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Player Features and Ideas Discussion

 
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Autostart modules on a new target without tracking them rollback

First post
Author
Nocobo
EDUHCTBO
#1 - 2016-10-04 05:39:37 UTC
For example, now when firing the turrets to not lose dps in the downtime between the change goals, it is necessary to look at turrets and wait for the end of the current cycle to start a new.

The DECISION

With the change of purpose for any active module(weapons, nets, painter, remote armor rep,...), EVE automatically at the end of the current cycle to start on new goals.

This will allow players(who know their fit and predict their actions) to monitor the tactical situation and activate the modules hot keys, and not to follow them back.

And even players with lower ping because of these setbacks cycles benefit.
Valkin Mordirc
#2 - 2016-10-04 05:52:03 UTC
Yes
#DeleteTheWeak
Violet Hurst
Fedaya Recon
#3 - 2016-10-04 06:03:03 UTC
If you want to AFK rat just use Drones or FoF missiles.
Nocobo
EDUHCTBO
#4 - 2016-10-04 06:46:14 UTC
Violet Hurst wrote:
If you want to AFK rat just use Drones or FoF missiles.


not afk, i need select new target and attack, but bot need see on my turrents for start attack when circle end
Violet Hurst
Fedaya Recon
#5 - 2016-10-04 08:03:45 UTC
Maybe I misunderstood your idea, but to me it sounds like you want to have auto-repeat punch through your whole target list. And even if you personally would never use this in combination with lockback, I know I would. Et voilĂ , AFK ratting.
Lan Wang
Knights of the Posing Meat
#6 - 2016-10-04 08:34:51 UTC
Yes i like it! and using keywords like goals and tactical situation makes it sound much more relevant

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Turelus
Utassi Security
#7 - 2016-10-04 08:36:31 UTC
Violet Hurst wrote:
Maybe I misunderstood your idea, but to me it sounds like you want to have auto-repeat punch through your whole target list. And even if you personally would never use this in combination with lockback, I know I would. Et voilĂ , AFK ratting.

This makes me want to support his idea more. Big smile

Turelus CEO Utassi Security

Fr3akwave
The Pannion Domin
Ghostbirds
#8 - 2016-10-04 08:48:21 UTC
Nocobo wrote:

not afk, i need select new target and attack, but bot need see on my turrents for start attack when circle end


"but bot" - so your "bot" needs to see it? You are botting?
Nocobo
EDUHCTBO
#9 - 2016-10-04 11:13:08 UTC
Fr3akwave wrote:
Nocobo wrote:

not afk, i need select new target and attack, but bot need see on my turrents for start attack when circle end


"but bot" - so your "bot" needs to see it? You are botting?



i like see on my ship, other ship in space, but i need see on my turrets for shot new target. it is not good.
Chopper Rollins
hahahlolspycorp
Brave Collective
#10 - 2016-10-04 11:37:47 UTC
Some of us shoot at other players.
I want to choose who is getting shot and the decision can mean a huge difference against two player opponents and drones i want to shoot. Automatic application of damage to the next target is purely an idea from LAZY PVE GUY.
So i'm gonna have to go with no.


Goggles. Making me look good. Making you look good.

Memphis Baas
#11 - 2016-10-04 12:22:15 UTC
He wants to be able to do this:

Lock target 1.
Lock target 2.
Press F1 to start shooting target 1.

While the guns are going...
Select target 2, press F1. Instead of the guns going red and stopping, the guns continue shooting... but the little gun indicator switches from target 1 to target 2 at the next shot.

He basically wants to queue the targets into the guns' shot queue.
Lady Ayeipsia
BlueWaffe
#12 - 2016-10-04 12:49:22 UTC
Memphis Baas wrote:
He wants to be able to do this:

Lock target 1.
Lock target 2.
Press F1 to start shooting target 1.

While the guns are going...
Select target 2, press F1. Instead of the guns going red and stopping, the guns continue shooting... but the little gun indicator switches from target 1 to target 2 at the next shot.

He basically wants to queue the targets into the guns' shot queue.


I think he wants a little more than this. A queue implies a limit or still requires action to queue up each subsequent target.

