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Dev blog: Mining Foreman Revolution

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C C P Alliance
#1 - 2016-10-04 17:08:29 UTC  |  Edited by: CCP Phantom
The mining support gameplay is getting a huge revamp with the November expansion and will be revolutionized!



Fleet boosts (including mining boosts) are becoming AoE buffs that only work on-grid. We will see three mining foreman ships: the new inexpensive Porpoise, a buffed Orca and a buffed Rorqual. Each Mining Foreman Ship will support the fleet by increasing mining yield, defending the mining operation, and by using new powerful mining drones.

Check out the dev blog Mining Foreman Revolution to discover all the details!

CCP Phantom - Senior Community Developer

C C P Alliance
#2 - 2016-10-04 17:11:02 UTC  |  Edited by: CCP Fozzie
Check out the specific feedback threads for the Porpoise, Orca, and Rorqual. This thread will be the general purpose feedback thread for everything that doesn't fit into the others.

Thanks in advance for all your constructive feedback!

:Edit:
A couple quick answers to questions we see coming up multiple times:

  • We're not planning on changing the restrictions on what ships are allowed into the Rorq SMB at this time. The concern with removing the restrictions is that it would become too powerful combined with the increased jump range.
  • The mining foreman ships won't have any ability to mine gas or mercoxit at this time. You'll want to use other ships for mining those substances.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

#3 - 2016-10-04 17:23:22 UTC  |  Edited by: ISD Max Trix
"The Orca and Rorqual gain bonuses to Shield Command Burst modules (in addition to their Mining Foreman Burst bonuses) which make them well suited to increasing the shield defenses of their fleetmates"

Finally, I was always wondering why that was not the case.

*

"ORE Mining Director Mindlink (NEW)

+25% bonus to Mining Foreman and Shield Command Burst Effect Strength and Duration"

That sounds nice.






*snip* Removed an Off Topic Post. *snip* ISD Max Trix

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

WE FORM V0LTA
#4 - 2016-10-04 17:40:22 UTC
Looks good! How will you stop Rorquals from constantly swapping fresh P.A.N.I.C. modules from an invulnerable Orca?
Wrecking Machine.
#5 - 2016-10-04 17:44:52 UTC  |  Edited by: Airi Cho
Tikktokk Tokkzikk wrote:
Looks good! How will you stop Rorquals from constantly swapping fresh P.A.N.I.C. modules from an invulnerable Orca?



allow only fitting 1 and dont allow unfitting while active or on cooldown?
Pandemic Legion
#6 - 2016-10-04 17:46:19 UTC
Thank you for increasing the hold and the jump range on the Rorqual, this might make combat logistics livable again!
#7 - 2016-10-04 17:49:44 UTC
Removed a Post for Discussing forum moderation. If you have an issue with the way the forum is moderated please file a support ticket.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Soviet-Union
#8 - 2016-10-04 17:53:40 UTC
15% bonus to mining yeld will be removed from midlink ?
WE FORM V0LTA
#9 - 2016-10-04 17:53:44 UTC
Airi Cho wrote:
Tikktokk Tokkzikk wrote:
Looks good! How will you stop Rorquals from constantly swapping fresh P.A.N.I.C. modules from an invulnerable Orca?



allow only fitting 1 and dont allow unfitting while active?


It'll burn out and your ships are vulnerable for about five seconds as you refit. You might be able to bump the Orca out of refit range, but with the 100% mass and Higgs, I'm not sure how possible that is. Easiest fix would be to exclude Orcas, too, though I can already think of several clever ways still pull it off.
Wrecking Machine.
#10 - 2016-10-04 17:54:42 UTC
well in doubt you can just daisy chain rorquals
Amarr Empire
#11 - 2016-10-04 17:58:05 UTC
Airi Cho wrote:
well in doubt you can just daisy chain rorquals


Rorquals don't protect other rorqual with their own panic modules so that would not work.
#12 - 2016-10-04 17:58:59 UTC
Any word on the Criminal Flag Timer and command bursts?

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

#13 - 2016-10-04 17:59:13 UTC
Orca buffs Kreygasm
finally
Blades of Grass
#14 - 2016-10-04 18:00:47 UTC
This isn't quite the right thread for this I suspect, please move it if needed.

All of the new command burst ammo requirements use Heavy Water.

Everybody I've spoken to already has a shortage of HW and an abundance of LO, a situation that has been true for years. Even before Phoebe I accumulated 16m units of excess LO in Delve and we had a fair few JBs seeing use then. This is going to be accentuated even further by increasing the HW consumption on the Industrial cores.

Has somebody done a proper analysis of production vs consumption of LO and HW and whether there are stockpiles generally accumulating? I suggest that using LO for the command burst ammo may be a better choice.
Mercenary Coalition
#15 - 2016-10-04 18:02:12 UTC
These changes both disappoint and arouse me.
#16 - 2016-10-04 18:06:42 UTC
Quote:
All mining foreman ships will have drone damage bonuses which give them the offensive capability to kill NPCs and make capsuleer attackers think twice before engaging

Why are you writing this if not true otherwise it has to be OP as hell.


I don't need to do mining, hope the changes will be good for the game/player but will see

CEO of Lanate Industries

Citizen of Solitude

Shadow Cartel
#17 - 2016-10-04 18:08:48 UTC
still no -75% link strength nerf :(
Hard Knocks Citizens
#18 - 2016-10-04 18:12:28 UTC
Looks like a really strong buff to mining outside of highsec. It's a shame gas harvesting didn't get a similar buff. Gas mining drones please.
Gallente Federation
#19 - 2016-10-04 18:18:05 UTC  |  Edited by: Eli Stan
Could Rorqual slowcats become a thing with these stats?

Does the PANIC module cause a weapons timer? If so, a Rorq would be unable to refit a fresh PANIC for 60 seconds. But assuming it doesn't die in those 60 seconds, yeah, sounds like it'd be able to activate multiple PANICs.
Combat Wombat.
#20 - 2016-10-04 18:22:18 UTC
ShockedShockedShocked A 1000 unit's of heavy water a cycle!!!!OopsEvilEvil

Not liking these change's! Small corp's will find this hard to cope with, let alone the price of the rorqual..UghShockedShocked
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