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[AUGUST - 118.7] Serpentis Capital Tweaks

First post First post
Author
CCP Larrikin
C C P
C C P Alliance
#1 - 2016-07-25 13:26:11 UTC  |  Edited by: CCP Fozzie
Hi Space Friends,

We've got two small tweaks for the Serpentis Capitals going out with the August release.

Vehement (Serpentis Dreadnought) build requirements are being reduced by about 30%
They will now be:
  • Capital Sensor Cluster: 84
  • Capital Computer System: 84
  • Capital Shield Emitter: 154
  • Capital Propulsion Engine: 98
  • Capital Construction Parts: 182
  • Capital Capacitor Battery: 98
  • Capital Armor Plates: 336
  • Capital Power Generator: 182
  • Capital Jump Drive: 126
  • Capital Ship Maintenance Bay: 224
  • Capital Corporate Hangar Bay: 112
  • Capital Turret Hardpoint: 518
  • Capital Siege Array: 392
  • Serpentis modified Capital MIcroprocessor: 2000

Supercapital Ship Assembly Array capacity is being increased to 320,000,000m3
No one has any Vanquisher BPCs yet, but when they get out you'll be able to build them :)

Link to the original Serpentis thread


Cheers,
CCP Larrikin

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#2 - 2016-07-25 13:30:54 UTC
So now, just stupid overpriced....down from INSANELY overpriced Big smileShockedTwisted
Rowells
Body Count Inc.
Mercenary Coalition
#3 - 2016-07-25 13:54:34 UTC
What portion does insurance cover on these ships?
Judy Mikakka
BURN EDEN
Northern Coalition.
#4 - 2016-07-25 13:58:56 UTC
Wow this is great! I'm gonna get one of my own now!

Just a quick question, when do you give the avatar more CPU? Thanks!
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2016-07-25 14:39:24 UTC
Raw materials (me10 for the component blueprints.)
https://market.fuzzwork.co.uk/appraisal/10000002/5796192221246

Market costs for components.
https://market.fuzzwork.co.uk/appraisal/10000002/5796157707208

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Darkwing Fiftytwo
Zebra Corp
Goonswarm Federation
#6 - 2016-07-25 15:24:37 UTC
Can we at least get a estimate on when tiericide will be completed as well, you started that got 3/4rds done and now nothing.

The faction titans should be insanely overpriced keep them unique and rare.
Lan Wang
Your Loss
Immediate Destruction
#7 - 2016-07-25 15:41:18 UTC
will the bpc's being going into lp store in august update aswell? if so can you give us an idea of the cost?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Tiberius StarGazer
Destructive Influence
Northern Coalition.
#8 - 2016-07-25 16:19:10 UTC  |  Edited by: Tiberius StarGazer
Hey! This is a good change, but in my humble opinion does not go quite far enough.

I wrote about this at length on EN24 http://evenews24.com/2016/07/17/shadow-of-the-serpent-the-good-the-bad-and-the-grindy/

But for those who don't want to click the link here is the relevant excerpt below:

First off was pricing – The Vehement (Dreadnaught) was coming in at least ~40bn ISK to build, the Vendetta (Super Carrier) is looking at in excess of ~120bn ISK, the Vanquisher (Titan) was coming in at a whopping ~400bn ISK. Note, that’s build cost, not estimated value. This smashed all previously set out conventions for build/price ratios for pirate faction ships. Pirate faction ships can command premiums of over 10x their build value for frigates going up to 3 or 4 times for the battleships. This is pretty commonly put down to the fact that the increased costs is all down to loyalty point grind required to obtain them and the difficulty in obtaining the appropriate LP. Have you ever tried to obtain LP for a faction battleship from running the missions in NPC nullsec? It’s a hairy experience and again a very long grind. Those who control the level 5 mission agent systems can pull in tens of thousands in LP per mission, but need to be willing to put some serious hardware on the line for it. Of course if you are in a group organised enough to ‘control’ the space then life is a lot easier but still fairly risky. Even so, to obtain a faction battleship you are looking at maybe a dozen level 5 missions or 200 level 4 missions. No small order. So CCP uses loot drops in exploration sites and anomalies to offset this. Otherwise there would be a huge bottleneck in supply. Remember when faction battleships were all nearer to the 1 billion isk mark? Indeed the majority of faction pirate battleships now come from loot drops in nullsec sites and exploration sites rather than the mission running.

The Developer blog from CCP indicates that the Serpentis capital ships will be implemented into the Serpentis LP store, there is no mention of drops. So these capital ships will, quite rightly, command a huge LP premium on their build costs. The Vehement alone is 16x the build cost of a Moros (around 40bn ISK). Add in special components (chips) and LP costs this could end up being a significant amount. Your average pirate faction battleship for example is worth 800,000 Loyalty points which commands a wide range of values from 400isk/lp to 1,000isk/lp. We don’t know how much these capital ship BPC’s will be so estimating how much they could be is at this moment in time an impossible task.

Indeed, the only example we have at the moment is the Revenant (first pirate faction capital ship) which drops from Low Security Incursions. The build cost is in the region of 20bn ISK which is the same as normal supercarriers. But, due to their rarity they command an asking price of around 100bn ISK or 4-5 times the build cost. The Serpentis Supercaptial – The Vendetta, is 120bn ISK just to build!

