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This Week in EVE #151 - Week 17/2017

First post
Author
C C P Alliance
#1 - 2017-04-28 13:09:10 UTC  |  Edited by: CCP Phantom
"This week in EVE" is a weekly overview of EVE Online related news and events. It shows what is going on in EVE Online. The focus of this overview is on official news from CCP. The previous overview is here. Orange text links to further information.



The current "This week in EVE" gives an overview of the previous week from April 22 to 28


Image thanks to Razorien


Dev blogs and announcements
Monthly Economic Report - March 2017 - Feedback
The EVE economy is run by players, incredible huge and very exciting. To provide insight to this fantastic part of EVE, we publish monthly economic reports. The latest one (March 2017) is now available, including raw stats. Please note, the regional breakdown of trading doesn't include trades in Citadels - yet. CCP Quant is regularly improving these reports. The next report will have correct regional mining and trade data.

EVE Vegas 2017 - Tickets are selling fast
EVE Vegas 2017, the fabulous player gathering in Las Vegas, takes place from October 6 to 8. Tickets for EVE Vegas are selling at a record rate. This year, we have a new venue for EVE Vegas: The LINQ! The LINQ provides the perfect setting for this epic player gathering. It is directly located in the center of the infamous Las Vegas Strip. Tickets are available here.

Improvements to Total Net Worth indicator
The Total Net Worth counter displays a character's estimated total net worth based on inventory items, ships, and other assets. With the YC 119.3 release 1.9 on April 27th, the Total Net Worth indicator has received several improvements. In some cases, the change in Total New Worth might be considerable and could result in a significant lower Total Net Worth. The possible devaluation is due to the fact that we will now be excluding injected items that used to be included in the Total Net Worth calculation.

Discontinuation of the legacy scanning system on May 9th
With the release 119.5 on May 9th, we will be moving all players to the new scanning system and removing the beta option from the Settings menu. After the release of the new scanning system earlier in March, the time has come to disable the old scanning system.

Aurum and Content Pack Sales To End On May 2nd
Aurum will be discontinued and existing balances will be converted over to PLEX with the arrival of the PLEX changes, which will be deployed on May 9th with the 119.5 release. Aurum will end as of downtime on Tuesday May 2nd, a week before this change occurs, to smooth the transition from Aurum to PLEX. In addition to this, content packs will also be discontinued at downtime on May 2nd.


Audio and Video
EVE--Wrecking Machine (Chinese version Demo)
Spaceship rock proves it knows no cultural boundaries in this awesome fan-made version of Permaband's "Wrecking Machine". The original version can be found here. Amazing!


Game development
PvE becoming more like PvP? Not at all!
CCP Larrikin replies to concerns that PvE might become too much like PvP. Especially regarding the new PvE with the upcoming Blood Raider shipyards, this concern was raised. Rest assured, we are aware of the different nature of PvE and that it has its own value. Then, there is also the danger of de-valuating the time spent on mastering the system. We are aware of this danger too. Check out the excellent post for further info!

PvE content not for PvE people?
The Blood Raider shipyards are just the first step! With excellent new tools, the dev team can create all kind of new PvE. PvE at different sizes and in different locations. Solo content in Highsec, small gang content in WH space, or fleet content in Nullsec. Why Blood Raider Shipyards first? We want to test these tools in the harshest possible environment, against 100's of players. If the system can handle this, then we'll be building follow-on content in other areas of space! Discover these new tools and watch the Fanfest presentation: Phenomenal PvE.

Issues and Workarounds
Launcher issues? Try clearing the cache folder
If you experience an issue with the EVE Launcher (e.g. Launcher turning white), you might want to try clearing the cache folder. Check also the help center articles on the EVE Launcher.

Mac
Wine version update to 2.6
CCP Snorlax has updated the CCP Wine fork with the latest from WineHQ, bringing the Wine version up to 2.6. All changes to the CCP fork can be found here.


