These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I got a bite, now what?

Author
Kijo Rikki
Killboard Padding Services
#1 - 2016-12-13 19:04:04 UTC
I managed to get a few of my friends I play STO with to actually try out EvE and after the painful process of trying to walk them through the tutorial and eventually moving on to the painful process of explaining how to cancel the tutorial, I've got a solid two and a possible 4 total friends who might actually start playing.

They all want to stay in my personal corp and turn it into a real, functioning corporation that makes money, but they also want to make their money doing different things. I've tried to suggest we should probably join an established corp/aliance but the appeal of making their own and being in charge is strong. One wants it to be a mining corp. Another wants to start manufacturing and smuggling drugs. The other wants to start shooting things in the face while in space. The other guy is too busy messing with the character creator sliders regardless of how many times I've told him its pointless.

Anywho.... alot of this stuff I know nothing about, I've always been happy to be a foot soldier in larger alliances and skip all the tedious boring stuff of how everything works. I am not a leader (not my personality), and already one of the more headstrong guys is taking point and its like watching the blind lead the blind. I feel like as the one player who actually has experience I should step in and start guiding them before this becomes a train wreck, but honestly I'm at a loss for what to do about it.

Do y'all think I should just sit back and let them learn through trial and error, or is it better to try to find some help asap?

You make a valid point, good Sir or Madam. 

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#2 - 2016-12-13 19:12:01 UTC
Cngaar Aya
Wormlife Freeport Operations
Wormlife
#3 - 2016-12-13 19:14:42 UTC
Grats on convincing people from STO to come over. Former STO designer here. :-)

My wormhole alliance basically tries to address the kind of issue you're raising by giving people space to do the things they want to, which works pretty well in wormholes, less well in nullsec, though.
Cutter Isaacson
DEDSEC SAN FRANCISCO
#4 - 2016-12-13 19:19:28 UTC
Cngaar Aya wrote:
Grats on convincing people from STO to come over. Former STO designer here. :-)

My wormhole alliance basically tries to address the kind of issue you're raising by giving people space to do the things they want to, which works pretty well in wormholes, less well in nullsec, though.


It's weird. I left EVE, went to STO, and now I've come back to EVE.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.

Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#5 - 2016-12-13 19:29:09 UTC
I think you should just let them have fun, while also pointing out what would be wise and efficient ways to play. But if they don't take all your advice right away, don't worry about it. All that matters is that they are enjoying themselves.

I have only been in corps where everyone is free to do whatever he wants. This is not just a relaxed chill approach, but you also learn a lot from it cause you have guys specialised in pvp, exploration, everything, and you pick up their knowledge a bit
Persephone Alleile
Tartarus Covert Operations
#6 - 2016-12-13 19:33:36 UTC
I think it's nice to have people who are specialized in different stuff in your corp. Your miner friend can sell ore to your manufacturer friend who can build ships for your PVP focused friend who can provide security for the miner, etc.

As someone else mentioned this works well in wormhole space especially where self-sufficiency and independence are prized.
Kijo Rikki
Killboard Padding Services
#7 - 2016-12-13 19:57:26 UTC
Hmm.... wormholes sounds intriguing. It's another one of those things I know nothing about. I take it I'm going to have to pull one of my toons off the omega clone account to get the skills necessary to grow roots in a wormhole, ain't I?

You make a valid point, good Sir or Madam. 

Moac Tor
Cyber Core
Immediate Destruction
#8 - 2016-12-13 20:14:28 UTC
Kijo Rikki wrote:
Another wants to start manufacturing and smuggling drugs.

Drug smuggling was scrapped as part of the mass dumbing down initiative and is no longer a profession. Despite the fact most people thought it was an awesome aspect of the game like your friend.
Cngaar Aya
Wormlife Freeport Operations
Wormlife
#9 - 2016-12-13 20:27:49 UTC
Kijo Rikki wrote:
Hmm.... wormholes sounds intriguing. It's another one of those things I know nothing about. I take it I'm going to have to pull one of my toons off the omega clone account to get the skills necessary to grow roots in a wormhole, ain't I?


You don't absolutely need to be Omega in a wormhole, but it helps a lot - the lack of cloaking in particular is a bit brutal.

