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How often should I expect to be suicide ganked?

Federal Navy Academy
Gallente Federation
#1 - 2016-11-18 19:50:17 UTC
It's only happened once, and I didn't lose much but I'm wondering since there are no "safe zones" from this kind of thing what can be done to help protect myself.
Native Freshfood
Minmatar Republic
#2 - 2016-11-18 20:01:24 UTC
Don't afk. Mark known groups/individuals with bad standings, so they easily are spotted in local.

Or just find a system that is away from the main pibes and trade hubs. Ganking is most common around the more populated areas.
Route One
#3 - 2016-11-18 20:07:57 UTC  |  Edited by: Othran
Also you're only likely to get suicide ganked if it makes some sort of sense to the attacker.

For example :

1) You have enough cargo likely to drop to compensate for the losses incurred killing you;

2) You're in an area where someone is trying to get people to pay "protection".

3) For the lulz - someone once suicide ganked my AFKing pod in Heimatar as I had an implant. Edit - you won't find these guys in highsec much :)
Iria Ahrens
Space Perverts and Forum Pirates
#4 - 2016-11-18 20:12:02 UTC  |  Edited by: Iria Ahrens
Well it depends on why you get suicide ganked in the first place.

Generally speaking there are three reasons players get suicide ganked.

1. The attackers knew or thought you had enough loot to make it worth the loss.

2. Extortion. CODE and other corps might want to extort "protection" fees.

3. For the lols. This includes events like Burn Jita. But it can also be inspired by your actions, such as afk mining or **** talking in local.

Understanding the reasons you might be attacked is the first step to avoiding them.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Francis Raven
#5 - 2016-11-18 20:15:02 UTC
You're right when you say that no area is truly safe, even in highsec.

In highsec, the deterrent is the CONCORD police. They are present in 0.5 security space and above. The higher the security status of the system, the faster the CONCORD response time is to acts of aggression (ie attacking a player who is not part of a wardec).

That being said, other players can always attempt to attack you, no matter where you are in the game. Even with CONCORD being present, they may try to destroy your ship in a manner quick enough that they can kill you before CONCORD responds (either via high DPS or Alpha strike, or by fleeting up with other players).

There are three main types of players who do this:
1) Players that are in a corporation that is officially at war with you.
2) Players that want to kill a ship worth more than what theirs is worth.
3) Players who just want to do it for fun (assuming you are a new player, this is probably the type of person that got you).

Looking at your killboard, it seems you were attacked by CODE. They attack all miners in Highsec. As mentioned above, set the CODE group to red so that they show up in Local with a little red " - " sign next to their names. This should alert you to their presence, and you can warp to another system to mine in.

Alternatively, make sure you do not AFK-mine. If you see a combat ship in the belt, such as the Atron that got you, then warp off. Stay aligned to a celestial (such as a planet, another belt, or a station) while mining.

If you have any questions, feel free to message me in game via Eve-Ma

ExDominion | Nullsec Corporation | Website | Forums | Established Nov. 2015 |

Federal Navy Academy
Gallente Federation
#6 - 2016-11-18 20:29:11 UTC
It was actually CODE I will try setting them to bad standings, its just a shame some players in my starter Corp dont know what to do about it. I will try to share the info.
Space Llama Industries
#7 - 2016-11-18 20:32:51 UTC
JuneBwoi wrote:
It was actually CODE I will try setting them to bad standings, its just a shame some players in my starter Corp dont know what to do about it. I will try to share the info.

Generally speaking, you'll only get ganked if it's "worth it". In your case, that was just done for lulz.

The easiest way to avoid that type of thing is to simply move away from the population centers. There are hundreds of systems where you could AFK all-day every-day and never be bothered by a soul. You don't even have to go that far, just get out of the immediate vicinity of hubs and major traffic arteries.

"Help, I'm bored with missions!"

Elena Thiesant
The Scope
Gallente Federation
#8 - 2016-11-18 20:34:03 UTC
If you're mining, do so in a quiet system, not somewhere like Algogille that has a lot of through traffic. Somewhere with 5 of 6 people in local will make spotting potential gankers far easier than somewhere with 50 or more
Rens Nursing Home
#9 - 2016-11-18 21:01:32 UTC
I think it depends entirely on yourself. I don't think I've ever been suicide ganked, simply because I've either been flashy or otherwise legally attackable anyway, or flying a ship that simply wasn't worth the effort/investment.
Memphis Baas
#10 - 2016-11-18 21:25:10 UTC  |  Edited by: Memphis Baas
To sum it up:

1. Get yourself some warning: set CODE to red standings, and watch the local channel for a large number of reds suddenly entering. Also assume that any newbies drifting close to your mining ship are actually providing a warp vector for the enemy, so they can land at 0 km from you and do maximum damage; be suspicious of ships loitering close to you.

For transporting loot, use a scout. Either ask a friend, or at least fly the route with an empty frigate beforehand, so you can see if there are any dangers en-route.

