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New ship explosions on Singularity

First post
Author
CCP Savior
C C P
C C P Alliance
#1 - 2016-10-06 08:51:00 UTC  |  Edited by: CCP Savior
Greetings Capsuleers,

We are currently hard at work on renovating the explosions seen in game and we would like to welcome you to come and blow things up on Singularity so you too can bask in their glory. We are still working on polishing them so please do not expect them to be in a finished state at this stage. Changes may occur over the next few weeks as we work out any issues and take all of your feedback on board.

What to expect on Singularity:
• Very small explosions for Pods.
• Small explosions for Rookie ships and Frigates.
• Medium explosions for all ships sized between Destroyer and Battleship class.
• Large explosions for all Capital ship hulls.
• Titan explosions for the Titan hulls.

Before racing to file a bug report, please consult the list of known issues below.

• The Fresnel on the low shader settings version of the explosions is not working correctly, and the initial ring from the explosion will linger longer than intended.
• The smaller explosions have stretched sections.
• Audio has not been hooked up yet.
• One of the Capital ship explosions is missing its local explosions.
• Several ships are using the incorrect explosions for their size.
• Wrecks will appear in the incorrect position post explosion if the ship was moving at the time of death.
• 'Look at' command does not hold its gaze for long enough.


This list will be updated as testing continues, but do feel free to comment and report any additional bugs via the F12 menu in game.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

CCP Savior
C C P
C C P Alliance
#2 - 2016-10-06 08:51:40 UTC
[RESERVED]

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#3 - 2016-10-06 09:47:59 UTC  |  Edited by: Ralph King-Griffin
Pew pew pew ... BoooM!
Bahaha YeeeeeAAAAAAHAHAHAHAHAHA!
Edit: I'll post something constructive when I get home later.
I'm legitimately exited for this.
Elenahina
The Scope
Gallente Federation
#4 - 2016-10-06 10:53:30 UTC
I'm with Ralph - this will make PvP more visually exciting. I'm eager to see what these look like.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Lugh Crow-Slave
#5 - 2016-10-06 11:36:19 UTC  |  Edited by: Lugh Crow-Slave
was going to bed... then saw this... ccp why you hate me





EDIT


CCP you dun good.... you dun real good



I would like to ask one thing. the flames that erupt during the explosion any way you could use that during hull damage so we can get flaming hero ships again?
CCP Savior
C C P
C C P Alliance
#6 - 2016-10-06 12:35:10 UTC
Lugh Crow-Slave wrote:

I would like to ask one thing. the flames that erupt during the explosion any way you could use that during hull damage so we can get flaming hero ships again?


There's definitely potential for it to be used in this way. Once we get explosions out of the way I think we'll have a discussion about this to see if its possible. We do currently have a spray of GPU particles that appear when struck so I'm not sure how having the two together would work visually, but I think its a chat that's worth having.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Lugh Crow-Slave
#7 - 2016-10-06 14:55:14 UTC
CCP Savior wrote:
Lugh Crow-Slave wrote:

I would like to ask one thing. the flames that erupt during the explosion any way you could use that during hull damage so we can get flaming hero ships again?


There's definitely potential for it to be used in this way. Once we get explosions out of the way I think we'll have a discussion about this to see if its possible. We do currently have a spray of GPU particles that appear when struck so I'm not sure how having the two together would work visually, but I think its a chat that's worth having.



that would be great nothing beats the feeling of warping off in flames Big smile
Bienator II
madmen of the skies
#8 - 2016-10-06 16:55:40 UTC
some ships explode in blue (which looks really nice) what decides which ships explode in blue?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP Myrkur
C C P
C C P Alliance
#9 - 2016-10-06 17:32:24 UTC
Bienator II wrote:
some ships explode in blue (which looks really nice) what decides which ships explode in blue?


So here's how this works:
There is a probability factor on the individual explosions, and there are 3 explosions in the explosion bucket for a battleship, one with a probability of 6, one with a probability of 4 and one with a probability of 1. This means that basically that last explosion comes one in 10 times a battleship explodes, on the lore side, we could say that the blue one is some kind of specific technology/state of matter on the ship getting ignited in a bad way, versus the others being regular thermal/explosive explosions.

That's roughly the rarity for most explosions on sisi at the moment, this may change. I'd definitely like to have at least one explosion which shows up super rarely, as in maybe 1 in a hundred ships is going to blow up that way.. but something like that would have to come in a later patch, due to time constraints.

Also, these explosions are not racial, but that doesn't mean we can't play with that where we want to, as the system can support it, we just feel this is a better start. We did however decide to go with racially colored explosions for the titans, just because as the pinnacle of ship size, that's pretty insanely epically cool.

