These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

So, Barge Info?

Author
Kei Nagasai
Native Freshfood
Minmatar Republic
#1 - 2016-08-15 07:47:12 UTC
We were shown the new Barges, which I must say, look awesome.
However, it is clear that they are going to be reworked in a big way, number of strip miners, which probably means the bonus's are going to change, along with other things.
Where is the info on this?
Shae Tadaruwa
Science and Trade Institute
Caldari State
#2 - 2016-08-15 07:53:07 UTC
When the information is released, there will be a thread here:

https://forums.eveonline.com/default.aspx?g=topics&f=7291

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Darth Terona
Black Rebel Rifter Club
The Devil's Tattoo
#3 - 2016-08-15 08:01:04 UTC
lol. this is like the third time bardges have been reworked since I been here.

but the reason the new order exists still hasn't been addressed.

Its not the damn ships that need overhauling. Its mining itself.

It needs to be made more interactive.

So boters can be detected and addressed.

pitiful waste of our money chasing this ship rework.
Darth Terona
Black Rebel Rifter Club
The Devil's Tattoo
#4 - 2016-08-15 09:06:50 UTC
I should also point out ive no dog in this fight really.

I don't go out of my way to kill miners, nor do I have any problem with what the new order is doing.
Dracvlad
Taishi Combine
Astral Alliance
#5 - 2016-08-15 09:21:46 UTC
I noted the second strip miner on the Skiff and Procurer which is a good thing, I hope they do not go with the whining by the gankers on the tanks of the Skiff and Produrer but adjust the tanks of the other ships to be more in line with the Skiff and Procurer.

I currently only mine at the moment because I can sit in a ship that is hard to kill and only the most dedicated scum bag with freinds has a chance to kill me. The calculation has to be Kusion + 3 dual boxers at least which is where a useful Skiffs is now.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Max Fubarticus
K Diamond Holding LTD.
Bullets Bombs and Blondes
#6 - 2016-08-15 10:54:14 UTC
The proof is in the pudding. o7 show was just a teaser. The "long & detailed" screenshots were meant to start a crap storm on the forums and reddit ( is reddit still around? ).

Devblogs and Sisi will show the true intentions of CCP. I hate to be cynical when it comes to the Indy ships. But... history paints a bleak future.

Max

Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never. Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.

Moac Tor
Cyber Core
Immediate Destruction
#7 - 2016-08-15 11:34:33 UTC
I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine.
Brigadine Ferathine
506 Irregulars
#8 - 2016-08-15 16:22:24 UTC
Moac Tor wrote:
I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine.

The retriever was the real issue for me. It cant even handle basic rats. It has no slots for a tank and has no base HP so it dies if anything sneezes on it.
Lugues Slive
Diamond Light Industries
#9 - 2016-08-15 16:26:37 UTC
Dracvlad wrote:
I noted the second strip miner on the Skiff and Procurer which is a good thing, I hope they do not go with the whining by the gankers on the tanks of the Skiff and Produrer but adjust the tanks of the other ships to be more in line with the Skiff and Procurer.

I currently only mine at the moment because I can sit in a ship that is hard to kill and only the most dedicated scum bag with freinds has a chance to kill me. The calculation has to be Kusion + 3 dual boxers at least which is where a useful Skiffs is now.


But did you also see the 2 lasers on the hulk?
DaReaper
Net 7
Cannon.Fodder
#10 - 2016-08-15 16:51:59 UTC
there should be a dev blog soon(tm) (roumer has it this week we should get a mess of blogs)

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

ShahFluffers
Ice Fire Warriors
#11 - 2016-08-15 17:50:48 UTC
I do not expect the barges yields and tanks to change all that much.

The role bonuses may be tossed out and the barge skill levels reworked to result in largely the same ships we have now.
baltec1
Bat Country
Pandemic Horde
#12 - 2016-08-15 20:08:24 UTC
Darth Terona wrote:


Its not the damn ships that need overhauling. Its mining itself.


Barges are very much a problem, for example the Covetor gets 3 high slots, one mid, two low and 3 rigs. You can't do anything with that.

baltec1
Bat Country
Pandemic Horde
#13 - 2016-08-15 20:13:21 UTC  |  Edited by: baltec1
Moac Tor wrote:
I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine.


The teircide was a disaster. The skiff walked away with a battleship level tank with nothing fitted, you can't alter the ore holds, the covetor has no slots let alone fitting room, the skiff mines close to what a hulk can pull which means flying anything other than a skiff is pointless. These ships are pre fitted, poorly balanced against eachother and offer near no options.
Viktor Amarr
#14 - 2016-08-15 20:36:55 UTC
baltec1 wrote:
Moac Tor wrote:
I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine.


The teircide was a disaster. The skiff walked away with a battleship level tank with nothing fitted, you can't alter the ore holds, the covetor has no slots let alone fitting room, the skiff mines close to what a hulk can pull which means flying anything other than a skiff is pointless. These ships are pre fitted, poorly balanced against eachother and offer near no options.


