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Player Features and Ideas Discussion

 
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cyno beacon as a citadel module.

Author
Mole Guy
Bob's Bait and Tackle
#1 - 2016-12-24 10:29:23 UTC
as it states, we forgo one of the modules to install a cyno beacon.
since we have the citadel up and paying for it, lets allow it to have beacons npc space. maybe it costs charters per hour like high sec poses.
one balance would be that it cannot have a cyno beacon if player owned space if the alliance doesnt own the space, however, in npc space, all you need is permission and you can drop a mod in.

or we can make it a rig. im easy like that.

new guys could start running missions and selling charters for citadels. plus, it could get folks into specific factions (ammatar perhaps? thukker?) where most folks dont run those missions.

another balance, it might cost a good amount of charters per hour. could be as much as 2x a large tower in hs.
i think towers still need charters in hs, i havent dropped one in years. if not, you can still use the figures.
Lugh Crow-Slave
#2 - 2016-12-24 11:13:34 UTC
... just put a Cyno alt in the citadel
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2016-12-24 13:17:33 UTC
Lugh Crow-Slave wrote:
... just put a Cyno alt in the citadel


^this. At least that way people can kill the cyno, since iirc having one lit breaks tether.
RainReaper
RRN Industries
#4 - 2016-12-24 20:47:14 UTC
Seing as ccp is looking towards making all the abileties of the old POSes usable with the new structure system i do belive we will get a strucutre specialized in relocation of assets and some kind of replacement for the old POS Cynosural generator array. they simply have to find the best time to start working on that. currently they are focused on the new drilling platform that will replace moon mining and reactions and such. after that who knows lol.



*PS Christmass party drunkness here lol. cant write sentenses that nicely right now lol.*
Lugh Crow-Slave
#5 - 2016-12-24 20:57:41 UTC
Danika Princip wrote:
Lugh Crow-Slave wrote:
... just put a Cyno alt in the citadel


^this. At least that way people can kill the cyno, since iirc having one lit breaks tether.


indeed it does
Mole Guy
Bob's Bait and Tackle
#6 - 2017-01-14 18:32:19 UTC
doesnt matter, once its lit, its lit. set auto pilot to dock and when the pilot gets blown up, he docks or just log off and he warps out.

i dont care about having alts.

i think its wrong to have to have 2 accounts to fly a cap ship. or your friend having 2 accounts to lite a cyno for you to move a ship.

but thats not the point of the post. point is, its a useful tool to have, we have em on poses so lets migrate em over.

i dont care about a timeline, if they are coming, i am good with that. if not, i am bringing this up for discussion.

thats all.
Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2017-01-14 18:38:00 UTC
On a pos there is the risk that your cap is going to die. There is a reason our cynogen modules are all named some variation on 'bugzapper'.

There is no risk at all if you can jump directly into tether without even having to put up a sacrificial frigate to light the cyno for you.

Why do you think that capital ships need to be less risky to move around? Why do you think that asking a friend to light a cyno for you if you can't be bothered to do it yourself is too much like hard work?

Why do you think it is wrong that the biggest ships in the game are less simple to use than the smallest?
Lugh Crow-Slave
#8 - 2017-01-14 19:04:58 UTC
to be fair he doesn't even need two acc to move it. if he really only wants one gates work now
Nevyn Auscent
Broke Sauce
#9 - 2017-01-15 00:42:13 UTC
It's likely that this will be a function of the Stargate class of structures, which probably won't get tethers as a result to maintain some risk. CCP haven't announced how that all will work but there has been basic mention that jump bridges will get some form of replacement.
And as mentioned above, you can just gate jump them.
Sonya Corvinus
Grant Village
#10 - 2017-01-15 02:43:56 UTC
Mole Guy wrote:
doesnt matter, once its lit, its lit. set auto pilot to dock and when the pilot gets blown up, he docks or just log off and he warps out.

i dont care about having alts.

i think its wrong to have to have 2 accounts to fly a cap ship. or your friend having 2 accounts to lite a cyno for you to move a ship.

but thats not the point of the post. point is, its a useful tool to have, we have em on poses so lets migrate em over.

i dont care about a timeline, if they are coming, i am good with that. if not, i am bringing this up for discussion.

thats all.


You don't need two accounts to fly cap ships. They are intended for fleets. Make friends. Use them. This is a multiplayer game, and caps are ships designed to not be flown solo.
Lugh Crow-Slave
#11 - 2017-01-15 02:59:12 UTC
Sonya Corvinus wrote:
Mole Guy wrote:
doesnt matter, once its lit, its lit. set auto pilot to dock and when the pilot gets blown up, he docks or just log off and he warps out.

i dont care about having alts.

i think its wrong to have to have 2 accounts to fly a cap ship. or your friend having 2 accounts to lite a cyno for you to move a ship.

but thats not the point of the post. point is, its a useful tool to have, we have em on poses so lets migrate em over.

i dont care about a timeline, if they are coming, i am good with that. if not, i am bringing this up for discussion.

thats all.


You don't need two accounts to fly cap ships. They are intended for fleets. Make friends. Use them. This is a multiplayer game, and caps are ships designed to not be flown solo.



But i wanna play my MMO alone
Paradigm Calibre
Horizon Foundation
#12 - 2017-01-16 10:57:09 UTC
Danika Princip wrote:
There is no risk at all if you can jump directly into tether without even having to put up a sacrificial frigate to light the cyno for you.

I thought there was rather much of a delay between jumping to a cyno and a citadel acheiving tethering... but I could be recalling my last jump to a citadel incorrectly.


Mole Guy wrote:
we have em on poses so lets migrate em over.

Agreed, in some form or another all of the current starbase modules will need citadel-equivalents. I'd also like to see turret-based weapon systems for citadels.

If I am in fact recalling my last jump to a citadel incorrectly, then perhaps jumping via cyno could disallow tethering like a weapons-timer or jump fatigue.
Lugh Crow-Slave
#13 - 2017-01-16 13:33:14 UTC  |  Edited by: Lugh Crow-Slave
Idk if there is a delay on tether (I don't stick around to look) but you can dock well before you session change invuln is over and no way you get bumped out of range in the few ticks before you can dock


Adding a tether delay and making it possible to scram one jumping in is just going to require the freighter pilot to have a third alt and ecm fit to the citadel



And there will not be a citadel equivalent for everything there will be a replacement for almost everything but not a citadel equivalent. For example citadels will not get a form of jump bridge.


There can be no turret weapons for citadels do to how turret based weapons work.
Mala Zvitorepka
Karthen-Woight
#14 - 2017-01-16 14:12:49 UTC
Lugh Crow-Slave wrote:
There can be no turret weapons for citadels do to how turret based weapons work.

I don't understand this part. What is the difference between a citadel firing its array of turrets and its array of missile launchers?
Lugh Crow-Slave
#15 - 2017-01-16 14:30:25 UTC
Mala Zvitorepka wrote:
Lugh Crow-Slave wrote:
There can be no turret weapons for citadels do to how turret based weapons work.

I don't understand this part. What is the difference between a citadel firing its array of turrets and its array of missile launchers?




Damage application. Turrets break down when the host is so big and ppl are commonly fighting within its sphere so when calculating trans you would almost always be at 0m. This mmeans they would either be balanced to apply like crap inside their sphere or they would be gods at tracking just a few km outside it.



(Remember a citadel are big they are even bigger when you remember their size is not the model but the docking radius)