CCP Myrkur | Senior 3D & FX Artist | Team TriLambda

Lugh Crow-Slave
#10 - 2016-10-06 19:02:54 UTC
O.o that is a really cool way of doing it and totally on board with a 1/100 mega boom if you guys get the time for it in the future.


so do differant ship classes have different chances/pools for explosions then?
Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#11 - 2016-10-06 22:56:38 UTC
that blue one though MMMMMMhhhhhhhg!
Circumstantial Evidence
#12 - 2016-10-07 00:21:24 UTC
Quote:
• Medium explosions for all ships sized between Destroyer and Battleship class.
I think there is such a marked difference in power level between BC and BS, let alone comparing from destroyer, where the size class starts - that BS would deserve its own size class. If you're trying to fit them all in a budget measured in KB, could you make the Titan explosion just a few KB less epic, so we can have more diversity in the size classes which explode most often?
helana Tsero
Science and Trade Institute
Caldari State
#13 - 2016-10-07 04:21:13 UTC
Im going to against the crowd a bit here and say that the combination of the small initial orange hull explosions and then the secondary gigantic blue explosion looks a bit weird.

I think the blue explosion should have some orange mixed in. Because the initial small explosions along the hull are orange.. and there would still be orange fire shooting into space during the secondary blue explosion.

fully agree that blue explosion looks awesome its just the combo with the initial orange explosions that is strange/could be improved. IMO.

Small blue hull explosions and then large blue secondary explosion would also work.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Nana Skalski
Taisaanat Kotei
#14 - 2016-10-07 04:27:52 UTC
Somehow I think that racial explosions have more sense than the probability explosions, since we have a player made lore about wrecks not moving on their own, and that is because of warp drive explosion. Certain racial differences in construction of ships could yield different results. Just saying.
Nana Skalski
Taisaanat Kotei
#15 - 2016-10-07 11:04:10 UTC  |  Edited by: Nana Skalski
And when I see them now, I noticed there are few black squares on those little preexplosions, they appear for a moment. But the preexlosions themselves are very good.

The bigger "arms" part of explosion is made up of a few planes/textures extending rapidly and it look pooooor. The bubble explosion was a lot nicer. The "center", main explosion, this medium sized that lasts longest is very good, leave it as it is.

https://forums.eveonline.com/default.aspx?g=posts&m=6661985#post6661985

http://i.imgur.com/tHDgfO4.jpg example from that link above.


Also, please watch this: Its a fire in space.


Like in that old video on fanfest, it had this bubble explosion, very nice.

EDIT: Oh now I know why did you stop doing that explosion. From Reddit:
Quote:

[–]CCP_MyrkurCCP Games 19 punktów 1 dzień temu

We decided on not doing that explosion as it had an inherent bug which caused screen white-out when passing through the expanding sphere (whilst passing through the completely transparent part of it) which was a rather jolting effect.

Our tech has come a long way in the time since that explosion test and we feel the new explosions will be way better, so please don't judge them too prematurely based on stuff that is still work in progress. <3

It was definitely worth keeping, but with bug removed. Not the visual effect.
LeHarfang
S0utherN Comfort
Test Alliance Please Ignore
#16 - 2016-10-08 03:23:30 UTC  |  Edited by: LeHarfang
Hum, i was killing rats earlier and noticed something that looked very odd. As its hp reached zero one of the frigate rats was spinning and the explosions were happenning along it's hull. So far i didnt notice anything odd but when the big explosion occured and it was spinning at the same speed of the ship model, it looked very out of place.

It's even weirder when it's spinning really fast at the moment of their death. I was using warrior IIs that were orbiting said frigate and the latter was spinning on itself to "approach" one of the drones i guess. They also do that on TQ.

Edit: I'm not sure if it was a frigate or a cruiser btw. The spinning explosion just happenned again on a cruiser.
Vesan Terakol
Trollgrin Sadface
Dark Taboo
#17 - 2016-10-08 13:56:00 UTC
I have to admit, the blue one is really really damn cool.

Does that mean the "old", faction-colored ones with bits flying out everywhere, although not looking as impressive (except for the sleeper ones, they looked cool as hell, even being smaller) have become obsolete already? How long was that, 2 years? Well, at least now they do rupture and spray pieces of scrap metal everywhere before finally succumbing to the plasma cloud of their exploded reactor or whatever.

In regards to a post above, i saw the spinning explosion on several occasions myself. I am not sure if it is one exact animation (I noticed it with the one with a lot of smoke trails) or a problem in general.
Smuff Gallente
The Scope
Gallente Federation
#18 - 2016-10-09 10:39:00 UTC
i don't know if this is a bug and i don't have any screenshots sorry. but i've noticed that when some dread's blow up they go super nova almost like a citadel blowing up but smaller but really bright and almost 300km
Lugh Crow-Slave
#19 - 2016-10-09 15:21:18 UTC
Smuff Gallente
The Scope
Gallente Federation
#20 - 2016-10-09 23:50:54 UTC
no it's the color of a normal explosion but it's really really bright kind of like a titan exploding but no titan on grid at the time
Lugh Crow-Slave wrote:
is it blue?

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