These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

New Heavy Bomber?

First post
Author
#1 - 2017-05-08 03:17:04 UTC
The current bombers are very limited in their capacity and delivery. It would be nice to have a cruiser sized dedicated Heavy Bomber that launches unique bomb types as role bonus. As a heavy bomber, it should be able to release at least a dozen bombs simultaneously in a given direction, and they would spread out like fireworks. (pretty much a circle of bombs heading your way). Skills can decrease the dud rate, so all bombs successfully explode at Level 5 compared to Level 1.

Perhaps the current stealth bomber could be limited to kinetic, thermal, EM and explosive single release bombs; and the heavy bomber would have exclusive use of ALL bomb types. Real life Carpet Bombers can select a specific bomb or release them all. Perhaps it could even be designed as the Tech 3 Battleship.

Let me know what you think..


Ruckus Snow
Shadow Cartel
#2 - 2017-05-08 07:20:50 UTC
Wrong subforum
also been suggested like 1000 times already, use the search function.
#3 - 2017-05-08 14:23:10 UTC
Thread has been moved to Player Features and Ideas Discussion.

ISD Chanisa Nemes

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

#4 - 2017-05-08 14:29:54 UTC
Just lock redundant parts don't move them and wait for a second report lol
Pandemic Horde
#5 - 2017-05-08 18:29:24 UTC
Ruckus Snow wrote:
The current bombers are very limited in their capacity and delivery. It would be nice to have a cruiser sized dedicated Heavy Bomber that launches unique bomb types as role bonus. As a heavy bomber, it should be able to release at least a dozen bombs simultaneously in a given direction, and they would spread out like fireworks. (pretty much a circle of bombs heading your way). Skills can decrease the dud rate, so all bombs successfully explode at Level 5 compared to Level 1.

Perhaps the current stealth bomber could be limited to kinetic, thermal, EM and explosive single release bombs; and the heavy bomber would have exclusive use of ALL bomb types. Real life Carpet Bombers can select a specific bomb or release them all. Perhaps it could even be designed as the Tech 3 Battleship.

Let me know what you think..


Ruckus Snow

First of all, don't limit regular bombers to racial bomb types. They already get a bonus to racial bomb damage, so you're not running at max power if you use a different bomb. Also, it requires everyone to train into the same bomber if they want to do a bomb run, so if you can fly a Hound but everyone else is bombing with EM, you're sitting out.

Second, are you insane? Do you want to delete subcaps from the game? Currently, setting up a bomb wave requires coordination and planning, as well as manpower. All that gets replaced with one guy in a heavy bomber, since he can launch an entire bomb eqve himself. And if you replace your 10 regular bombers with 10 heavy bombers, you'll pretty effectively obliterate subcap fleets.

I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!

Goonswarm Federation
#6 - 2017-05-08 18:52:26 UTC
Ruckus Snow wrote:
The current bombers are very limited in their capacity and delivery. It would be nice to have a cruiser sized dedicated Heavy Bomber that launches unique bomb types as role bonus. As a heavy bomber, it should be able to release at least a dozen bombs simultaneously in a given direction, and they would spread out like fireworks. (pretty much a circle of bombs heading your way). Skills can decrease the dud rate, so all bombs successfully explode at Level 5 compared to Level 1.

Perhaps the current stealth bomber could be limited to kinetic, thermal, EM and explosive single release bombs; and the heavy bomber would have exclusive use of ALL bomb types. Real life Carpet Bombers can select a specific bomb or release them all. Perhaps it could even be designed as the Tech 3 Battleship.

Let me know what you think..


Ruckus Snow



Please explain how one guy in one ship being able to delete two hundred other ships in a single volley is good for the game.
#7 - 2017-05-08 20:49:00 UTC
Dark Lord Trump wrote:
Ruckus Snow wrote:
The current bombers are very limited in their capacity and delivery. It would be nice to have a cruiser sized dedicated Heavy Bomber that launches unique bomb types as role bonus. As a heavy bomber, it should be able to release at least a dozen bombs simultaneously in a given direction, and they would spread out like fireworks. (pretty much a circle of bombs heading your way). Skills can decrease the dud rate, so all bombs successfully explode at Level 5 compared to Level 1.

Perhaps the current stealth bomber could be limited to kinetic, thermal, EM and explosive single release bombs; and the heavy bomber would have exclusive use of ALL bomb types. Real life Carpet Bombers can select a specific bomb or release them all. Perhaps it could even be designed as the Tech 3 Battleship.

Let me know what you think..


Ruckus Snow

First of all, don't limit regular bombers to racial bomb types. They already get a bonus to racial bomb damage, so you're not running at max power if you use a different bomb. Also, it requires everyone to train into the same bomber if they want to do a bomb run, so if you can fly a Hound but everyone else is bombing with EM, you're sitting out.

Second, are you insane? Do you want to delete subcaps from the game? Currently, setting up a bomb wave requires coordination and planning, as well as manpower. All that gets replaced with one guy in a heavy bomber, since he can launch an entire bomb eqve himself. And if you replace your 10 regular bombers with 10 heavy bombers, you'll pretty effectively obliterate subcap fleets.


I was thinking more like low yield bombs affecting a wide area... like cluster bombs. To obliterate a group of subcaps, you'd need several ships on one bomb run. And if that is still too much of a concern for subcaps, then only allow the bombs to damage structures. On a BS hull, it would be vulnerable and a juicy target, so there's your risk vs reward.
#8 - 2017-05-08 20:53:43 UTC
Dark Lord Trump wrote:
Currently, setting up a bomb wave requires coordination and planning

I'm sorry, what? Bombers decloak each other again? No? Then it's still possible for every ****** to set up a successful bomb run.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

#9 - 2017-05-08 21:20:54 UTC
Danika Princip wrote:
Ruckus Snow wrote:
The current bombers are very limited in their capacity and delivery. It would be nice to have a cruiser sized dedicated Heavy Bomber that launches unique bomb types as role bonus. As a heavy bomber, it should be able to release at least a dozen bombs simultaneously in a given direction, and they would spread out like fireworks. (pretty much a circle of bombs heading your way). Skills can decrease the dud rate, so all bombs successfully explode at Level 5 compared to Level 1.

Perhaps the current stealth bomber could be limited to kinetic, thermal, EM and explosive single release bombs; and the heavy bomber would have exclusive use of ALL bomb types. Real life Carpet Bombers can select a specific bomb or release them all. Perhaps it could even be designed as the Tech 3 Battleship.

Let me know what you think..


Ruckus Snow



Please explain how one guy in one ship being able to delete two hundred other ships in a single volley is good for the game.


Admit it. You kinda miss AoE doomsdays on some perverse level.
Goonswarm Federation
#10 - 2017-05-08 21:24:00 UTC
Zhilia Mann wrote:

Admit it. You kinda miss AoE doomsdays on some perverse level.


Lance and sickle DDs exist now, remember.
Forum Jump