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How can I optimize this Prophecy?

Author
Lois Coleman
Auxilium Special Ops
#1 - 2017-01-29 14:22:17 UTC  |  Edited by: Lois Coleman
Hi,

I'm currently running level 3 security missions with the Prophecy below. I want to sit back, passive tank, loot and salvage. The way I do this:
1 - Warp in
2 - Drop Moble Tractor Unit
3 - Get aggro
4 - Send drones
5 - Salvage
6 - Fill cargo hold and exit

The problem is that I need to fly out for repairs 1 or 2 times. When my armor is at 25% my capacitor is also around 25%. It lasts 2 minurtes.
What's the best way to improve my ship, without spending 10's of millions ISK?
Also, I don't want to use nanite or cap boosters. Is that even possible?

- Medium 'Accommodation' Vestment Reconstructer I
- Prototype Energized Kinetic Membrane I
- Prototype Energized Thermal Membrane I
- AE-K Compact Drone Damage Amplifier
- Prototype Energized Adaptive Nano Membrane I
- 1600mm Rolled Tungsten Compact Plates
- Damage Control II

- 50MN Cold-Gas Enduring Microwarpdrive
- Medium Compact Pb-Acid Cap Battery
- Drone Navigation Computer I
- Large F-S9 Regolith Compact Shield Extender

- Prototype Cloaking Device I
- 250mm Prototype Gauss Gun
- Salvager I
- Salvager I
- Drone Link Augmentor I

- Medium Drone Durability Enhancer I
- Medium Auxiliary Nano Pump I
- Medium Processor Overclocking Unit I

- Hobgoblin I x10
- Hammerhead I x5

- Guardian Iron Charge M x150
Lois Coleman
Auxilium Special Ops
#2 - 2017-01-29 16:33:26 UTC
PS
- I can´t remenmber why I put the ´Prototype Cloaking Device I´ on there
- I have poor gunnery skills
ShahFluffers
Ice Fire Warriors
#3 - 2017-01-29 16:38:55 UTC  |  Edited by: ShahFluffers
Okay... a few things right away...


Shield OR Armor tank. Not both.

The reason for this is that it is better to focus your ship's limited resources on a specific tank and make it as strong as possible rather than split your ship's resources and have multiple mediocre tanks.


The same can be said with regards to Active (see: "actively repairing") and Buffer tanks (see: increase HP values as much as possible).

The hard and fast rule is that you should choose between beefing up your HP values (which helps against massive amounts of damage in a short period of them... such as in PvP) or increasing the speed and power of your active tank (which helps you last long periods against sustained damage... such as in PvE).


With the Prophecy... you want to armor tank it.
Why?

- It has more low-power slots than medium-power slots
- it has more native armor HP than shield HP
- the ship itself has a bonus for increased damage resistance in armor (hint: read the ship traits in the info box).



That cloaking device... unless you are doing things in Low or Null security space, there is no need for that module (as you are relatively safe in High security space).
In fact, that cloaking device will hurt your ship by reducing your ship's targeting speed (even when inactive).


The rest of your high-power slots are not terribly bad... especially since you mentioned that you wish to salvage while you kill things.
However, I should note that with Salvaging Drones and a Mobile Tractor Unit, salvaging goes by pretty quickly.
(hint: when all the hostiles in an area have been eliminated, unlock any targets and deploy your Salvage drones... then tell the drones to "Salvage"... the drones will proceed to automatically salvage any and all white colored wrecks in the area without further input)




Now... here is an arguably better fit:
(note: for simplicity's sake, I will be using all Tech 2 modules. Please feel free to downgrade them as necessary if you cannot fit them)


[Prophecy, New Setup 1]
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer II
Armor Thermal Hardener II (or whatever hardener is strongest against the NPC in question)
Armor Kinetic Hardener II (or whatever hardener is strongest against the NPC in question)
Reactive Armor Hardener
Damage Control II

Medium Capacitor Booster II, Cap Booster 400
50MN Microwarpdrive II
Medium Micro Jump Drive
Omnidirectional Tracking Link II

Light Missile Launcher II, Inferno Light Missile
Light Missile Launcher II, Inferno Light Missile
Light Missile Launcher II, Inferno Light Missile
Light Missile Launcher II, Inferno Light Missile
Salvager II

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Hobgoblin II x5
Hammerhead II x5
Valkyrie II x5
Curator II x3
Salvage Drone I x5


Cap Booster 400 x16
Mobile Tractor Unit x1


Please note how I have removed all shield modules and replaced the rigs.
The rigs are there to increase the speed (Nano Acclerator) and repair amount (Auxiliary Nano Pump) of your single armor repairer... making it MUCH more efficient.

I have also removed the armor plate.
Not only does it slow you down, but it contributes nothing towards your ability to repair your armor.
This opens up a low-power slot that I have used to increase drone damage.