I think he wants to lock a bunch of targets, press F1, and have the turrets shoot the first target till it dies, then automatically shot the next in the list. Basically requiring that he only locks each target in the order he wants. For example, you lock target X, Y, and Z. You start shooting at X. When X dies, turrets switch to target Y without any input. When Y dies, turrets switch to Z.

No mention of what happens when the guns reload.

All that said, I am personally opposed to this idea. Yes it could be convenient for PvE ratting. It may even help ensure your fleets shoots at the designated target. On the other hand, it makes lived at too easy for ECM and Ewar dual boxing alts. You basically gain the ability to ignore one account all the more when using 2 characters to fight anyone. Set your falcon alt to keep at range or orbit, queue up targets, and switch to the DPS one and focus on that. Your ECM will switch with each target pop without needing any input. That seems lazy and encouraging the very concept that CCP was fighting when they limited input broadcasting.
March rabbit
Aliastra
Gallente Federation
#13 - 2016-10-04 13:03:10 UTC
I'm not sure if it was OP wants but....

Talking about 'preheat' modules: you press modules and then lock target. When lock acquired modules start to do stuff.

Now let's say i already have one target locked. In this case 'preheat' cannot be used because every module will start to work immediately on currently locked target. I'm pretty sure everyone has such accidents when you shoot at repping you logi or repair enemy, etc... Lol

So it would be good to have some kind of 'lockout' of target: i mark already locked target as 'to not use any new module on it'.
Other option is to make 'preheat' as feature: in this case module does not start to work on currently selected target and you need to manually point target for module to be used on.

The Mittani: "the inappropriate drunked joke"

Memphis Baas
#14 - 2016-10-04 13:22:13 UTC
Nocobo wrote:
not afk, i need select new target and attack, but bot need see on my turrents for start attack when circle end


No, he doesn't want the system to automatically shoot all the targets, he wants to get rid of the delay of having to turn off your guns, and waiting until the red countdown disappears, before being able to shoot the second target. He wants to queue the second target by pressing F1 while the first target goes through its last sliver of hull.

Otherwise, yeah I agree with you that the automation you describe would not be good.

Limited to what the OP wants... shrug. Seems like a lot of effort to just gain a server tick of DPS. Ultimately, having to do it manually lets some people display their mad skillz.
ISD Max Trix
ISD Community Communications Liaisons
#15 - 2016-10-04 14:07:06 UTC
Moved to Player Feature and Ideas.

ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to EVE mails about forum moderation.

Violet Hurst
Fedaya Recon
#16 - 2016-10-04 15:13:29 UTC
Memphis Baas wrote:
He wants to be able to do this:

Lock target 1.
Lock target 2.
Press F1 to start shooting target 1.

While the guns are going...
Select target 2, press F1. Instead of the guns going red and stopping, the guns continue shooting... but the little gun indicator switches from target 1 to target 2 at the next shot.

He basically wants to queue the targets into the guns' shot queue.


Ah, okay. That's less bad then. Instead of watching his guns he'd have to watch his target list then though to figure out what pressing F1 in a given situation would achieve. Changeover time would be pretty confusing, I assume, especially for logi and ewar pilots.
Serendipity Lost
Repo Industries
#17 - 2016-10-05 12:14:23 UTC
So if I'm shooting a bunch of ships and suddenly a falcon uncloaks and I want to shoot it, do I have to finish my que first? Unlock everything and start a new que with the falcon on top?


OP - just play the game. The split second it takes for you to press F1 after a target is destroyed is pretty minimal. If you can't stomach hitting F1 for each target - this may not be the game for you, and if you find hitting F1 difficult - most games probably aren't for you. I don't know if you are intentionally trying to improve botting or not, but your idea would be a huge bonus to botters.

-1
Donnachadh
United Allegiance of Undesirables
#18 - 2016-10-05 12:49:32 UTC
Serendipity Lost wrote:
So if I'm shooting a bunch of ships and suddenly a falcon uncloaks and I want to shoot it, do I have to finish my que first? Unlock everything and start a new que with the falcon on top?


OP - just play the game. The split second it takes for you to press F1 after a target is destroyed is pretty minimal. If you can't stomach hitting F1 for each target - this may not be the game for you, and if you find hitting F1 difficult - most games probably aren't for you. I don't know if you are intentionally trying to improve botting or not, but your idea would be a huge bonus to botters.

-1

Could not have expressed it better than this so I will not even try.