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Save unallocated skill points for Level V skills to avoid long train?

Author
Kraxon Katelo
Caldari Provisions
Caldari State
#1 - 2016-07-17 13:53:00 UTC  |  Edited by: Kraxon Katelo
I just recently came back and have approx 11mil skillpoints unallocated.

I'm thinking that a good idea would be to leave them in the bank until I'm at the point of looking at Level V trains. Is this the smart play? Saving myself 5-22day train times by just dumping the unallocated on those V's after manually training to IV? Or atleast holding them for the skills that are x4/x5 train times?
RavenPaine
RaVeN Alliance
#2 - 2016-07-17 16:01:58 UTC  |  Edited by: RavenPaine
The best use of the 'time saved' is to apply the SP{ to skills you are not mapped for. So rather than training something at 1890 for 30 days, you could be training something else at 2700 or 2610 for less days.
And yes, training long skills sucks, and I knocked off some big skills with my skill point reserves.
Something else I did, was allocate HALF to some long skills. So, for instance, Fighters only took 15 days to train. Caldari Carrier only took 15 days, etc.



Edit to add:
You are correct to not use them, training skill levels 1 through 4. Use them where they have a bigger impact of saving time.
But also, don't save them for some mystical skill that's 2 years down the road. I think you could reasonably save a couple million as a bank, but getting something you want maxed out, has much more value now.
Sheeth Athonille
Rabid Dogz Mining
The Bastion
#3 - 2016-07-18 04:00:18 UTC
Why does it matter using them for lvl's 1-4? You save the same amount of time/sp regardless of what level the skill is.
Andrew Indy
Cleaning Crew
#4 - 2016-07-18 06:52:44 UTC  |  Edited by: Andrew Indy
Sheeth Athonille wrote:
Why does it matter using them for lvl's 1-4? You save the same amount of time/sp regardless of what level the skill is.


I think its a mental thing, mentally its nice to come back a day later and have a bunch of training complete notifications.

Point in case, RavenPaine adding 50% SP into 2 lvl5s. If you complete 1 of those lvl5s using unallocated SP you could gain it now and then wait 30 days for the next rather than waiting 15 days for skill 1 and then another 15 (total of 30 anyway) for skill 2.

That being said I total agree with RavenPaine's point about using the SP for skills you are not mapped for.
RavenPaine
RaVeN Alliance
#5 - 2016-07-18 16:10:27 UTC
Sheeth Athonille wrote:
Why does it matter using them for lvl's 1-4? You save the same amount of time/sp regardless of what level the skill is.


You're right about that, and in general, if it helps a player get into something he needs now, it's almost as valuable. Levels 1 through 3 won't burn a lot of SP to learn anyway.
I just think the bank of SP is more valuable than the few hours it will save on short skills.

My thinking is :
I think that most players can tolerate a skill time of a few days or less. And I also think that most players look at long skills and dread the training time that's about to start. 26 days or 30 days and longer, these skills are usually hard to commit to. I mean, you could only train 12 of them in a year. Almost 10 years of EVE, and I still don't have any Large Gunnery Specs to V.
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2016-07-21 00:49:03 UTC
I recently spent a 2.4 million SP refund (FAX) on a variety of mostly charisma skills I couldn't be bothered to remap and train, but that I wanted to train eventually. I also trained a few off-map skills to level 3 and 4.

Example: Connections 5, Diplomacy 5, etc.

The skills were of various levels. I just considered which skills were most likely to benefit my gameplay the most.
RavenPaine
RaVeN Alliance
#7 - 2016-07-21 03:44:12 UTC
Tau Cabalander wrote:
I recently spent a 2.4 million SP refund (FAX) on a variety of mostly charisma skills I couldn't be bothered to remap and train, but that I wanted to train eventually. I also trained a few off-map skills to level 3 and 4.

Example: Connections 5, Diplomacy 5, etc.

The skills were of various levels. I just considered which skills were most likely to benefit my gameplay the most.



The "eventually" part has finally come for me. I been on a Charisma map since January. I more or less hate it Cry
Doing Connections at the moment myself.
Boci
Ubiquitous Hurt
The WeHurt Initiative
#8 - 2016-07-24 14:21:41 UTC
Sheeth Athonille wrote:
Why does it matter using them for lvl's 1-4? You save the same amount of time/sp regardless of what level the skill is.


Think about it this way. Assuming its a completely new skill to you, say...Rocket Specialization. You could spend ~110k SP to get 8% boost to rocket damage (using t2 ammo) or you could get light missile spec from 4 to 5, spending ~520k, for a 2% boost.

So, for the 520k SP, you could get a little over 3 brand new weapon specs (for example) from 1 to 4, increasing your overall effectiveness and fitting options.

Of course this fails to address what direction a character wants to go, so personal priorities will skew things...but this is probably the point he was trying to make.

If I had 11mil SP on me, and I wasnt already a 10year old character, my course of action would probably be get core fitting skills maxed if not already, get ship types to 5 up to BS in an additional race or two, and then spend the rest getting weapon specs/support skills to 4, starting with whatever weapon type was most different from my current.

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