2. Eliminate the temptation to gank you: fly the cheapest ship that will do the job, and/or the most tanky ship that will do the job. In the case of mining, some of the barges can install better shield defenses than others, but they'll mine slightly less. In the case of transport ships, fit defenses instead of cargo expanders and transport less. The less loot your ship drops, the less of a target you are.

3. Reduce the window of opportunity. Don't use the autopilot, as keeps you in space flying around at slow speed, at each gate. Instead, manually warp to each gate at 0 km and immediately jump. Give them much less time to effect an attack.

For mining, keep your ship aligned to a destination planet or station; you have several km range on those lasers, don't stand still. That way, if you detect any attackers entering the system, your ship will instantly enter warp, and won't spend time to align and get up to speed.

Use the d-scan (directional scanner), to detect what ships are approaching, before they land. The d-scan has a range of 14 au, as wide as a good chunk of the solar system. If you only see mining and transport ships in d-scan, you're relatively safe. If you see combat ships, especially the destroyers that CODE likes to use, warp to a station and dock. Don't wait for them to land.

4. Stay away from crowds. Gankers are looking for a fight, and they won't find it in the deep end of nowhere, with only 2 pilots in the system. They'll find it in Jita and the areas around it, where thousands of people fly through every day. Pick up your stuff and move to a quieter area; just set up the map to show you how many pilots are in space, and pick one of the stars that's very dim (nobody in space).
Borreon IX
Acenroc OreCo IX
#11 - 2016-11-18 21:26:07 UTC  |  Edited by: Borreon IX
I got lolganked for the first time yesterday. Went to a 0.4 system asteroid belt to time, as an experience. Well, it didn't take twenty seconds that I got shot and my ship was destroyed (two hits, actually). Didn't even loot my wreck, and wrapped back to wherever he came from.

I get it.
Do Little
Bluenose Trading
#12 - 2016-11-18 21:31:29 UTC  |  Edited by: Do Little
A bit more detail and a couple of things not mentioned:

If you intend to mine, you must set standing to the CODE. alliance as terrible. Open your "People & Places" app, search type "alliance", Search string CODE, right click - add contact, select standing bright red! That way you will know if any member of that group are in the same system.

Move away from the beacon. This is easy in a Venture - you want to be at least 10-15Km from the warpin. That buys you some time to escape if a combat ship shows up in your belt.

Tank your ship. If you had fit a damage control unit in your low slot and a shield extender in one of your mid slots - you may have survived the gank. CONCORD shows up pretty quickly in a .9 system!

There actually are a few "safe" systems for new players where ganking is not allowed:

Check a system you intend to mine in using You'll see that a lot of ships were killed here - click the kills button for detail. There are quiet systems - do a bit of research and find one.

Do not pay extortion. CODE permits are worthless - they aren't the only gankers in New Eden!

As mentioned by everyone else, don't mine AFK - or if you do, don't complain when you get killed!

This is a PVP game and as an industrial player you are prey. Get in that mindset, understand that the ore you mine would be worthless if there wasn't some risk involved. Also realize that you don't need to be good - you just need to be better than the competition. Once you start thinking like prey, you'll be a lot safer - not perfectly safe, that doesn't exist either in game or in the real world.

That said, welcome to New Eden!
Memphis Baas
#13 - 2016-11-18 21:37:02 UTC
Low-sec (0.4 - 0.1) is full of pirates / PVP'ers looking for fights.

We're supposed to leave high-sec and go to low-sec to explore the richer resources, but the resources aren't rich enough to convince enough people to do that.

Asteroid belts and stations are the first places someone will search for a target. Concord doesn't go to low-sec. Stations and stargates may have sentry guns, that will open fire and defend you, but there aren't as many sentry guns as in high-sec. But asteroid belts have NOTHING, and thus are the perfect kill areas.

If there are only a couple belts, you just go to all of them. If there are many belts, you just open d-scan and set it to directional searching, which will point you to which belt you need to go to.

People who brave low-sec usually go to exploration sites or mission sites, that are off somewhere in the solar system and must be probed out, first. Takes about 30 seconds to probe you down, if they're good. A bit longer if they're a new pirate.

In any case, low-sec is like a PVP-enabled battleground in other games. You go there looking for a fight.
Imperial Academy
Amarr Empire
#14 - 2016-11-18 22:27:57 UTC
JuneBwoi wrote:
since there are no "safe zones" from this kind of thing

This may sound like splitting hairs, however I feel that it is an important distinction and probably more relevant than you currently interpret this to be..... That being said you are 100% safe from suicide ganking in null sec and WH space.

You may say that anyone can shoot you at any time in null sec space and you would be correct. However you typically know who will shoot at you and who will not. To me there is night and day difference between knowing when a red is coming from 5 systems away and not knowing if any of the 50 or more players in local will shoot you at any given point or not. Further in null sec if you are uncertain if someone will shoot you or not you can always just go shoot them first. That will take the mystery out of the situation for you.

Again this may seem silly of me to say but to me having a clear idea of who is red and who is not and knowing what I can do about it is much better than waiting to become a victim which to me is all that high sec is.

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