The rest of your armor tank looks fine... but please note that it does have it's limits. It can only repair so much damage in so much time... so use other methods to mitigate damage and help your tank out a bit.
Examples:
- Range control: Stay as far out as possible and avoid getting caught in NPC swarms.
- Keeping up speed: If you are moving, you are harder to hit. This reduces incoming damage.
- Kill the high-dps NPCs first: Self explanatory.


On the medium power slots:
I prefer the capacitor booster as it forces you to learn how to micromanage your capacitor power, tank, and optimize target selection (which helps immensely if or when you get into PvP).

You will have to carry extra charges around with you (limiting your cargo space a bit)... but this is a small price to pay for having capacitor power literally on demand and effectively being energy neutralizer-proof (see: Blood Raider NPCs).

The Microwarpdrive is self explanatory.
The Micro Jump Drive is something special. It will literally "teleport" you 100km in the direction you are flying in... allowing you to make a quick escape from the NPCs if something goes horribly, horribly wrong.
It takes 10 seconds to spool up and is not affected by (most) NPC warp disruption.

The Omnidirectional Tracking link is there because, when in doubt about Drone enhancements, choose damage application over speed.
You can add a "script" to the module to boost Drone optimal range at the cost of tracking... or vice versa.


The high-power slots... well... I like doing extra damage whenever possible. It helps against the really strong NPCs and kills hordes of NPCs faster.

I can salvage and pick through the remains at my leisure once everything is dead.
elitatwo
Zansha Expansion
#4 - 2017-01-29 16:46:29 UTC
Good point, Shah!

So I not going to say battery, carry on.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lois Coleman
Auxilium Special Ops
#5 - 2017-01-29 21:20:38 UTC
ShahFluffers, thank you for your help. It's helpful. Big smile
Andrew Indy
Cleaning Crew
#6 - 2017-01-30 07:50:32 UTC
This would be my personal take on ShahFluffers fit.

Large cap battery gives you a lot of cap (less learning though) and its a lot friendlier on your cargo.
AB V MWD really comes down to whether you want tank/cap v raw speed
Lvl3s dont have scrams so a MJD for safety is not really important (should be able to align faster than the MJD spools)
Drone Nav is good for faster sign times
RLM for more DPS.

I'm sure either fit would work well, just a personal preference.

[Prophecy, New Setup 1]

Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Damage Control II
Armor EM Hardener II
Armor Thermal Hardener II

Large Cap Battery II
10MN Afterburner II
Drone Navigation Computer II
Omnidirectional Tracking Link II

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Salvager II

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I
Lois Coleman
Auxilium Special Ops
#7 - 2017-01-30 18:35:47 UTC  |  Edited by: Lois Coleman
Thanks to you as well, Andrew Indy.

With the help of both your information I changed my fitting to the one below. It works better. Big smile With a little more training (and maybe a tech II module here and there) I bet it will work great for me.
- Removing the cloak was indeed a big improvement for targeting.
- I needed the tank to be a little more passive than suggested. Otherwise I'd need cap boosters and indeed, they take a lot of valuable cargo space.
- The missiles do very little damage and I want more range, so I'll train the skills and switch to heavy missiles. The missiles are only to assist the drones when they're chewing on bigger.

Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Thermal Hardener I
Prototype Armor Kinetic Hardener I
Prototype Energized Adaptive Nano Membrane I
Damage Control II
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier

50MN Cold-Gas Enduring Microwarpdrive
Eutectic Compact Cap Recharger
Large Compact Pb-Acid Cap Battery
Drone Navigation Computer I

Light Missile Launcher I
Light Missile Launcher I
Salvager I
Salvager I
Drone Link Augmentor I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Hammerhead I x5
Hobgoblin I x10
Inferno Light Missile
Andrew Indy
Cleaning Crew
#8 - 2017-01-31 05:08:06 UTC
Lois Coleman wrote:

- The missiles do very little damage and I want more range, so I'll train the skills and switch to heavy missiles. The missiles are only to assist the drones when they're chewing on bigger.


Just a quick FYI on Heavy Missiles, they have better range but Rapid Lights do a bit more DPS over all (including reloads) due to poor application of HM.

Personally I would go with Rapid light for killing frigs and let your drones handle the bigger NPCs. (Less flying around for then since frigs die very fast)
Kitty Bear
Deep Core Mining Inc.
Caldari State
#9 - 2017-01-31 11:53:10 UTC
Medium Armor Repairer II
Armor Thermal Hardener II
Armor Thermal Hardener II
Armor EM Hardener II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Omnidirectional Tracking Link II, Tracking Speed Script
Omnidirectional Tracking Link II, Tracking Speed Script
Large Cap Battery II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Salvager II

Medium Auxiliary Nano Pump II
Medium Nanobot Accelerator II
Medium Auxiliary Nano Pump I




No DCU, as imo it's a pvp module
In pve you should not be planning to need %resistance on structure
the 3rd DDA gives more dps to the drones
whilst the scripted mid slots enable them to apply that dps

RLML's to deal with frigates & supplement damage on larger ships
cap life is up to around 8 minutes, which should be sufficient for most things

I prefer a 2+1 hardener layout for tanking
http://eve-survival.org/wikka.php?wakka=HomePage
has the info you need on missions
elitatwo
Zansha Expansion
#10 - 2017-01-31 12:44:32 UTC
Kitty Bear wrote:
...made this shorter...