Test server and testing
Blood Raider Shipyards
Test the next phase of PvE content for EVE: Blood Raider Shipyards. First presented at Fanfest 2017, these massive ship yards will catapult PvE to a new level. NPCs will dynamically react to the ships you bring and to your fleet tactics. First tests can be already conducted on the test server Singularity, a new shipyard is available in the system V-3U8T (on the test server).


Various
Player gathering "Finns on a ship" - with CCP Mimic
"Finns on a ship" is a player-organized gathering between May 19 and 20. The event takes place on a ship traveling between Sweden and Finland. CCP Mimic will attend this player gathering, and she is already quite excited!

CCP Phantom - Senior Community Developer

AII ShaII Perish
#2 - 2017-04-28 15:49:35 UTC  |  Edited by: Nicola Arman
Really excited for the new PvE. EVE needs it bad.. like.. real bad.
#3 - 2017-04-28 15:59:10 UTC
CCP Phantom wrote:

Discontinuation of the legacy scanning system on May 9th
With the release 119.5 on May 9th, we will be moving all players to the new scanning system and removing the beta option from the Settings menu. After the release of the new scanning system earlier in March, the time has come to disable the old scanning system.

So, not only you force everyone to 'try" this atrocious "new UI", but you're dead set to lock everyone to it?

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Caldari State
#4 - 2017-04-28 16:23:51 UTC
I like the announced possible changes to PvE that the dev team may create using their new development tools. These nice changes to small gang PvE in wormhole space and PvE fleet actions in null could end up being very interesting and exciting. Thank you very much to everyone at CCP for all your constant hard work making the eve universe the amazing place that it is today. And it usually keeps getting better, thanks
#5 - 2017-04-28 16:24:17 UTC
Would be nice if the "new PvE" was interesting but for some reason i'm sceptic, time will tell.

CEO of Lanate Industries

Citizen of Solitude

#6 - 2017-04-28 17:44:31 UTC
Tonto Auri wrote:
CCP Phantom wrote:

Discontinuation of the legacy scanning system on May 9th
With the release 119.5 on May 9th, we will be moving all players to the new scanning system and removing the beta option from the Settings menu. After the release of the new scanning system earlier in March, the time has come to disable the old scanning system.

So, not only you force everyone to 'try" this atrocious "new UI", but you're dead set to lock everyone to it?


How is it worse? It seems better to me. I can now clearly see what the hell I'm scanning and also moving my probes up and down, left and right is much easier now. The whole thing seems easier to learn now then when i first did scanning 2 years back. It confused the hell out of me the first time I tried it. The old scanning system was too cluttered and too busy.

I am also excited for the new PVE stuff, but would probably still not do it because I'm not part of a large PvE corp :( If there are sites that I can solo, than maybe I'll do it. I just hope it won't be too hard if there will be solo PvE
#7 - 2017-04-28 19:14:35 UTC
No single control is where I remember it, and there's no place on the screen where new scanning UI can be located to use it conveniently.
Tthe Analyze button is placed so idiotically that the only logical place for the scanner is a top-left corner, where it would either cover essential information, like flags/sovereignity/route/mission/etc, or loom over the screen center, interfering with probe movement. Any other location placed Analyze button into an unreachable position.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

The Initiative.
#8 - 2017-04-29 06:49:57 UTC  |  Edited by: Lugburz
Id have to agree on the new scanner, i hate it, hate the new map and the new dscan - if it aint broken why fix it ffs? Ugh

Not sure i like the new pve stuff either, i mean delve is currently where goons are right? soo... your gonna give goons a load of isk is what you really mean? and make this new pve so frikkin awkward that you need a gang to do it? or that it blatantly 'cheats' - i heard something about it reacts to what your flying and reshipping.... thats fine when your in someones home system for pvp and you can move along but if a gang is out doing stuff it doesnt have that option..

Did i mention how much i hate the new map, probe scanner, dscan and all of that?

Why are you guys working on 'fixing' things that WORK and so many people use and get along with? I have to spend money on a sub just to relearn s**t just because..?

