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PI Interface - Recommended Upgrades

Author
Kassimila
The Northerners
Northern Coalition.
#1 - 2017-04-08 15:54:09 UTC
Launchpad - Add ability to upgrade launchpad storage amount. Perhaps even just double the storage for double the CPU/PG.

Facilities - Add multiple select and configuration option. IE. Select 8 basic facilities, configure schematic on all of them, route all to location X.

Building Placement - Make it so holding shift will place the same building, instead of forcing the player to repeatedly choose the same building and then place it over and over.

POCOS - Add a stront bay to all POCOS. This will be used for their reinforced timer, no stront, no RF phase same as towers.
This will force defenders to have to take some sort of action other than relying on timers to defend their structures.

Gas Planets - Reduce the PG usage of links on gas planets to place them in line with all other planets. Currently unless you sandwhich all your buildings together it uses too much. This makes the UI difficult to use.

Selected Item Huge hologram thing - Ability to turn this off as when the above stated buildings are close to one another, it makes it difficult to properly select buildings.
Zarek Kree
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#2 - 2017-04-08 16:50:59 UTC
Wrong forum. Suggested changes go in Player Features and Ideas Discussion.
Krysenth
Saints Of Havoc
#3 - 2017-04-09 02:09:03 UTC
While I'm not against changing the PI UI, it may work in our favor to see what changes they have coming that may affect it as well. Once they have the moon overhaul in place, they may carry over some changes (such as all the busywork being done in a structure) to PI as well, which is well overdue for an upgrade.
Do Little
Bluenose Trading
#4 - 2017-04-09 07:46:28 UTC
Bear in mind that making PI easier or increasing the yield will reduce the value of the product. I fully support some quality of life improvements - giving the program duration slider some reasonable click stops for instance - but player knowledge and experience needs to play a significant role in maximizing yield and more active gameplay should be rewarded.
Kassimila
The Northerners
Northern Coalition.
#5 - 2017-04-09 08:03:33 UTC
Do Little wrote:
Bear in mind that making PI easier or increasing the yield will reduce the value of the product. I fully support some quality of life improvements - giving the program duration slider some reasonable click stops for instance - but player knowledge and experience needs to play a significant role in maximizing yield and more active gameplay should be rewarded.


OMG YES PLEASE. I'm really just talking about quality of life improvements here. It shouldn't take 2000 clicks to setup a single planet ya know? What do you consider "more active gameplay". Personally I'm doing 1 day cylces at the moment. With the 1 hour timer on facilities completing goods, the process doesn't support active play imo.
Krysenth
Saints Of Havoc
#6 - 2017-04-10 04:05:18 UTC
Do Little wrote:
Bear in mind that making PI easier or increasing the yield will reduce the value of the product. I fully support some quality of life improvements - giving the program duration slider some reasonable click stops for instance - but player knowledge and experience needs to play a significant role in maximizing yield and more active gameplay should be rewarded.

UI and QOL improvements do, unfortunately, go hand in hand with making PI easier. I'd go so far as to say the simple fact it's so clicky to set up is likely the major obstacle to players wanting to do PI. The two biggest improvements they can do, is streamline the "initial" set up that players do, and enable players to leave structures BUILT, but offline them to remove them from the cpu/pg limits while not in use. Basically the same s*** they have for POS modules.
Kassimila
The Northerners
Northern Coalition.
#7 - 2017-04-10 23:32:27 UTC
Krysenth wrote:
Do Little wrote:
Bear in mind that making PI easier or increasing the yield will reduce the value of the product. I fully support some quality of life improvements - giving the program duration slider some reasonable click stops for instance - but player knowledge and experience needs to play a significant role in maximizing yield and more active gameplay should be rewarded.

UI and QOL improvements do, unfortunately, go hand in hand with making PI easier. I'd go so far as to say the simple fact it's so clicky to set up is likely the major obstacle to players wanting to do PI. The two biggest improvements they can do, is streamline the "initial" set up that players do, and enable players to leave structures BUILT, but offline them to remove them from the cpu/pg limits while not in use. Basically the same s*** they have for POS modules.


I don't really see excusing a terrible UI by calling it more challenging gameplay as a positive thing. Especially when I'm asking for hotkeys that have been available in MS word since 1995, I mean comeon.