That's because giving miners options results in shitfitting that gets them killed after which they start whining resulting in more hand holding so they don't have to engage the few braincells that they have.

Before miners had to choose to fit tank but didn't and thus CCP made it so obvious, so easy "choose this one to not blow up" and STILL miners can't get it right. Giving them more options won't help in any sort of way.


Brigadine Ferathine
506 Irregulars
#15 - 2016-08-15 20:43:43 UTC
Viktor Amarr wrote:
baltec1 wrote:
Moac Tor wrote:
I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine.


The teircide was a disaster. The skiff walked away with a battleship level tank with nothing fitted, you can't alter the ore holds, the covetor has no slots let alone fitting room, the skiff mines close to what a hulk can pull which means flying anything other than a skiff is pointless. These ships are pre fitted, poorly balanced against eachother and offer near no options.


That's because giving miners options results in shitfitting that gets them killed after which they start whining resulting in more hand holding so they don't have to engage the few braincells that they have.

Before miners had to choose to fit tank but didn't and thus CCP made it so obvious, so easy "choose this one to not blow up" and STILL miners can't get it right. Giving them more options won't help in any sort of way.



I mean... isn't it possible that the options are crap or crap

crap > crap

baltec1
Bat Country
Pandemic Horde
#16 - 2016-08-15 20:51:07 UTC
Brigadine Ferathine wrote:

I mean... isn't it possible that the options are crap or crap

crap > crap



Not if CCP did a good job in the first place. Base tank on the hulk used to be the same as the zealot (it still is roughly), at the time everyones favourate small gang/fleet ship. All that needed to be done was give the hulk the slots and powergrid/cpu to actually fit things. Same went for the other barges but nope, CCP went the way they did to stop miners from hurting themselves.

Nevyn Auscent
Broke Sauce
#17 - 2016-08-15 21:44:55 UTC
baltec1 wrote:


Not if CCP did a good job in the first place. Base tank on the hulk used to be the same as the zealot (it still is roughly), at the time everyones favourate small gang/fleet ship. All that needed to be done was give the hulk the slots and powergrid/cpu to actually fit things. Same went for the other barges but nope, CCP went the way they did to stop miners from hurting themselves.


It's because CCP insists on keeping 3 mining barges, rather than turning the other two hulls into other ORE ships, like the ORE Drone combat cruiser and the ORE hauler (Which can have some ability to fit mining equipment also but no bonuses to it so they can do something while on grid waiting).

And then like you said, you give them slot/pg/cpu to fit things (My level would be the same as the zealot adjusted for the strip miner needs vs medium turret needs, or just make sure strip miners take equivalent PG & CPU). Hard cap strip miner number means you can give them utility slots even without instantly cramming another strip miner in, and we know it can be done because of command ships. Enough cargo hold that cargo extenders give meaningful space, but at the cost of not fitting other things in the lows. And hey presto, we now have 1 barge that can be fitted to do the job of any of the current three. And 2 other hulls suitable for use for other purposes. Fitting choices now replace hard baked hulls.
Hal Morsh
Doomheim
#18 - 2016-08-15 22:47:15 UTC
If you mine in anywhere besides highsec, mining is a minigame. The minigame is watching local and d-scan, hoping you aren't scrammed within the 4 seconds it takes to align after a Russian and his alt enter system.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Serene Repose
#19 - 2016-08-15 22:50:58 UTC
Viktor Amarr wrote:
baltec1 wrote:
Moac Tor wrote:
I don't see why the barges need to be changed at all given they were tiericided successfully only recently. Maybe the Covetor / Retriever class barges could do with a little increase in EHP so they can't be ganked by a lone catalyst, but other than that the fundamental concept that was laid out in the original tiericide is fine.


The teircide was a disaster. The skiff walked away with a battleship level tank with nothing fitted, you can't alter the ore holds, the covetor has no slots let alone fitting room, the skiff mines close to what a hulk can pull which means flying anything other than a skiff is pointless. These ships are pre fitted, poorly balanced against eachother and offer near no options.


That's because giving miners options results in shitfitting that gets them killed after which they start whining resulting in more hand holding so they don't have to engage the few braincells that they have.

Before miners had to choose to fit tank but didn't and thus CCP made it so obvious, so easy "choose this one to not blow up" and STILL miners can't get it right. Giving them more options won't help in any sort of way.
Generalize much....to make yourself look really, really cool and them to look like ditzy fools? Huh?

We must accommodate the idiocracy.

baltec1
Bat Country
Pandemic Horde
#20 - 2016-08-15 23:00:53 UTC
Serene Repose wrote:
Generalize much....to make yourself look really, really cool and them to look like ditzy fools? Huh?


Back when we ran a corp level ice interdiction in 2012 we killed over 600 exhumers, the ones that fitted a tank could be counted on your fingers so you tell me.
123Next pageLast page