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CCP - Skill Points Remapping Option Please

Author
2Sonas1Cup
#1 - 2016-12-07 13:07:19 UTC
Since we already have skill injectors, can you CCP allow us to pay a "clone remapping" fee to move skills points around our skills?

Jove have discovered a technology that allow the capsuleers to change their memory connection in the brain, which allows them to instantly use the memories accumulated over time and transfer them from one place to another in the brain, immediately learning new skills .


...


What I want is, pay X amount of isk to remove skill points from one place and have unallocated skill point.

You can even have a cooldown like jump clones of say 8 hours, just to avoid possible brain damage .


Thanks
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2016-12-07 13:51:02 UTC
No, if you are that disappointed in your clone choices you can pay for skill extractors.

If you don't follow the rules, neither will I.

Frostys Virpio
State War Academy
Caldari State
#3 - 2016-12-07 14:17:31 UTC
2Sonas1Cup wrote:
Since we already have skill injectors, can you CCP allow us to pay a "clone remapping" fee to move skills points around our skills?

Jove have discovered a technology that allow the capsuleers to change their memory connection in the brain, which allows them to instantly use the memories accumulated over time and transfer them from one place to another in the brain, immediately learning new skills .


...


What I want is, pay X amount of isk to remove skill points from one place and have unallocated skill point.

You can even have a cooldown like jump clones of say 8 hours, just to avoid possible brain damage .


Thanks


They already exist. Just pay ISK to get injectors/extractors.
Lugh Crow-Slave
#4 - 2016-12-07 15:24:29 UTC
sounds like an extractor to me
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2016-12-07 16:20:32 UTC
Nothing stops you switching your skill training at any time with no penalty. This isn't a game with a finite number of levels. Retraining wasn't necessary even before skill injectors.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

PopeUrban
El Expedicion
Flames of Exile
#6 - 2016-12-07 22:16:20 UTC
No.

The whole point of the skill system is that trains (and thus specialization) are important long term decisions.

They specifically designed injectors to be bad for this purpose the more SP you have acquired because they don't want you losslessly moving around SP to change your frigate ace to a capital pilot at the drop of a hat and then back again as needed, but rather that you make a long term choice to be either a frigate ace or a cap pilot, or spend even longer to master both.

This is the entire reason injectors have diminishing returns that start at such a low SP breakpoint.
Nevyn Auscent
Broke Sauce
#7 - 2016-12-07 22:24:33 UTC
Also remaps are designed for a limited system. As in a system where you have to chose between A: Having Laser skill or B: Having Missile skills.
In EVE you can have both, so you don't need remaps like in other MMO's, because you aren't restricted in how much you can learn. Don't like what you currently trained. Train what you want now instead.