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EVE New Citizens Q&A

 
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New player, questions about story and questing!

Author
Zordon Alpha
Federal Navy Academy
Gallente Federation
#1 - 2016-07-28 21:08:16 UTC
Im a new capsuleer in New Eden, Ive just started doing the agent missions after the tutorial and I just have a couple of questions for the experts.

I was just wondering if there are campaigns or story arcs in this game that play out through missions or other activities like other MMOs and if so how would I start those?

I know EVE is a lot different then other mmos its just so far it seems like its just a galaxy thats run by the players that inhabit it . not that its a bad thing but I just really enjoy sci fi stories.

as a side note the whole experience has been great so far, just traveling through the galaxy and seeing the amazing artwork put into the game is how i spent the majority of my initial hours haha :)
Elijah Sool
Kessel Run Industries
#2 - 2016-07-28 21:16:14 UTC
ShahFluffers
Ice Fire Warriors
#3 - 2016-07-28 21:37:33 UTC  |  Edited by: ShahFluffers
As linked above, The Blood Stained Stars is a storyline arc for beginners. It will lead you around the high-security zones of the game (so don't get too comfy in any one place) and spot you a fair bit of money.

After that... well... there are some Faction storyline arcs that can net you a pretty rare item... but you need to fly a vessel that can take and dish a fair bit of punishment... so they are a bit out of your reach for the moment.


Beyond this... there is no real "story" the same way you would find in other MMOs.

In EVE, the game gives you "tools" (see; ships, weapons, skills, game mechanics, lax ethics, etc) and expects you, the player, to do something with it. So set a reasonable goal for yourself and start working to make it happen!

Moreover,
- the game is set up in such a way to bring you in conflict with other players... for better or worse.
- no area of the game is "safe" by contemporary standards. If someone wants to nuke your ship, they can nuke your ship (as long as they accept the consequences).
- loss is permanent. If your ship "asplodes" then you need to go buy a new ship and everything that was in it.
- Players are generally friendly here... even the ones who ruthlessly hunt and murder you. If you have a good attitude and conversate well (hint; ask questions on how to become better!) then people will teach you!
- Be fearless! Do not wait for your skills to train up. Level 1 is enough to start experimenting.
- Talk, talk, talk and just be social. Even if you do not want to join a corp (which is recommended) establish a few relationships early on. One of you may hit "the big time" and invite you over (if he/she likes you enough).
Zordon Alpha
Federal Navy Academy
Gallente Federation
#4 - 2016-07-28 21:45:30 UTC
awesome! I will for sure check out the sisters arc! it is a bit intimidating to know I can get nuked at any time haha but oh well i guess thats part of the fun!
Shallanna Yassavi
Imperial Academy
Amarr Empire
#5 - 2016-07-28 21:50:25 UTC
EVE isn't really built around scripted content. There is some you can run over and over until your eyes bleed, but if you're looking for scripted story-driven content, the stuff here isn't very good. There are some missions which are faction-specific (ex Cut-Throat Competition is uniquely Caldari). If that's all you're here for, you're going to get bored pretty fast.

EVE's big thing is player-driven history: epic fights over space, scams, backstabbing, piracy. And finding out who's really your friend when the chips are down.

Also in other MMOs, you have PvE servers. EVE kind of does: you can play on Singularity (test server), where there are rules about people trying to kill you. On Tranquility (the place most people play), there's a very short list of places where you can't shoot at rookies (characters less than 30 days old) without getting banned.
Or: you aren't pefectly safe in hisec, but you can make yourself not worth killing if you're careful about what you fly and carry around. Flying safe all the time is boring, though.

A signature :o

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#6 - 2016-07-28 21:57:18 UTC
Zordon Alpha wrote:
awesome! I will for sure check out the sisters arc! it is a bit intimidating to know I can get nuked at any time haha but oh well i guess thats part of the fun!

Gives the place an edgy fearfull mood i found, i fell in love with that.
When you are in any of the career systems or doing the sisters ark you should be free from getting ****ed with,

If you do get ****ed with ,poke yer head in here and we can advise on what to do about it .
Memphis Baas
#7 - 2016-07-28 22:13:36 UTC
EVE is a PVP game that has some PVE thrown in. The point of the PVE is to support the PVP: you do missions or explore to make money so you can blow it on PVP, or you manufacture various ships and modules so others can use them in PVP.

The sci-fi and the lore are somewhat developed, but to most of the players they are less important than the ship statistics and the various tactics and strategies that can be used to win fights.

