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Forgotten features?

Author
Mark O'Helm
Fam. Zimin von Reizgenschwendt
#1 - 2017-05-31 08:18:36 UTC  |  Edited by: Mark O'Helm
Please post here your favourite promised features that never came or have not been mentioned by CCP since a long time.
I will start.

-Shield HP implants (edit: coming soon)

-3 minutes warp timer

"Frauenversteher wissen, was Frauen wollen. Aber Frauen wollen keine Frauenversteher. Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)

"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)

Cypherous
Liberty Rogues
Aprilon Dynasty
#2 - 2017-05-31 09:08:28 UTC
Mark O'Helm wrote:
Please post here your favourite promised features that never came or have not been mentioned by CCP since a long time.
I will start.

-Shield HP implants

-3 minutes warp timer


Shield implants were mentioned at fanfest and slated for a summer release when they will be converting all the current slave implants in to dark blood implants before adding the new shield slave implants

And i assume you're referring to the 3 minute bump timer then i have no idea, it won't fix anything as you can just have an alpha alt come in a warp scramble the ship being bumped to force them to reset the timer anyway so i've no idea what the plan is with that feature, its unlikely to save ships from dying in this day and age
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#3 - 2017-05-31 09:26:07 UTC
Ambulation aka Wis and being able to take over planets and Titans and stuff with dust 514.
Skorpynekomimi
#4 - 2017-05-31 09:33:05 UTC
Whatever happened to dust, anyway?

Economic PVP

Lukka
#5 - 2017-05-31 09:33:36 UTC
Player built stargates.
Gimme Sake
State War Academy
Caldari State
#6 - 2017-05-31 09:36:20 UTC  |  Edited by: Gimme Sake
Skorpynekomimi wrote:
Whatever happened to dust, anyway?



Cosmic breeze collapsed the bunnies.


@OP shield hp implants incoming in the close future.


Warp timer - not a valid mechanic.

"Never not blob!" ~ Plato

April rabbit
Viziam
Amarr Empire
#7 - 2017-05-31 10:09:23 UTC
Meaningful sovereignty system.
Eternus8lux8lucis
Primus Inc.
LEGIO ASTARTES ARCANUM
#8 - 2017-05-31 10:20:31 UTC
WiS is about the only feature Id still love to see implemented.

The player built gates are coming after all this citadel stuff is hashed out still I can see that still on the horizon, if itll be meaningful remains to be seen.

And something kind of discussed but not really is expanding the solar systems, just more stuff "out there" beyond the planets and the core solar system to explore and interact with, preferably lawless sec within any sec system because it is the "fringes."

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Nana Skalski
Taisaanat Kotei
#9 - 2017-05-31 11:57:08 UTC  |  Edited by: Nana Skalski
Skorpynekomimi wrote:
Whatever happened to dust, anyway?

Closed one year ago because CCP did not foresee the end of PS3 lifetime so they made it on console and not on PC. PS3 were malfuctioning and more people went to play on PS4 where there was no DUST.
Nana Skalski
Taisaanat Kotei
#10 - 2017-05-31 12:05:02 UTC  |  Edited by: Nana Skalski
Cypherous
Liberty Rogues
Aprilon Dynasty
#11 - 2017-05-31 12:25:47 UTC
Matthias Ancaladron wrote:
Ambulation aka Wis and being able to take over planets and Titans and stuff with dust 514.


You do know dust was completely cancelled a fair while back, the game no longer exists, the dust related features died with it
Cypherous
Liberty Rogues
Aprilon Dynasty
#12 - 2017-05-31 12:27:37 UTC
Nana Skalski wrote:
They forgot to add WiS like they showed it here.


WiS is so far past dead its already so decomposed even its bones turned to dust :P
Algarion Getz
Aideron Corp
#13 - 2017-05-31 12:29:26 UTC
Dojos
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#14 - 2017-05-31 13:10:25 UTC
Skorpynekomimi wrote:
Whatever happened to dust, anyway?

It was shut down ealry last year after running on a skeleton crew since the fanfest fiasco where they tried to bury it under the rug and pretend it didn't exist when a bunch of people were there asking about dust support and drew some news stories so they supported it a little longer with QoL patches here and there.

It failed because ccp never devoted any real resources to it.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#15 - 2017-05-31 13:12:49 UTC
Nana Skalski wrote:
They forgot to add WiS like they showed it here.


Aww man, remember how awesome it was logging in through the client before they added this terrible no good very bad launcher.
Gimme Sake
State War Academy
Caldari State
#16 - 2017-05-31 13:13:53 UTC  |  Edited by: Gimme Sake
Matthias Ancaladron wrote:
Skorpynekomimi wrote:
Whatever happened to dust, anyway?

It was shut down ealry last year after running on a skeleton crew since the fanfest fiasco where they tried to bury it under the rug and pretend it didn't exist when a bunch of people were there asking about dust support and drew some news stories so they supported it a little longer with QoL patches here and there.

It failed because ccp never devoted any real resources to it.


Not really.

It got closed because ps3 became history and there wasnt enough player base to justify upgrading it to ps4.

