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Wormwhole shoud't be so safe!

Author
Goonswarm Federation
#1 - 2017-01-07 15:27:55 UTC
So the idea is like this! Every corp or alliance that lives in woormwhole space is relative safe! How about making a special ship that can keep a woormwhole open or make it bigger for a limited time ...using resources like Dreads using to siege ...i am sure that u can develop this idea ! No space should be safe ...why they should have keepstars in woormwholes that nobody ever would ever consider to atack... if this special ship that can modify woormwhole mass and lifetime would never be invented! ...Please respond if u like the idea! ... Regards MickyC
Goonswarm Federation
#2 - 2017-01-07 15:30:17 UTC
Presumably so the residents of said wormholes could move even more dreads in, right? Roll
#3 - 2017-01-07 15:31:22 UTC
Wormholes are too safe? I think this might be a new one.

If you don't follow the rules, neither will I.

Goonswarm Federation
#4 - 2017-01-07 15:37:37 UTC
It doesn't matter what they got inside...how many dreads... as long as they can be attacked! ... someone eventualy will crack the nut! ...but atm its imposibile!
#5 - 2017-01-07 15:50:30 UTC
They can be attacked and destroyed. You just had to use different tactics than k-space.

If you don't follow the rules, neither will I.

Goonswarm Federation
#6 - 2017-01-07 15:52:50 UTC
Nothing and nobody atm in EvE can attack a Keepstar in WH space!...
#7 - 2017-01-07 15:55:16 UTC
If you want the WH and are prepared to take it, you will know how your attacks need to be and how to take down the structure. It happened all the time with POSes, it will happen with these also.

If you don't follow the rules, neither will I.

Goonswarm Federation
#8 - 2017-01-07 16:01:43 UTC
MickyC wrote:
Nothing and nobody atm in EvE can attack a Keepstar in WH space!...


And you think that it will be easier to crack a wormhole space keepstar with, for instance, a PL supercap fleet defending it?
Goonswarm Federation
#9 - 2017-01-07 16:07:37 UTC
I think u miss by a mile what i said!... i am not aiming now for in game conflicts and what and would not happen... WH space is quite vast ! Its about a concept ... WH are almost 100% safe for a relative big alliance with a Keepstar inside!
#10 - 2017-01-07 16:22:28 UTC
MickyC wrote:
WH are almost 100% safe for a relative big alliance with a Keepstar inside!

Do you not know the history of the alliance you are in? All one would have to do is change WH to NULL and the exact same statement is true.

If you don't follow the rules, neither will I.

#11 - 2017-01-08 15:05:01 UTC  |  Edited by: Donnachadh
Omnathious Deninard wrote:
They can be attacked and destroyed. You just had to use different tactics than k-space.

Looking back at the thousands of ships not to mention the structures that were required to take down the Keepstar in M-OEE8, and then looking at how you would get all that through the mass restrictions of worm hole entrances and I for one would like to hear your idea of a tactics that would allow you to take down a Keepstar in a worm hole?

Danika Princip wrote:
MickyC wrote:
Nothing and nobody atm in EvE can attack a Keepstar in WH space!...


And you think that it will be easier to crack a wormhole space keepstar with, for instance, a PL supercap fleet defending it?

With the OP idea in place they would have a better chance than they do right now.

Considering mass limits on worm hole entrances, and then looking at the mass of all the ships / structures they used to take down the Keepstar in M-OEE8 I would say that for all practical purposes the OP is correct, a Keepstar in a worm hole would be virtually invulnerable provided the corp that owned it was proactive in defending it.
Mercenary Coalition
#12 - 2017-01-08 20:39:32 UTC
Danika Princip wrote:
Presumably so the residents of said wormholes could move even more dreads in, right? Roll

I would rather think that this wiseguy wants to keep N944 and S199 open longer. Talking about how safe an unassailable W-space is is just a pretense to hide the true intention.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Caldari State
#13 - 2017-01-08 23:40:24 UTC
You're all being trolled.
A Goon complaining about other people abusing game mechanics?! Seriously?! P
"We found a place we can't exploit. Let's go to the forums and complain!"
CeskoSlovenska Aliance
#14 - 2017-01-09 00:15:31 UTC
someone with "free intel local" crying about WH being too safe ... well ... thats new one
#15 - 2017-01-09 00:28:27 UTC
Donnachadh wrote:

Looking back at the thousands of ships not to mention the structures that were required to take down the Keepstar in M-OEE8, and then looking at how you would get all that through the mass restrictions of worm hole entrances and I for one would like to hear your idea of a tactics that would allow you to take down a Keepstar in a worm hole?