TL:DR the current build costs of these ships seems to ignore the convention for faction ships overall - there is probably a very good design reason for this, but I feel that upping the build costs of these ships so they are much higher than their t1 counterparts basically destroys the LP / Blueprint value.
exiik Shardani
Imperial Spacedrill and Logistics
Rezeda Regnum
#9 - 2016-07-25 16:27:05 UTC  |  Edited by: exiik Shardani
That overpriced titan should be able fit two doomsday device for that price :-P (maybe supercarrier should fit two bursts as well)

sry for my English :-(

Mimiko Severovski
Zero Fun Allowed
skill urself
#10 - 2016-07-25 16:55:34 UTC
Role Bonus:

- can fit Siege modules
- 50% reduction to Siege Module duration time
- 40% bonus to Capital Hybrid Turret damage
- 2x bonus to Entosis Link cycle time


Whoah now you will see people using and losing them, congrats.
Zappity
Aliastra
Gallente Federation
#11 - 2016-07-25 18:04:11 UTC
How much use are the remote ancillary cap modules seeing?

As for this topic, lol at a 30B dread.

Zappity's Adventures for a taste of lowsec and nullsec.

Syrias Bizniz
Ascendance
Goonswarm Federation
#12 - 2016-07-25 19:19:45 UTC
Vehements should actually insure quite well, since their value doesn't come from horrifically rare BPCs, but from the actual amount of minerals you have to pour at them. It's tank is **** tho, worse than a Moros or Naglfar.


On the remote ancillary modules:
Armor is cool on paper,
Shield is absolutely ********. You pay a Capacitor Booster Charge for one Cycle, but that charge could fuel 4 (6) cycles of a regular repper. So, twist it like you want, all i can imagine it being useful for is extending your cargospace by 9 charges by fitting it offline in the highs...
FT Diomedes
The Graduates
#13 - 2016-07-25 19:55:13 UTC  |  Edited by: FT Diomedes
CCP Larrikin wrote:
Hi Space Friends,

We've got two small tweaks for the Serpentis Capitals going out with the August release.

Vehement (Serpentis Dreadnought) build requirements are being reduced by about 30%
They will now be:
  • Capital Sensor Cluster: 84
  • Capital Computer System: 84
  • Capital Shield Emitter: 154
  • Capital Propulsion Engine: 98
  • Capital Construction Parts: 182
  • Capital Capacitor Battery: 98
  • Capital Armor Plates: 336
  • Capital Power Generator: 182
  • Capital Jump Drive: 126
  • Capital Ship Maintenance Bay: 224
  • Capital Corporate Hangar Bay: 112
  • Capital Turret Hardpoint: 518
  • Capital Siege Array: 392
  • Serpentis modified Capital MIcroprocessor: 2000

Supercapital Ship Assembly Array capacity is being increased to 320,000,000m3
No one has any Vanquisher BPCs yet, but when they get out you'll be able to build them :)

Link to the original Serpentis thread


Cheers,
CCP Larrikin


Someone grinding enough Serpentis Shipyards (400-500) to get the BPC still has to purchase another 1000 Serpentis modified Capital MIcroprocessor for 5-7.5B ISK, or run another 400-500 sites. The BPC is still a useless reward for the event.

PS - I am sorry, but a 30B ISK Dreadnought is still stupidly expensive. Your prices are clearly set by the same person who set the price for the monocle.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#14 - 2016-07-25 20:27:13 UTC
Glad to see the scaa thing was noticed lol.
eVRiAL
Origin.
Black Legion...
#15 - 2016-07-25 22:23:45 UTC
Give us these toys on Sisi server.
Bienator II
madmen of the skies
#16 - 2016-07-25 23:02:51 UTC
so you can actually build them now?

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Soleil Fournier
Black Serpent Technologies
Northern Coalition.
#17 - 2016-07-26 02:20:25 UTC
Why would I invest into a Vehement and be primary on the field when I could just buy a more powerful super carrier for cheaper?

These should be cheaper than supers tbh. Just as the Vendetta should be cheaper than titans to build. As pointed out, the Rev expense comes from the rarity of the BPC, not the building mats.
lord xavier
Rubbed Out
PURPLE HELMETED WARRIORS
#18 - 2016-07-26 04:30:12 UTC
Why would someone build this when you can build two supercarriers for the same cost in minerals?
eVRiAL
Origin.
Black Legion...
#19 - 2016-07-26 07:37:46 UTC  |  Edited by: eVRiAL
Exactly the same reason why buying Revenant for the price of titan or 4 SCs.
Also you just can't build them undetected, volume is crazy.
Vanquisher = 900 JFs
https://market.fuzzwork.co.uk/appraisal/10000002/5797164d92443
Vendetta = 343 JFs
https://market.fuzzwork.co.uk/appraisal/10000002/579716d84012f
Vehement = 74 JFs
Rek Seven
Probe Patrol
#20 - 2016-07-26 08:09:17 UTC
30 bill for a dread is still too much. It should be 4 bill for the hull, maximum - double the cost of the moros.
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