RLML's to deal with frigates & supplement damage on larger ships
cap life is up to around 8 minutes, which should be sufficient for most things

I prefer a 2+1 hardener layout for tanking
http://eve-survival.org/wikka.php?wakka=HomePage
has the info you need on missions


And when you do some heavens and sanctums, let the class know how well your light missiles are doing while they reload or something for an hour.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Skelee VI
Appetite 4 Destruction
#11 - 2017-01-31 14:48:37 UTC
Get rid of cloak, costs you locking time.
Train some skills and start putting t2 stuff on it. train your armor skills up first
Kitty Bear
Deep Core Mining Inc.
Caldari State
#12 - 2017-01-31 15:24:16 UTC
elitatwo wrote:


And when you do some heavens and sanctums, let the class know how well your light missiles are doing while they reload or something for an hour.


Your reading comprehension - FAILED.

Op specifically said

LEVEL 3 MISSIONS

for which they are fine.




Sure if you're in a Pulsar, or a C4 in general then hml's are a better option over rapids

But in level 3 missions

- there are almost no battleships
- there are lots of frigates

which makes rapid lights the better choice.
elitatwo
Zansha Expansion
#13 - 2017-02-01 11:26:56 UTC
Then explain to the class why they have to be rapid jeebus launchers?

You could also use light launchers, doing the same thing while your drones are on "autopilot". Or rocket launchers since all those frigates will be orbiting you at 5-8km.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

ColdCutz
Frigonometry
#14 - 2017-02-01 14:29:34 UTC
Lois Coleman wrote:
Thanks to you as well, Andrew Indy.

With the help of both your information I changed my fitting to the one below. It works better. Big smile With a little more training (and maybe a tech II module here and there) I bet it will work great for me.
- Removing the cloak was indeed a big improvement for targeting.
- I needed the tank to be a little more passive than suggested. Otherwise I'd need cap boosters and indeed, they take a lot of valuable cargo space.
- The missiles do very little damage and I want more range, so I'll train the skills and switch to heavy missiles. The missiles are only to assist the drones when they're chewing on bigger.

Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Thermal Hardener I
Prototype Armor Kinetic Hardener I
Prototype Energized Adaptive Nano Membrane I
Damage Control II
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier

50MN Cold-Gas Enduring Microwarpdrive
Eutectic Compact Cap Recharger
Large Compact Pb-Acid Cap Battery
Drone Navigation Computer I

Light Missile Launcher I
Light Missile Launcher I
Salvager I
Salvager I
Drone Link Augmentor I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Hammerhead I x5
Hobgoblin I x10
Inferno Light Missile

- Swap the Prototype Energized Adaptive Nano Membrane out with a 'Refuge' or Tech II Adaptive Nano Plating; it gives a hair more resistance and uses no CPU.
- You should also have plenty of space to fit two of those large batteries instead of the cap recharger.
- Swap the Cold-Gas microwarp out with a Quad-LiF to help your cap even more, since the Quad-LiF has a lower penalty to the cap amount and you're not going to be running it constantly.
- Use Kinetic damage against Serpentis and Guristas since they're both weakest against that type. That means Caldari drones and Scourge missiles.

[Prophecy, Level 3 Newbro]
Medium 'Accommodation' Vestment Reconstructer I
Prototype Armor Thermal Hardener I
Prototype Armor Kinetic Hardener I
'Refuge' Adaptive Nano Plating I
Damage Control II
AE-K Compact Drone Damage Amplifier
AE-K Compact Drone Damage Amplifier

50MN Quad LiF Restrained Microwarpdrive
Large Compact Pb-Acid Cap Battery
Large Compact Pb-Acid Cap Battery
Drone Navigation Computer I

TE-2100 Ample Light Missile Launcher, Scourge Light Missile
TE-2100 Ample Light Missile Launcher, Scourge Light Missile
Salvager I
Salvager I
Drone Link Augmentor I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Vespa I x5
Hornet I x10
Scourge Light Missile x1000
Kitty Bear
Deep Core Mining Inc.
Caldari State
#15 - 2017-02-02 15:30:04 UTC
elitatwo wrote:
Then explain to the class why they have to be rapid jeebus launchers?

You could also use light launchers, doing the same thing while your drones are on "autopilot". Or rocket launchers since all those frigates will be orbiting you at 5-8km.


Sorry

But I couldn't find a picture for you to colour in that explained it.