The relevant question here is 'Do you actually NEED that many ships'.
Remember there were a lot of less organised fleets present since it was the first keepstar and everyone wanted in on the KM.
Also they had to account for all the K space third parties so be able to defend against hot drops, huge bomber wings and such that aren't as much of a factor in WH space because of mass limits and difficulties of travel.
I'm quite sure a lot of those ships were actually lost to being the wrong ships/fits for the job, since it's new and people are learning the best way of doing it still.
Mouth Trumpet Cavalry
#16 - 2017-01-09 04:50:45 UTC
Donnachadh wrote:
Omnathious Deninard wrote:
They can be attacked and destroyed. You just had to use different tactics than k-space.

Looking back at the thousands of ships not to mention the structures that were required to take down the Keepstar in M-OEE8, and then looking at how you would get all that through the mass restrictions of worm hole entrances and I for one would like to hear your idea of a tactics that would allow you to take down a Keepstar in a worm hole?

With the OP idea in place they would have a better chance than they do right now.

Considering mass limits on worm hole entrances, and then looking at the mass of all the ships / structures they used to take down the Keepstar in M-OEE8 I would say that for all practical purposes the OP is correct, a Keepstar in a worm hole would be virtually invulnerable provided the corp that owned it was proactive in defending it.


Any serious attempt at a keepstar in WH space is going to focus on hole control and podding the owners out, rather than a direct attack on the citadel itself. An undefended citadel is still a sitting duck, and assailing them with subcaps is in the range of what's realistic for some of the larger WH groups to be able to field. I don't really think that the keepstar is as much of an issue as the caps that a potential defender can field, but that's an entirely different issue.
Test Alliance Please Ignore
#17 - 2017-01-10 06:49:00 UTC
I came here expecting OP was gloating about his capacity to live in wormhole space, then I read the post and thought he was whining about not being able to attack wormhole residents, finally I saw the OP's alliance and I realized OP is genuinely trying to break/make this game.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Triumvirate.
#18 - 2017-01-10 08:40:21 UTC
MickyC wrote:
So the idea is like this! Every corp or alliance that lives in woormwhole space is relative safe! How about making a special ship that can keep a woormwhole open or make it bigger for a limited time ...using resources like Dreads using to siege ...i am sure that u can develop this idea ! No space should be safe ...why they should have keepstars in woormwholes that nobody ever would ever consider to atack... if this special ship that can modify woormwhole mass and lifetime would never be invented! ...Please respond if u like the idea! ... Regards MickyC


Yes beeing able to get a Supercarrier into a wormhole is exactly what we need these days.

-1
#19 - 2017-01-10 14:32:50 UTC
FT Cold wrote:
Any serious attempt at a keepstar in WH space is going to focus on hole control and podding the owners out, rather than a direct attack on the citadel itself. An undefended citadel is still a sitting duck, and assailing them with subcaps is in the range of what's realistic for some of the larger WH groups to be able to field. I don't really think that the keepstar is as much of an issue as the caps that a potential defender can field, but that's an entirely different issue.

So let's play make believe here and say you are able to pod everyone out of the worm hole except those manning the Keepstars defenses and the owners are not smart enough to bring them back in during your downtime, or the route needed to get them there is to long to make it practical to bring any significant amount of pilots back in.

You would still be facing the most destructive structure in the game, one that has more than 700 million EHP and essentially you have to do it with the stuff you can bring into the worm hole and hide from the owners, all while dealing with the mass limits of the worm hole entrances. Theory and the math says it is possible to do this, considering the logistical nightmares of moving enough stuff into the worm hole without your activities being spotted by the owners and I believe we will never see a Keepstar in a worm hole destroyed. But then this could all be for nothing because we may never see a Keepstar in worm hole.
CeskoSlovenska Aliance
#20 - 2017-01-11 00:29:11 UTC  |  Edited by: Siginek
Donnachadh wrote:
FT Cold wrote:
Any serious attempt at a keepstar in WH space is going to focus on hole control and podding the owners out, rather than a direct attack on the citadel itself. An undefended citadel is still a sitting duck, and assailing them with subcaps is in the range of what's realistic for some of the larger WH groups to be able to field. I don't really think that the keepstar is as much of an issue as the caps that a potential defender can field, but that's an entirely different issue.

So let's play make believe here and say you are able to pod everyone out of the worm hole except those manning the Keepstars defenses and the owners are not smart enough to bring them back in during your downtime, or the route needed to get them there is to long to make it practical to bring any significant amount of pilots back in.

You would still be facing the most destructive structure in the game, one that has more than 700 million EHP and essentially you have to do it with the stuff you can bring into the worm hole and hide from the owners, all while dealing with the mass limits of the worm hole entrances. Theory and the math says it is possible to do this, considering the logistical nightmares of moving enough stuff into the worm hole without your activities being spotted by the owners and I believe we will never see a Keepstar in a worm hole destroyed. But then this could all be for nothing because we may never see a Keepstar in worm hole.


Not to break it to you, but i know about 2 keepstars in wormhole space and im not example of activity lately ...
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