Not at all a good idea CCP Twisted

your 3 subs down now btw.
Tactical Supremacy
#9 - 2017-04-29 06:53:09 UTC
Its also Fawlty7's Birthday

Happy Birthday Fawlty!!

Ariel Rin

Creator and Manager of EVE Meet, for notification and sharing of out of game meets.

Twitter - Ariel Rin - EVE Meet

Circle-Of-Two
#10 - 2017-04-29 11:07:55 UTC
First, when is it not fawltys birthday? Second, I wholeheartedly agree that the new scanning UI is utter garbage. It is so counter intuitive compared to the original. Its like they looked at the old one thinking "What can we do to f this up", and then some intern was like "Yo I got you fam".
Minmatar Republic
#11 - 2017-04-29 13:02:30 UTC  |  Edited by: Rexxar Santaro
The new probe and directional scanning UI is pretty good. I performed over 3000 of scan operations in the last two months and I can say: "I like it". Very informative ui icons, very useful bindings to the keyboard and mouse buttons.

I can add few suggestions only:
1. Please, add an option to Advanced Audio Settings to control the sound volume to Probe Scanning and D-Scanning respectively. There are only Hacking track. Or I missing something? Because that WOooooowWWoooooo after a full WH scanning and D-Scan pings during Hacking gives me headache... and I need other sounds to be turned on.

2. Please, balance the static position of those red dots of anomalies near some true center after scanning if performed. The problem occurs in WH with many signatures (over 7). After a choosed dot is scanned it can move to other corner of the UI scanning screen. After it's scanned again there - it moves to another corner of the screen again like this. Too much time for this stuff is required.

3. Some more filter to D-Scan. It can confuse players, while D-Scan view is binded to the Overview Tabs Filter (General, Mining, PVE...).
Minmatar Republic
#12 - 2017-04-29 13:28:32 UTC  |  Edited by: Rexxar Santaro
Tonto Auri wrote:
No single control is where I remember it, and there's no place on the screen where new scanning UI can be located to use it conveniently.
Tthe Analyze button is placed so idiotically that the only logical place for the scanner is a top-left corner, where it would either cover essential information, like flags/sovereignity/route/mission/etc, or loom over the screen center, interfering with probe movement. Any other location placed Analyze button into an unreachable position.


Sorry, mate, I can't agree with you. Check this link to see how I positioned 'em very well.

If you an explorer - just forget about those mouse clicking operations!

Just use:

1. F3 - to launch the Probes.
2. Alt+mouse scroll to set the size.
3. Drag n Drop the "cube".
4. Double click on the ui change xy to xz axes and move the cube with arrows to not break the align.
5. Ctrl+mouse scroll to move to the most exact scanning, for lvl IV signatures.
6. Press B on the keyboard to scan. DON'T click that button every time.
#13 - 2017-04-30 14:02:22 UTC
Rexxar Santaro wrote:
Tonto Auri wrote:
No single control is where I remember it, and there's no place on the screen where new scanning UI can be located to use it conveniently.
Tthe Analyze button is placed so idiotically that the only logical place for the scanner is a top-left corner, where it would either cover essential information, like flags/sovereignity/route/mission/etc, or loom over the screen center, interfering with probe movement. Any other location placed Analyze button into an unreachable position.


Sorry, mate, I can't agree with you. Check this link to see how I positioned 'em very well.

If you an explorer - just forget about those mouse clicking operations!

Just use:

1. F3 - to launch the Probes.
2. Alt+mouse scroll to set the size.
3. Drag n Drop the "cube".
4. Double click on the ui change xy to xz axes and move the cube with arrows to not break the align.
5. Ctrl+mouse scroll to move to the most exact scanning, for lvl IV signatures.
6. Press B on the keyboard to scan. DON'T click that button every time.


Thank you for this.
#14 - 2017-04-30 17:26:10 UTC
Rexxar Santaro wrote:
Check this link to see how I positioned 'em very well.