Unlike a themepark MMO, where the cool moments and fun gameplay come from the devs (in the form of quests, dialogue, and bosses with good AI that can give an entertaining fight), in this game it all comes from the players (in the form of planned, or unplanned, fights). You can have all sorts of PVP, from solo skirmishes to raging wars between thousand-player alliances.

This is the game.

Welcome, by the way. Feel free to ask questions in this forum, we're pretty good about answering.

It's ok if you end up not liking the game, just don't suggest that they make it more like WoW. We absolutely hate that.
DeMichael Crimson
Republic University
Minmatar Republic
#8 - 2016-07-28 22:23:38 UTC  |  Edited by: DeMichael Crimson
Hello and welcome to Eve.

Most players will tell you this is a PvP game and that you create your own story content. While that may be true I'm here to tell you there's more to this game than just that. Despite what the other players have posted, this game is very heavy with PvE content and if done correctly it will indeed direct you to more PvE content.

Now I'm not talking about regular missions, I'm talking about doing missions for Event Agents.

Event Agents are special. Most offer missions that can only be completed once in the life of the character. They don't give Loyalty Points but they do give both Corporation and Faction Standing increase. The missions themselves are a bit more difficult and have a good story plot. Not to mention some very interesting / unique loot rewards.

Career Agents

Circle Agents

Data Center Agents

Epic Arc Agents
Mission Guides

Cosmos Agents
Amarr Guide
Caldari Guide
Gallente Guide
Minmatar Guide
All Factions Cosmos


Factional Warfare and Sansha Incursions are another aspect of mission type PvE which also includes PvP. I guess the last type of mission type PvE would be expeditions gained from doing exploration combat sites.

Good luck to you and may you have a long rewarding career here in Eve.


DMC
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#9 - 2016-07-29 03:56:21 UTC
If you like Science Fiction stories, EVE has a rich background, you can find a lot of material there : https://community.eveonline.com/backstory/
EVE is rich, but its richness is a bit different than more mainstream MMOs :
Your evolution and people you will meet and interact with are the base of your storyline. What will you become ? And most importantly, with whom will you share your activities ? That's the biggest part of the adventure. You can really write the next chapter.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#10 - 2016-07-29 04:19:33 UTC
Zordon Alpha wrote:

I was just wondering if there are campaigns or story arcs in this game that play out through missions or other activities like other MMOs and if so how would I start those?


There are four arcs (one for each empire), one starter arc (Sisters of EvE) and two pirate arcs (Angel and some other irrelevant faction).

Epic Arcs.

There are also several player-run missions. For awhile, Lenny Kravitz payed quite handsomely to take down ships around the deklein region marked red, and word has it you can run courier contracts for players or assault POCOs and earn SRP that way.
ShahFluffers
Ice Fire Warriors
#11 - 2016-07-29 04:35:38 UTC  |  Edited by: ShahFluffers
Zordon Alpha wrote:
awesome! I will for sure check out the sisters arc! it is a bit intimidating to know I can get nuked at any time haha but oh well i guess thats part of the fun!

Don't worry TOO much about it. Blink

As relatively young player, you don't have much to be suicide ganked over (tip: when you die, there is a 50% chance that a mod or cargo item will drop as loot that can be grabbed).
This means the only thing you have to worry about is maybe a random lol-gank. And if you take precautions, you can avoid the situations where it may happen.


Here is an earlier thread on the subject.
For context:
- the original poster was suicide ganked while mining.
- he wanted to know what exactly happened and how to prevent it in the future.


While your situation and his may not be exact, the same advice applies.

I will also add that when you are moving your stuff around in a cargo ship (known in the game as Industrial Ships), be sure to...
- fit a tank (as I explained in the link above)
- don't use auto-pilot (it will make you an easier target)
- don't move too many valuable things in one haul without proper support (see: friends and allies)
Wombat65Au Egdald
R I S E
#12 - 2016-07-29 05:44:01 UTC
I'll add an opinion.

Eve is mostly about PvP. There is PvE in Eve but it's limited and repetitive, the game is mostly focused on players shooting at other players, or shooting at stuff that belongs to other players.

The only areas of the game where CCP takes a strong stand against players attacking other players without warning are the beginner/rookie systems where all new players start the game. If a player attacks new players without warning inside any of the rookie systems, CCP can ban that player. Outside the rookie systems, everyone is fair game.

There are bannable offences outside the rookie systems, but the offence needs to be something fairly serious to result in a ban for being naughty outside a rookie system.

PvE in Eve.

