These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

CSM Campaigns

 
  • Topic is locked indefinitely.
 

Yukiko Kami for CSM XII

Author
Yukiko Kami
Incredible.
Brave Collective
#1 - 2017-03-06 09:17:25 UTC
From alliance tournament, exploration to capital fights I always like to get into new parts of this game.

And yes I have done these things and many more in my time. Also have lived in all 3, high, low and null.

Additionally the meta and political game around EVE is a whole additional level to get into. Which is even more fun with this strongly rooted and impressive community. It's a challenging game, a place to explore things, to make friends and fight wars. But that makes it also hard to get into. I think we need to make sure that the community can evolve with new players getting into it and staying for longer.

As an alliance Brave Collective has the goal to help new players and that is what attracted me to them.
I stand behind that but also behind the idea of players evolving and doing their own thing. For that all sides of the game must be preserved and improved.

For that I stand. I specifically choose not to have a platform, but come as an all-round player with different experiences who wants to improve the experience for all and not bump one specific topic. As much as the NDA will allow me, I want to include YOU into my feedback to CCP.

Reddit AMA:
https://www.reddit.com/r/Eve/comments/5wvl1a/ama_yukiko_kami_for_csm/

Candidate page:
https://community.eveonline.com/community/csm/candidate?id=5965681

And also here, if you have any last minute questions, please contact me here or in game.
Cochise Chiricahua
The Inglourious Bastards
#2 - 2017-03-08 22:23:26 UTC
07 Candidate!

First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! They’re much appreciated.

I’m preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.

By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, that’s to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and I’ve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.

So, my question. Where do you stand on high-sec ganking? I’ll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, I’d like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)

As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?

Regards,
Cochise Chiricahua.
Yukiko Kami
Incredible.
Brave Collective
#3 - 2017-03-09 10:04:51 UTC
Hey Cochise,

an interesting topic. Pretty hard to strike a balance here. I personally don't like high-sec ganking, but I accept it as part of the experience and as a play style that some people seem to enjoy. It also underlines that the capsuleer life is never perfectly save, even in high-sec. I generally like the mechanics of CONCORD, but would indeed happily look into the details and support possible adaptions to criminal flagging and similar, provided the result is not too prohibitive for gankers. An alternate looting mechanic sounds interesting, did Thomas write an article about the topic that I could check out?
Cochise Chiricahua
The Inglourious Bastards
#4 - 2017-03-11 22:38:32 UTC
Yukiko Kami wrote:
An alternate looting mechanic sounds interesting, did Thomas write an article about the topic that I could check out?


Not that I'm aware of, that was taken from an e-mail.

Thanks for the reply!