That being said, we do have a couple of Alphas in our alliance, so it certainly can be done. Most important, honestly, is just as someone said earlier - initiative and willingness to figure things out on your own is the greater predictor of successful living in wormhole space.
Kijo Rikki
Killboard Padding Services
#10 - 2016-12-13 20:27:51 UTC
Moac Tor wrote:
Kijo Rikki wrote:
Another wants to start manufacturing and smuggling drugs.

Drug smuggling was scrapped as part of the mass dumbing down initiative and is no longer a profession. Despite the fact most people thought it was an awesome aspect of the game like your friend.


That's unfortunate. I had explained we would need to move to lowsec and the inherent dangers within and he seemed pretty excited about the prospect. OH well, for now he's pretty fascinated running mining cargo back and forth in an industrial hauler.

You make a valid point, good Sir or Madam. 

Yarosara Ruil
#11 - 2016-12-13 20:39:33 UTC
Moac Tor wrote:
Kijo Rikki wrote:
Another wants to start manufacturing and smuggling drugs.

Drug smuggling was scrapped as part of the mass dumbing down initiative and is no longer a profession. Despite the fact most people thought it was an awesome aspect of the game like your friend.


Think of it like this. Instead of a Smuggler, drug dealers are Pharmacists.
Kijo Rikki
Killboard Padding Services
#12 - 2016-12-13 20:39:42 UTC
Cngaar Aya wrote:
Kijo Rikki wrote:
Hmm.... wormholes sounds intriguing. It's another one of those things I know nothing about. I take it I'm going to have to pull one of my toons off the omega clone account to get the skills necessary to grow roots in a wormhole, ain't I?


You don't absolutely need to be Omega in a wormhole, but it helps a lot - the lack of cloaking in particular is a bit brutal.

That being said, we do have a couple of Alphas in our alliance, so it certainly can be done. Most important, honestly, is just as someone said earlier - initiative and willingness to figure things out on your own is the greater predictor of successful living in wormhole space.


I mean if we want to put down a POS or something to stay in?

You make a valid point, good Sir or Madam. 

Moac Tor
Cyber Core
Immediate Destruction
#13 - 2016-12-13 20:46:36 UTC
Kijo Rikki wrote:
Moac Tor wrote:
Kijo Rikki wrote:
Another wants to start manufacturing and smuggling drugs.

Drug smuggling was scrapped as part of the mass dumbing down initiative and is no longer a profession. Despite the fact most people thought it was an awesome aspect of the game like your friend.


That's unfortunate. I had explained we would need to move to lowsec and the inherent dangers within and he seemed pretty excited about the prospect. OH well, for now he's pretty fascinated running mining cargo back and forth in an industrial hauler.

He can still move drugs around if that satisfies him, but he just can't smuggle them because they are no longer illegal.

And from my limited knowledge the manufacture of the drugs is based in the pirate space in which the respective gas clouds used as the material for the drugs spawn. So am not sure how easy it would be for a new player to get into manufacturing them.

Also to answer your initial point, I'd let them do their own thing. Part of the enjoyment of the game is trying new things that aren't always considered 'best practice'. As long as they are having fun that is all that matters.
Moac Tor
Cyber Core
Immediate Destruction
#14 - 2016-12-13 20:50:42 UTC  |  Edited by: Moac Tor
Yarosara Ruil wrote:
Moac Tor wrote:
Kijo Rikki wrote:
Another wants to start manufacturing and smuggling drugs.

Drug smuggling was scrapped as part of the mass dumbing down initiative and is no longer a profession. Despite the fact most people thought it was an awesome aspect of the game like your friend.


Think of it like this. Instead of a Smuggler, drug dealers are Pharmacists.

Ask any new player coming into the game, would they rather be a drug smuggler; or a pharmacist....
DaReaper
Net 7
Cannon.Fodder
#15 - 2016-12-13 20:55:45 UTC
Simple:

1 make yourself CEO.

2) name each guy a director of what they are doing. For exsample, if you have 1 buddy who wants to mine, one who wants to pve, and one who wants to pvp, name each head of that divison.

3) recruit. New miners work with your miner guy, new mission runners your pve guy, new pvpers your pvp guy. you just have to codinate who does what and talk them into doing ops. As the experenced member you might need to run a few ops yourself to get the ball rolling.

