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Planetary Interaction

Author
Charna Freese
School of Applied Knowledge
Caldari State
#1 - 2017-02-16 16:09:20 UTC
So I have been doing a lot of reading about setting up some planetary bases but I am still confused about a couple of things.

1. Taxes, I see customs offices have different taxes and such does this effect me at all? Or is this something that is for internal usage of corporations? I intend to be working on this on my own.

2. There seems to be some debate of what method is profitable. As I begin to put togeather my spreadsheet to determine I just wanted some base line idea, is it most profitable to start with the 0 level product and refine up? Also is there a point where I should stop refining or is it more profitable to work all the way up to a level 4 product?

Thank you!
Do Little
Bluenose Trading
#2 - 2017-02-16 18:04:19 UTC
Taxes affect everybody. I'll assume you intend to do PI in highsec - at least initially.

A player owned customs office (POCO) in highsec has 2 tax rates An NPC portion which is 10% export / 5% import and a player portion which is whatever the POCO owner wants to charge and can vary depending on your standing with the owner.

You can also export small quantities from the command center. This is subject to an NPC tax of 15%

The NPC tax can be reduced (10%/level) by the Customs Code Expertise skill - not sure if this applies to Command Center launches.

The NPC component of the POCO tax does not apply in lowsec or nullsec. The tax uses the base price of the commodity which, I believe, is based on a 30 day moving average.

A combination of high taxes and poor resource deposits means it is difficult to make P3 and P4 profitably in highsec. These are best made in nullsec or lowsec where your corporation/alliance owns the POCO.

Most P2 products can be made efficiently on a single planet in highsec and quite profitably as long as you train a few levels of Customs Code Expertise and look for a reasonable POCO tax rate. I am paying 10% export tax for most of my highsec colonies. Products to consider:
Coolant - Storm planet, used for fuel blocks
Mechanical Parts - Barren planet, used for fuel blocks and T2 manufacturing
Construction Blocks - Lava planet, used for T2 manufacturing
Miniature Electronics - Lava planet, used for T2 manufacturing
Transmitters - Lava Planet, used for T2 manufacturing
Superconductors - Storm planet, used for T2 manufacturing

In nullsec, I pay lower tax and the planets have much richer deposits. I make a selection of P3 and P4.

I use all the PI I produce in my own manufacturing operation - it's a relatively low effort way to improve profit margins on the stuff I make. PI is a lot more valuable than it used to be because the new structures require a lot of it but should still be considered a secondary source of income unless you scale it across multiple characters. Setting your harvest planets up to make P2 is the low maintenance choice. Exporting P1 and making P2 on a factory planet will result in higher yield but requires a lot more work.


Eleonora Crendraven
Global Communications AG
#3 - 2017-02-16 18:14:07 UTC
1: You have to pay taxes if you want to export something from the planet. How much you have to pay depends on the corporation that owns the customs office. So that is somewhat important for you.

2. Level 4 products require a lot of logistics since you need more than one planet to build one.
Have a look here: http://eveplanets.com/ Here you can see on which planet you can produce which products.
If in doubt, try tier2 or 3 products to get the idea how PI is working. If you have the right planets near you, you need just one planet per product.
Important: check the market in your region which products is selling at a good price and try to build these.

https://twitter.com/gcAG_EVE

http://eveboard.com/pilot/Eleonora_Crendraven

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