There are only a limited number of mission (quest) arcs in Eve, and other people have given links for information about them, so I won't bother repeating it. There are several different types of missions in Eve. The most obvious type is "security missions" where you're expected to shoot at server controlled NPC ships. You get a cash reward for completing the mission and a second cash reward (bounty) for all the NPC ships you blow up.

There are also "mining missions' which are what they sound like. An NPC will ask you to collect a certain amount of a particular type of ore and bring it back to them. You don't have to actually mine the ore, you can just buy some, the NPC agent doesn't care how you get the ore, you just have to get it and deliver it to them.

Distribution missions. These are basically fetch-carry missions where an NPC agent asks you to collect a particular item (the NPC agent normally gives you that item) and deliver it to another station.

There are some other types of missions but if your objective is to earn isk to buy bigger ships and shoot stuff, those three types of missions are the main ones.

The mission arcs are the only ones where completing one mission directly leads you to another mission. The security, mining and distribution missions are stand alone. When you complete one of those missions the game does not automatically prompt you with a new mission, you need to ask for another mission. Each type of mission has it's own specialised NPC agents. A security mission agent will only give you security missions, a mining mission agent will only give you mining missions, a distribution mission agent will only give you distribution missions.

Does Eve have raids? Yes. In Eve they're called "incursions". This is fairly high level PvE content for Eve. The basic story is that there is a large pirate faction which regularly invades Eve space and kidnaps a bunch of innocent civilians to turn them into cyborg slaves. These NPC pirates are much tougher than normal NPC pirates and fighting them is meant to be done by groups of players working together. Players normally need to be able to fly a battleship class ship, or a specialised support ship called a "logistics cruiser" fairly well to be effective in an incursion group. The locations of the incursions changes regularly, controlled by scripts running on the server.

Memphis Baas
#13 - 2016-07-29 12:18:25 UTC
Well, let's put it this way:

The high-sec (empire-controlled) areas in the center of the galaxy map are supposed to be newbie-training zones, with poor / cheap resources, yet a majority of the playerbase prefers to never leave high-sec.

So at the very least it can be said that the PVE that the game provides (missions, mining, exploration, manufacturing, trading) are enticing enough to be a complete distraction from the supposed point of the game (the PVP), for a lot of people.

So yeah, DeMichael Crimson is right, and the "it's a PVP game!!!!" people are also right, and there are plenty of opportunities to play this game the way you like. But you can't completely eliminate the parts you don't like. If you're totally PVE, you'll be attacked by PVP'ers and have to at least train enough combat skills to evade, and if you're totally PVP, you still have to pause your wars now and then to make some money to cover your expenses, from trading, or selling loot, or PVE missions or whatever.
ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2016-07-29 12:53:45 UTC
Wombat65Au Egdald wrote:


There are also "mining missions' which are what they sound like. An NPC will ask you to collect a certain amount of a particular type of ore and bring it back to them. You don't have to actually mine the ore, you can just buy some, the NPC agent doesn't care how you get the ore, you just have to get it and deliver it to them.

I don't think that this is true in all cases. We just had a new player posting in here last week about not being able to complete a mining mission because he started it before downtime and finished mining after downtime. The ore respawned during DT so he had enough but not all of the ore in the mission space was minned. He had to go back and mine all of the ore in the mission space before he could complete the mission iirc.

I know this sounds like nit picking but I just did not want to mislead the new player. The rest of the post is great advice and I gave it a thumbs up. Just want to clarify this one point.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#15 - 2016-07-29 12:56:30 UTC
Memphis Baas wrote:
Well, let's put it this way:

The high-sec (empire-controlled) areas in the center of the galaxy map are supposed to be newbie-training zones, with poor / cheap resources, yet a majority of the playerbase prefers to never leave high-sec.

So at the very least it can be said that the PVE that the game provides (missions, mining, exploration, manufacturing, trading) are enticing enough to be a complete distraction from the supposed point of the game (the PVP), for a lot of people.

So yeah, DeMichael Crimson is right, and the "it's a PVP game!!!!" people are also right, and there are plenty of opportunities to play this game the way you like. But you can't completely eliminate the parts you don't like. If you're totally PVE, you'll be attacked by PVP'ers and have to at least train enough combat skills to evade, and if you're totally PVP, you still have to pause your wars now and then to make some money to cover your expenses, from trading, or selling loot, or PVE missions or whatever.

QFT

Probably one of the best descriptions of the PvE versus PvP gameplay balance that I have ever read.

