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EW from npc's almost 99% of all the time even in a marauder.

Author
Spc One
The Chodak
Void Alliance
#1 - 2017-03-03 05:23:34 UTC  |  Edited by: Spc One
I don't know what was changed, but sansha's npc's track distrupt me 99% of the time in a bastioned paladin.
My range drops from 91km to 12km (which is insane).
Tracking also drops so hard i can't hit a battleship.
And the funny thing is it was very simple frigates in a mission that TD'ed me...

So marauders are no longer usable, as bastion module is total failure and gets you no benefits over EW.


Shocked
erg cz
The Scope
Gallente Federation
#2 - 2017-03-03 08:22:12 UTC
Thats why you use Dominix with sentry drones (they will kill ewar ships first even if you can not lock a damn thing at all) or, better, Rattlesnake with drones and auto-targeting missiles.
voetius
Grundrisse
#3 - 2017-03-03 09:01:12 UTC

I wanted to know if something has changed with bastion as well. Yesterday I was in a Kronos for the first time in over a month and the optimal bonus according to the stats was 25%, mousing over the T2 Neutrons confirms that as it showed just over 20km with Null loaded.
Arthur Aihaken
CODE.d
#4 - 2017-03-03 09:18:25 UTC
It definately sucks for any Sansha missions one has to run.

I am currently away, traveling through time and will be returning last week.

Donnachadh
United Allegiance of Undesirables
#5 - 2017-03-03 14:08:41 UTC
Yet another reason why missiles are better, they simply do not care about tracking disruption.
Spc One
The Chodak
Void Alliance
#6 - 2017-03-03 14:15:07 UTC  |  Edited by: Spc One
erg cz wrote:
Thats why you use Dominix with sentry drones (they will kill ewar ships first even if you can not lock a damn thing at all) or, better, Rattlesnake with drones and auto-targeting missiles.

Yes you are right.
But if you consider how much time it takes to train marauders and other support skills marauders should be EW immune to at least NPC's.

This is another stupid change to NPC's so NPC's can cheat EW system and jam anything they like.
Ne0SHNIK
NISMO RACING
#7 - 2017-03-03 15:38:56 UTC
The Angel ships are still target painting my Golem!! NOOO! I'm not as fat as they make me look!
Owen Levanth
Sagittarius Unlimited Exploration
#8 - 2017-03-03 18:11:46 UTC
Spc One wrote:
I don't know what was changed, but sansha's npc's track distrupt me 99% of the time in a bastioned paladin.
My range drops from 91km to 12km (which is insane).
Tracking also drops so hard i can't hit a battleship.
And the funny thing is it was very simple frigates in a mission that TD'ed me...

So marauders are no longer usable, as bastion module is total failure and gets you no benefits over EW.


Shocked


There was nothing from CCP about a change, so I suggest filing a bug report.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#9 - 2017-03-04 22:35:45 UTC
I would kill for 12km
With two optimal range computers my 75km-85km radio ammo range getd knocked down to 1000m-2000m
Against elite Sansha cruisers.
Matthias Ancaladron
Imperial Shipment
Amarr Empire
#10 - 2017-03-04 22:36:46 UTC
Ne0SHNIK wrote:
The Angel ships are still target painting my Golem!! NOOO! I'm not as fat as they make me look!

https://image.eveonline.com/character/606134884_1024.jpg
Kaiden krios
Mangueireiros
#11 - 2017-03-05 03:58:12 UTC  |  Edited by: Kaiden krios
Ne0SHNIK wrote:
The Angel ships are still target painting my Golem!! NOOO! I'm not as fat as they make me look!


Is very fat!! Is a big fat space pancake xD

Well, my Vargur is still immune to Serpentis damps, have done The Blockade Serpentis a few times and they never break bastion. I hope it stays this way.
Spc One
The Chodak
Void Alliance
#12 - 2017-03-05 07:03:32 UTC  |  Edited by: Spc One
Matthias Ancaladron wrote:
I would kill for 12km
With two optimal range computers my 75km-85km radio ammo range getd knocked down to 1000m-2000m
Against elite Sansha cruisers.

Depends how many TD you.
I just had a mission with paladin where my range dropped from 91km to 2300m in active bastion mode with scorch L.
Shocked

I also bug reported this.

Also it's not just sansha, but other NPC's as well for example blood raiders.

Kaiden krios wrote:
Well, my Vargur is still immune to Serpentis damps, have done The Bocklade Serpentis a few times and they never break bastion. I hope it stays this way.

Yes, i tested few other NPC's and i am immune to damps, ECM ( tested all 4 marauders) etc.. but only tracking disruption is bugged on NPC's and broken.
Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#13 - 2017-03-06 10:27:21 UTC
Donnachadh wrote:
Yet another reason why missiles are better, they simply do not care about tracking disruption.


Just you wait until CCP gives NPCs missile disruptors...
Spc One
The Chodak
Void Alliance
#14 - 2017-03-06 10:35:34 UTC
Henry Plantgenet wrote:
Donnachadh wrote:
Yet another reason why missiles are better, they simply do not care about tracking disruption.


Just you wait until CCP gives NPCs missile disruptors...

Then people will just stop doing normal missions and move on to Incursions only.
Arthur Aihaken
CODE.d
#15 - 2017-03-06 10:38:10 UTC
Spc One wrote:
But if you consider how much time it takes to train marauders and other support skills marauders should be EW immune to at least NPC's.

This is another stupid change to NPC's so NPC's can cheat EW system and jam anything they like.

This has to be a glitch as ECM and sensor dampening are still blocked when in Bastion (not sure whether target painters were ever effected or not).

I am currently away, traveling through time and will be returning last week.

Sobaan Tali
Caldari Quick Reaction Force
#16 - 2017-03-07 10:02:13 UTC
Bug report it.

Something else to keep in mind is that if NPC's get off a cycle of EWAR before you enter bastion, turning bastion on does not immediately interupt the same way for each type. Jammers, for instance, stop working the moment you enter bastion, where as cycles from TD's, damps, and TP's don't and continue to impair sensors, weapons, and your electronic signature until the end of their cycles.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Spc One
The Chodak
Void Alliance
#17 - 2017-03-07 21:00:27 UTC  |  Edited by: Spc One
Screenshot:

http://www.netsky.org/eve/2017.03.07.20.54.21.png

If this is normal then i am stupid, and this happens in bastion mode.
Once you're TD'ed you're TD'ed 99% of the time.
As you can see from log


My range drops to 3892 meters on pulse lasers ( down from 91km ).

What?
Arthur Aihaken
CODE.d
#18 - 2017-03-09 16:26:51 UTC
It's not normal, I believe it's already been reported numerous times - but there's been no acknowledgement by CCP.

I am currently away, traveling through time and will be returning last week.

Spc One
The Chodak
Void Alliance
#19 - 2017-03-10 12:19:53 UTC
Quote:
Patch notes for YC 119.3 release
Modules:

Titan Weapon Disruption Resistances now correctly work against NPC Weapon Disruptors.
The Bastion module now gives full immunity to Weapon Disruptors (both player and NPC).


Bug fixed.
Big smile
Arthur Aihaken
CODE.d
#20 - 2017-03-10 13:04:10 UTC
Spc One wrote:
Bug fixed. Big smile

As most of us had speculated it would be... But yes, good news.

I am currently away, traveling through time and will be returning last week.