"Never not blob!" ~ Plato

Matthias Ancaladron
Imperial Shipment
Amarr Empire
#17 - 2017-05-31 13:14:15 UTC
Cypherous wrote:
Nana Skalski wrote:
They forgot to add WiS like they showed it here.


WiS is so far past dead its already so decomposed even its bones turned to dust :P

As long as I have an account on this game it's not dead and I'll never let it be forgotten. It's the future whether eve, star citizen or an unnamed game beyond that pulls it off.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#18 - 2017-05-31 13:31:35 UTC  |  Edited by: Matthias Ancaladron
Gimme Sake wrote:
Matthias Ancaladron wrote:
Skorpynekomimi wrote:
Whatever happened to dust, anyway?

It was shut down ealry last year after running on a skeleton crew since the fanfest fiasco where they tried to bury it under the rug and pretend it didn't exist when a bunch of people were there asking about dust support and drew some news stories so they supported it a little longer with QoL patches here and there.

It failed because ccp never devoted any real resources to it.


Not really.

It got closed because ps3 became history.

No they started working on it before the ps3s height, the first trailer was 09-10 back when I was playing on my first account during apocrypha. The only reason I even knew dust existed.

The problem was ccp shanghai in the free trade zone in china. It was right around the time that the console ban had been lifted in China. Before that time there were no gaming consoles allowed in China. So no one in China had experience with the cellprocessor in the ps3 there like western devs had for a few years. They had issues with the leads on the project and that position changed a few times and the game just need up being a buggy alpha equivalent to buggy 2006 ps3 launch games. When you compare it to early ps3 games it actually quite similar, had sort of a quake wars vibe actually.
Some of the Chinese programmers just didn't have experience with it and they could have hired and produced it in the us CCP branch (Atlanta I believe) instead of that canceled world of darkness game that also went nowhere. And there were issues with carbon running on ps3 so everything had to be done in unreal engine 3. Most of the progress and large updates were when some of the rekjyavik guys would fly there and help out every now and then usually around the time of the big updates.

If they had really buckled down and gotten a real alpha/beta out and launched a finished game in 2012 instead of a second alpha I feel they could have had something. A hybrid fps with aspects from Eve made it unique fps apart from the bits that copied from MAG.
They explained bits and pieces about what happened occasionally on the old dust forums and devblogs about the lead changes before ratatti took over. Something like 3-4 changes and they never ironed out a real direction for the game.
He was the last lead and he had never even played Eve before which he admittedly publicaly to me in a thread.

It was just really a culmination of things that went wrong but ultimately go back to CCP trying to do it cheap in a startup branch instead of in-house along side the main Eve game.
KaarBaak
Squirrel Team
#19 - 2017-05-31 13:54:09 UTC
Matthias Ancaladron wrote:
Gimme Sake wrote:
Matthias Ancaladron wrote:
Skorpynekomimi wrote:
Whatever happened to dust, anyway?

It was shut down ealry last year after running on a skeleton crew since the fanfest fiasco where they tried to bury it under the rug and pretend it didn't exist when a bunch of people were there asking about dust support and drew some news stories so they supported it a little longer with QoL patches here and there.

It failed because ccp never devoted any real resources to it.


Not really.

It got closed because ps3 became history.

No they started working on it before the ps3s height, the first trailer was 09-10 back when I was playing on my first account during apocrypha. The only reason I even knew dust existed.

The problem was ccp shanghai in the free trade zone in china. It was right around the time that the console ban had been lifted in China. Before that time there were no gaming consoles allowed in China. So no one in China had experience with the cellprocessor in the ps3 there like western devs had for a few years. They had issues with the leads on the project and that position changed a few times and the game just need up being a buggy alpha equivalent to buggy 2006 ps3 launch games. When you compare it to early ps3 games it actually quite similar, had sort of a quake wars vibe actually.
Some of the Chinese programmers just didn't have experience with it and they could have hired and produced it in the us CCP branch (Atlanta I believe) instead of that canceled world of darkness game that also went nowhere. And there were issues with carbon running on ps3 so everything had to be done in unreal engine 3. Most of the progress and large updates were when some of the rekjyavik guys would fly there and help out every now and then usually around the time of the big updates.

If they had really buckled down and gotten a real alpha/beta out and launched a finished game in 2012 instead of a second alpha I feel they could have had something. A hybrid fps with aspects from Eve made it unique fps apart from the bits that copied from MAG.
They explained bits and pieces about what happened occasionally on the old dust forums and devblogs about the lead changes before ratatti took over. Something like 3-4 changes and they never ironed out a real direction for the game.
He was the last lead and he had never even played Eve before which he admittedly publicaly to me in a thread.

It was just really a culmination of things that went wrong but ultimately go back to CCP trying to do it cheap in a startup branch instead of in-house along side the main Eve game.

I wish there were some true post-mortems for games like that. Think of the lessons that could be learned.

And who was the person that finally stood up at a meeting and said "We need to shutdown Dust. It's no longer viable."

Dum Spiro Spero

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#20 - 2017-05-31 14:06:53 UTC
Algarion Getz wrote:
Dojos

Those were a troll by an outgoing dev, literaly stirring the pot for as much outrage as possible.
The practical iyyeration of this is the thunderdome server though, which is in effect a dojo that in no way impacts tq.
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