4) repeat step 3.


If things work well, you will be huming along with members and a **** ton of stuff to do.

if it fails.. well then you cna get them to join another corp with you.

who knows, you might become bigger then mittens. *shrugs*

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Kijo Rikki
Killboard Padding Services
#16 - 2016-12-13 21:32:51 UTC
Well, thank you all for the advice. Sounds like for right now while everything is so much prettier than star trek and so vast and so real, so long as that hasn't worn off I should just hang out and let them do their own thing for a while. Smile

You make a valid point, good Sir or Madam. 

Expendable Unit
Science and Trade Institute
Caldari State
#17 - 2016-12-13 21:51:51 UTC
Kijo Rikki wrote:
I managed to get a few of my friends I play STO with to actually try out EvE and after the painful process of trying to walk them through the tutorial and eventually moving on to the painful process of explaining how to cancel the tutorial, I've got a solid two and a possible 4 total friends who might actually start playing.

They all want to stay in my personal corp and turn it into a real, functioning corporation that makes money, but they also want to make their money doing different things. I've tried to suggest we should probably join an established corp/aliance but the appeal of making their own and being in charge is strong. One wants it to be a mining corp. Another wants to start manufacturing and smuggling drugs. The other wants to start shooting things in the face while in space. The other guy is too busy messing with the character creator sliders regardless of how many times I've told him its pointless.

Anywho.... alot of this stuff I know nothing about, I've always been happy to be a foot soldier in larger alliances and skip all the tedious boring stuff of how everything works. I am not a leader (not my personality), and already one of the more headstrong guys is taking point and its like watching the blind lead the blind. I feel like as the one player who actually has experience I should step in and start guiding them before this becomes a train wreck, but honestly I'm at a loss for what to do about it.

Do y'all think I should just sit back and let them learn through trial and error, or is it better to try to find some help asap?



What the hell is STO and while we're at it, anyone know what Harambe is for?
Mesacc
New Big Dog Mining
#18 - 2016-12-13 21:52:25 UTC
Kijo Rikki wrote:

Anywho.... alot of this stuff I know nothing about, I've always been happy to be a foot soldier in larger alliances and skip all the tedious boring stuff of how everything works. I am not a leader (not my personality), and already one of the more headstrong guys is taking point and its like watching the blind lead the blind. I feel like as the one player who actually has experience I should step in and start guiding them before this becomes a train wreck, but honestly I'm at a loss for what to do about it.

Do y'all think I should just sit back and let them learn through trial and error, or is it better to try to find some help asap?




I feel your pain! Not long ago I convinced a RL friend to come back to EVE (played with me in 2006). Miner. Already had hulk skills from years ago. Determined to mine lowsec with it. I tried to warn him. Suggested alt. ships/loadouts. (OMG the lol-loadouts!) Told him about safes. Insta-launch bookmarks. How to watch scanner. Wouldn't listen. Lost 4 hulks. Called it quits. In the end, they're either gonna stick with it or they're not. Give advise when asked. Help them when you can. That's all you can do. Some people will learn the hard way!
Khergit Deserters
Crom's Angels
#19 - 2016-12-13 22:01:28 UTC  |  Edited by: Khergit Deserters
OP may have already left this thread, but.... A weekly corp group mission-running night is an old standby for strenghening newbro corps. Pick a night and hour when most people are on, a particular mission agent in a particular system, and gang-blast through missions and salvage them.
Benefits:
-You get all the guys together at the same time and place. And it's a set time, so everybody knows to expect a party every week at that time.
-You got everybody's ships together in one place. You can see each others' ships flying around. "There's starbushi in a Rifter. There's FraGgin in an Incursus." Somehow that's kind of an awesome experience for a new player.
-Everybody starts comparing notes on ships, mods, or anything else about Eve. Everybody learns from each other.
-You learn about optimal ranges, aligning to warp, ship fitting, other combat-related stuff (albeit vs. NPCs).
-You face danger together and blow stuff up together. People derp and lose ships to NPCs. I.e. team building good times.
-You get bounties, loot and LP. At the end of a session, everybody's got a good little ISK haul. Every guy can use his for whatever he wants to do during the rest of the week.