These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Upwell structure combat needs more "kill" mails

Author
Mikhem
Taxisk Unlimited
#1 - 2017-06-03 14:51:06 UTC  |  Edited by: Mikhem
I have idea to update Upwell structure combat. Since combat goes shield, reinforcement, armor, reinforcement, structure, destruction there should be "kill" mail created for every phase of Upwell structure combat. If structure loses its shields after attack there should be structure shield "kill" mail created.

I still don't have idea what this "kill" mail could be called since it is not actual kill mail.

Benefits for these "kill" mails would be:
- Great conflict drivers.
- Would allow use bounty against attackers.
- More (exciting?) stuff to share in EVE chat.
- Hunter hunted.
- edit: Would allow attackers leadership pay salary to attackers for successful attack.

Comments are welcome for my idea.

Mikhem

Link library to EVE music songs.

Lothros Andastar
The Scope
Gallente Federation
#2 - 2017-06-03 15:04:26 UTC
Just make the shield reinforce timer require fuel, make it easier to blow up citadels. Or make the shield timer only in lowsec and nullsec.
Lugh Crow-Slave
#3 - 2017-06-03 15:39:08 UTC
Or

Just remove kill malls all together
Suren Scott
Extra-galactic Cooperative
#4 - 2017-06-03 21:38:06 UTC
The most valuable use of this would be easier tracking of who participated in the initial stages against a structure. Some corps are going on 2 hour ops to hit multiple structures, and so some people show up for 4 out of 7 structures, the first half or the last half or they needed a break in the middle. These ops often split up if timers overlap. FCs have better things to do than take roll call to give out brownie points.

I think doing this as modules might work out best, one module for each of shields and armor, since when a structure's in reinforcement the modules can't be changed. When a layer is dropped, the module is destroyed and generates a killmail.

This will also create an opportunity to intimidate structure owners without necessarily killing the structure. If you let the structure repair, the owner then needs to buy a new module for the lost layer (or leave it vulnerable), and the attacker's corp gets a killmail so it's not a purely political move if they don't follow up.

As for the modules, maybe give structures one more of each slot that would be used, and have each layer on a different type of slot. Using just T1 reinforcement modules would be a total of 4 days reinforcement (24+72) while T2s would be 48+120 to bring it up to the current 7 days. Combinations of T1+T2 could result in 5 or 6 days. Of course, a risk-taking or overconfident structure owner could elect to use something else in one or both of the extra slots, and using no reinforcement modules means it's possible to die during a vulnerability window.

Perhaps structures come with a set of T1 reinforcement modules and a slight reduction in material cost, so as not to disrupt the market too much. Maybe structures already anchored before downtime of the change get a set of T2s, to grandfather them in to the old defense values and make a demand for existing structure stock before their material value decreases.
Donnachadh
United Allegiance of Undesirables
#5 - 2017-06-04 13:19:25 UTC  |  Edited by: Donnachadh
Mikhem wrote:
I have idea to update Upwell structure combat. Since combat goes shield, reinforcement, armor, reinforcement, structure, destruction there should be "kill" mail created for every phase of Upwell structure combat. If structure loses its shields after attack there should be structure shield "kill" mail created.
Removing shields has not actually "killed" the structure why should you get a kill mail?
Destroying the armor has not actually killed the structure so again why should you get a kill mail?
We do we get kill mails for removing the shields / armor of the ships we shoot, so why should you get one for doing these things to a structure?

MikhemBenefits for these "kill" mails would be:
- Great conflict drivers.
- Would allow use bounty against attackers.
- More (exciting?) stuff to share in EVE chat.
- Hunter hunted.
- edit: Would allow attackers leadership pay salary to attackers for successful attack.

So much here that simply makes no sense.
Conflict - People have a need / desire to kill a structure so they do. Or they do not in which case they do not shoot the structure and I seriously doubt these new "kill" mails will change that so I do not see them as conflict drivers.

Bounty - Bounties are worthless in this game and your idea is not going to change that. Besides you can already bounty anyone that even looks at or flies past your structure so how does this idea change any of that?

More exciting stuff to share - Oh I can just see it now all the players spending hours recounting the kill mail they got for taking down the shields on a structure. All of the players I know don't even talk much about the last ship they killed, I really do not see them wasting time recounting the last shields the manage to remove from a structure.

Leaders paying salary - unlikely to happen but then if the leaders are aware of what is going on in their corp they already know who showed up to the shield / armor / structure bash anyway so how would this change anything?

Suren Scott wrote:
The most valuable use of this would be easier tracking of who participated in the initial stages against a structure. Some corps are going on 2 hour ops to hit multiple structures, and so some people show up for 4 out of 7 structures, the first half or the last half or they needed a break in the middle. These ops often split up if timers overlap. FCs have better things to do than take roll call to give out brownie points.

I like the basic idea here of the game tracking who shot at the structure and it would nice to have such a list.
NO to using a kill mail for this purpose.

[quote=Lugh Crow-Slave wrote:
Or

Just remove kill malls all together

There is to much focus on kill mails in this game and it is getting worse as the years pass.
Removal of all kill mails is the single best thing that could happen.