The Analyze button is unreachable.

Quote:
Just use:

Everything you listed requires two hands.

P.S.
You're no better than the person designed this "new UI". You want everybody to be like you, but this is just impossible. All people are different. With their different needs and problems.
If that's an indication of how CCP treat people with issues, so be it.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Blue Sun Interstellar Technologies
#15 - 2017-05-03 18:26:26 UTC
Probe Scanning Map Background "NOISE" = Ventilation Shaft???

When probe scanning it sounds like I am sitting with my head in an air ventilation shaft. The background "NOISE" is coupled with the "UI Interaction" so I cant turn it down without turning the other scanning effects down!!! This is so annoying I dread having to scan at all but I must every day. Please remove it or tie it to the "Map and Ship Tree Volume" so it can be turned OFF without turning down the other probe scanning effects!!!!

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Minmatar Republic
#16 - 2017-05-06 20:18:49 UTC
Lugburz wrote:
Id have to agree on the new scanner, i hate it, hate the new map and the new dscan - if it aint broken why fix it ffs? Ugh

Not sure i like the new pve stuff either, i mean delve is currently where goons are right? soo... your gonna give goons a load of isk is what you really mean? and make this new pve so frikkin awkward that you need a gang to do it? or that it blatantly 'cheats' - i heard something about it reacts to what your flying and reshipping.... thats fine when your in someones home system for pvp and you can move along but if a gang is out doing stuff it doesnt have that option..

Did i mention how much i hate the new map, probe scanner, dscan and all of that?

Why are you guys working on 'fixing' things that WORK and so many people use and get along with? I have to spend money on a sub just to relearn s**t just because..?

Not at all a good idea CCP Twisted

your 3 subs down now btw.


Bye?
New Eden Brewing Co.
#17 - 2017-05-06 20:21:44 UTC
Tonto Auri wrote:
Rexxar Santaro wrote:
Check this link to see how I positioned 'em very well.

The Analyze button is unreachable.

Quote:
Just use:

Everything you listed requires two hands.

P.S.
You're no better than the person designed this "new UI". You want everybody to be like you, but this is just impossible. All people are different. With their different needs and problems.
If that's an indication of how CCP treat people with issues, so be it.


Someone needs a hug.
#18 - 2017-05-07 07:21:06 UTC
Tonto Auri wrote:
CCP Phantom wrote:

Discontinuation of the legacy scanning system on May 9th
With the release 119.5 on May 9th, we will be moving all players to the new scanning system and removing the beta option from the Settings menu. After the release of the new scanning system earlier in March, the time has come to disable the old scanning system.

So, not only you force everyone to 'try" this atrocious "new UI", but you're dead set to lock everyone to it?


Completely ridiculous. I have to agree, the most common elements are hydrogen, stupidity and idiocy
#19 - 2017-05-09 20:22:22 UTC
Alexander Neema wrote:
Tonto Auri wrote:
CCP Phantom wrote:

Discontinuation of the legacy scanning system on May 9th
With the release 119.5 on May 9th, we will be moving all players to the new scanning system and removing the beta option from the Settings menu. After the release of the new scanning system earlier in March, the time has come to disable the old scanning system.

So, not only you force everyone to 'try" this atrocious "new UI", but you're dead set to lock everyone to it?


How is it worse? It seems better to me. I can now clearly see what the hell I'm scanning and also moving my probes up and down, left and right is much easier now. The whole thing seems easier to learn now then when i first did scanning 2 years back. It confused the hell out of me the first time I tried it. The old scanning system was too cluttered and too busy.



It would help greatly if they could have left it so the color band covers the whole item on the scanner, rather than it being over lined, or underlined, whichever it is. Having some astigmatism makes it quite difficult to tell which is which.
Manifesto.
#20 - 2017-05-12 00:16:17 UTC
I do not like the new scanning system. For us older players, the graphics are much harder to see. It has reduced my enjoyment of the game significantly. And the attitude of forcing it upon us just sucks.
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