Want to talk? Join Cara's channel in game: House Forelli

Ocean Ormand
Bagel and Lox
#16 - 2016-07-29 14:09:56 UTC
Just a few things to add to what has been said above. First terms like questing and clans are not used in eve. Their use by a player will result in razing and grief. Also despite what folk say eve does have a story arc. There is actually a lot of lore behind what is going on in the game. The missions all more or less relate to the lore. Of course apart from role players the lore really doesn't drive player action like it may in other games. But eve is a sandbox and if you feel like you want to have your actions guided by eve lore that is perfectly ok. In fact maybe you want to go to provi space since they seem to love that sort of thing.
Pandora Carrollon
Provi Rapid Response
Apocalypse Now.
#17 - 2016-07-29 15:08:57 UTC  |  Edited by: Pandora Carrollon
My advice is to not get too hung up on the terms PvP or PvE as they are situational in EVE and not like any other MMO.

There is a lot of Lore and story to EVE but it's not really told like other MMO's do it. It's mostly done in the form of 'reporting' and 'events'. Much of the lore is also told by the players in real time. Issues that lead up to major conflicts, internal treachery and loyalty, etc. Those are actual real stories that happen in real time. So, unlike other MMO's where it's scripted, EVE is a sandbox and the players make their own games.

Part of that is understanding that no place is safe in EVE, even High Security space. So you have a learning curve ahead of you.

Don't rush it, learn at the pace you are able to take it at. Some people fly right into harms way and love it. Others tip their toe in the water, go "brrr! That's cold" and retreat a bit until they learn how to swim better in cold water.

I've done it both ways and realized fairly early on the best thing I can do is research and study as I learn, it's really helped out. You've already got the experts helping you on this thread, so don't be afraid to splash around in the newbie systems and when you're ready to get out of the kiddy pool, join a newbro friendly corp and don't look back.
Memphis Baas
#18 - 2016-07-29 15:11:31 UTC
Ocean Ormand wrote:
In fact maybe you want to go to provi space since they seem to love that sort of thing.


To clarify, there's a region of stars called Providence that's inhabited by players who role-play Amarr sympathizers and anti-pirates (the Curatores Veritatis Alliance, CVA). Opposing them was a group of players (the Ushra'khan Alliance) who played Minmatar freedom-fighters, anti-Amarr slavery. Not sure if they are still active. The CVA, of course, regarded them as nothing more than pirates and terrorists. So there was / is role-play in this game.

We don't speak in thees and thous, and we don't sit in a bar chatting. It's futuristic sci-fi, so you speak normally and you demonstrate your role-play beliefs through your actions.

In any case, most player alliances that have conquered space in the wild 0.0 regions will defend that space. Meaning that they blockade the entry stargates, and will do their best to hunt anyone who enters. It's called a NBSI policy, if the ship is Not "Blue" (not a member), Shoot It.

Providence operates on a NRDS policy (not red (enemy)?, don't shoot). They allow neutral pilots to fly around and even use their stations, as long as you don't cause trouble. So as a result, Providence is a popular destination for solo pilots who want to experience 0.0 gameplay but aren't members of a large alliance already.

It's also a popular destination for the NPSI (not purple (not in your fleet), shoot it). These are pick-up fleets that just form up, and you can go shooting even your current buddies, all sins forgiven afterwards, in the name of "good fights." But a lot of the time, the NPSI fleets will go to Providence to engage CVA and the random defenders there, because there's less blockading of the approach lanes.


Kitty Bear
Deep Core Mining Inc.
Caldari State
#19 - 2016-07-29 17:38:18 UTC  |  Edited by: Kitty Bear
Welcome to new eden.

pve content is fairly limited, repetitive and can get boring after a while.
EvE does not have signposting to quest-hubs and other similar MMO fare

How to deal with eve's playstyle
- Your ship is not your character
- ISK after a certain amount becomes irrelevant
- Ships & Modules fitted to them are tools
- ISK is a tool
- Undocking means you might explode, accept it.

it's not an exhaustive list, but it is, imho, some of the important concepts you need to understand and accept to 'get' eve
don't worry of you don't, not everyone does and that's fine, we are all individuals afterall

get all the mission info here
Zordon Alpha
Federal Navy Academy
Gallente Federation
#20 - 2016-07-30 00:33:32 UTC
wow so many awesome responses, thank you!

so much to look forward to!

one more question I have though... aside from obvious pilot skill is there a specific class of ship I can obtain or a specific point I can progress to where I can start to look for PvP opportunities? I feel like at this point I have a pretty newbie ship (forgot the name but its this ship ) and Its fitted with just items recieved in the military agent missions.

I dont really know exactly how to read the specs and stuff like this but are there specific numbers or stats I should look for before I start actively seeking out PvP? thanks!
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