a 5% implant) - expensive.

5 x Light drones (mission specific)

-Jaz

Always remember Tovil-Toba, and what was done there.

Jazmyn Stone
KIRSTONE ALLIANCE
#15 - 2017-06-06 14:41:10 UTC
FYI,

I also fit a Tengu about the same way as the Ferox. Because of the higher resists of the Tengu, I can use some different mods.

A couple of years ago, you may have read stuff about a Tengu vs a Mach in blitzing L3s. That was me.

The Mach was called the "King of Level 3s". A guy named Stoic, ran his Mach thru some time trials, recording everything on a spread sheet. He set out to see how much isk could be made per hour blitzing L3s. Now this isn't the typical blitzing. This blitzing is going as fast as you can from base to mission, completing the minimum for a blitz, and then screaming back to your base. A stop watch was used.
I fiddled around with a Ferox, and could compete in eliminating targets in the mission, but it sucked in travelling back and forth from base to mission. The Mach had warp speed rigs, and it has a built in warp bonus and agility.

I refitted a Tengu with warp speed rigs, had 3 tracking computers and a sensor booster like the Mach had. I only used a med Pith shield booster as the tank.

I beat Stoics Mach in those blitzes 21/23 times! I'm actually not sorry to say, I dethroned the "king".

It's all documented here (somewhere) in the posts.

-Jaz

Always remember Tovil-Toba, and what was done there.

Flharfh Lhar
Star Explorers
Reckoning Star Alliance
#16 - 2017-06-06 17:11:59 UTC  |  Edited by: Flharfh Lhar
Drop the 1600mm plate and replace with another EANM. The plate doesn't help you tank better in PvE and slows you down. If you are taking damage your repper can't handle, warp out. The increased resistances actually mitigate damage.



If you drop the 1600mm plate for an EANM you can fit a large cap battery instead of a medium, which will double your available cap and should make you cap stable or nearly so.
Chainsaw Plankton
FaDoyToy
#17 - 2017-06-06 21:02:40 UTC
Davis Huunuras wrote:
4 guns is a typo,it should be 5.
In some mission,e.g.:The Blockade(SOE L2),there are tons of rats and some slow me down by stasis webifier,it is quite hard to keep range or charging to them(when they also charging to me) for better hit even I keep turning on afterburner.
I usually handle target within 1km by drone(2small 3mid or 5small),but unfortunately they all killed in middle stage of that battle,and I can't escape,because I can't kill the ship surrounding my ship within 500m that stops me warp.

Fair enough,

In the blockade you should be able to land, kill the stasis web tower and align away from the rats and pick them off easily with low transversal. Also all the respawn waves typically come in rather far away and you should be able to kite them too. Typically the frigs that scram will have names that start with dire pithum, many of these also use ECM and will jam you, I suggest killing them first.

for lv3s I'd probably pick the ferox, medium railguns are very strong, and with double range bonuses and a damage bonus the ferox can do a lot of damage at all sorts of ranges. of course I suggest sticking around in lv2s a bit longer sounds like your tactics could use a little refinement. You will have even more problems with frigates in a bigger slower ship.

@ChainsawPlankto on twitter

Deacon Abox
Justified Chaos
Spaceship Bebop
#18 - 2017-06-12 00:58:29 UTC
It looks like you like to fly Amarr ships. These are not the best for PVE. Reason being that lasers are really only good against three types of rats, Sansha, Blood Raiders, and Rogue drones. Most other rats will laugh off the em damage because they have very high resists to it.

However, Amarr does have a line of drone boats. And here is where you can use them for PVE, although the Gallente line of drone boats are better. For level two you want an arbitrator. You can shield tank it for kinetic and explo slinging rats, and armor tank it for em rats. The big advantage though is you can use the thermal line of drones for your most every line of rats, and the explo line of drones for angels.

For level three get a Prophecy and a MMJD. You can fit it to lock and drone control out to a hundred KM. Then either send medium tech II drones or field three sentry II drones of the appropriate type. Here is where you may want to train the em and kinetic lines of drones so that you can field those sentries. Don't bother with training heavy drones. They are way too slow moving. Sentries are way better.

Then for level 4s you can use an Armageddon. Not the best mission ship. It is not stellar for damage but it can LMJD snipe like any BS can. But you can also smash mouth with it because it can syphon cap off the rats to run dual LARs. Having an Apocalypse for laser weak rats as a secondary mission ship would be fine too.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

guigui lechat
the no fock given
#19 - 2017-06-25 15:46:55 UTC
Deacon Abox wrote:
It looks like you like to fly Amarr ships. These are not the best for PVE. Reason being that lasers are really only good against three types of rats, Sansha, Blood Raiders, and Rogue drones. Most other rats will laugh off the em damage because they have very high resists to it.

However, Amarr does have a line of drone boats. And here is where you can use them for PVE, although the Gallente line of drone boats are better. For level two you want an arbitrator. You can shield tank it for kinetic and explo slinging rats, and armor tank it for em rats. The big advantage though is you can use the thermal line of drones for your most every line of rats, and the explo line of drones for angels.

For level three get a Prophecy and a MMJD. You can fit it to lock and drone control out to a hundred KM. Then either send medium tech II drones or field three sentry II drones of the appropriate type. Here is where you may want to train the em and kinetic lines of drones so that you can field those sentries. Don't bother with training heavy drones. They are way too slow moving. Sentries are way better.

Then for level 4s you can use an Armageddon. Not the best mission ship. It is not stellar for damage but it can LMJD snipe like any BS can. But you can also smash mouth with it because it can syphon cap off the rats to run dual LARs. Having an Apocalypse for laser weak rats as a secondary mission ship would be fine too.

no.

1- laser is not THAT bad agains rats. If you take angel bs, which have the highest em/th res, they only take twice damage from exp/kin than from therm/em. So if you have good skills and are used to a ship, you can still do them. Since laser actually have good dps and tracking, on many cases but angel (becasue they are em resilient and very fast) you will perform as good with lasers as another weapon system.
2- rats have infinite cap so you dont cap off them
Deacon Abox
Justified Chaos
Spaceship Bebop
#20 - 2017-07-06 17:18:00 UTC  |  Edited by: Deacon Abox
guigui lechat wrote:
Deacon Abox wrote:
It looks like you like to fly Amarr ships. These are not the best for PVE. Reason being that lasers are really only good against three types of rats, Sansha, Blood Raiders, and Rogue drones. Most other rats will laugh off the em damage because they have very high resists to it.

However, Amarr does have a line of drone boats. And here is where you can use them for PVE, although the Gallente line of drone boats are better. For level two you want an arbitrator. You can shield tank it for kinetic and explo slinging rats, and armor tank it for em rats. The big advantage though is you can use the thermal line of drones for your most every line of rats, and the explo line of drones for angels.

For level three get a Prophecy and a MMJD. You can fit it to lock and drone control out to a hundred KM. Then either send medium tech II drones or field three sentry II drones of the appropriate type. Here is where you may want to train the em and kinetic lines of drones so that you can field those sentries. Don't bother with training heavy drones. They are way too slow moving. Sentries are way better.

Then for level 4s you can use an Armageddon. Not the best mission ship. It is not stellar for damage but it can LMJD snipe like any BS can. But you can also smash mouth with it because it can syphon cap off the rats to run dual LARs. Having an Apocalypse for laser weak rats as a secondary mission ship would be fine too.

no.

1- laser is not THAT bad agains rats. If you take angel bs, which have the highest em/th res, they only take twice damage from exp/kin than from therm/em. So if you have good skills and are used to a ship, you can still do them. Since laser actually have good dps and tracking, on many cases but angel (becasue they are em resilient and very fast) you will perform as good with lasers as another weapon system.
2- rats have infinite cap so you dont cap off them

No you.
Lasers are bad against guristas, serps, and especially angels. They are OK against mercs, better against rogue drones, and of course good against blood raiders and Sansha.
You can syphon cap from rats. Try it with your logs on display. Much of the time it will say 0 cap. But sometimes you will get cap. I am not sure about the mechanics of it. But it does not operate under the same as pvp. It seems to me to work mostly when I am low on cap and nos-ing a npc bs.
There is simply a reason why the best pve boats have always been missile or drone. It is selectable damage. You cannot do that with hybrid or laser guns.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

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